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Changelog
1.2.81
Oops I forgot to update one config; updated sanity related visual hallucinations
1.2.8 - Major Update (fresh profile installation recommended)
Replaced LobbyControl with LateCompany and MoreItems due to desync glitch on restarting after getting fired (updated known bugs list)
Added entire LateGameUpgrades suite (thanks Festive Paws!) and reconfigured for balancing purposes
Updated Motion_Tracker_V2 to Motion_Tracker_V3 as an updated version was released as a new mod (thanks Lodac77 & dopadream!)
Updated InsanityRemastered to InsanityRemasteredFix as an updated version was released as a new mod. This fixes a previous disappearing HUD bug
New terminal design, now highlighting key mod-specific commands that are sometimes difficult to find and displaying them on the homepage. Also highlights mod-specific keybinds and a section for recommended keybind overrides for compatibility and immersion
Fixed mask prices not being balanced due to new mask possession mechanics; masks are now worth significantly more when found as scrap (thanks Purple!), and slightly more when found on dead masked
Decreased overall intensity of visual effects caused by insanity
Hopefully insanity levels decrease at an acceptable rate with the latest update (more testing required!)
Added
Updated
Removed
1.2.7
Updated Lethal Elements config
Updated
1.2.6
Added
Updated
1.2.5
Added
1.2.4
Fixed GenericInteriors double configs
Changed CentralConfig dungeon safeguarding behaviour to make LoadStone work how it's meant to (thanks Lunxara!)
Updated dynamic system controls for Brutality for interior compatibility
Made ImmersiveScrap bricks deal damage when thrown
Returned Fog to Corrosion
Removed Shishas temporarily :(
Updated
1.2.3
Updated Locker weights
Increased time for masks to possess dead bodies (unsure if MaskTheDead is working properly; more testing required)
Removed Peeper weights from CentralConfig and reverted them to their own spawning behaviour
Updated Collateral
Interior weights, enemy spawn rates
Interior weights, enemy spawn rates
Interior weights, enemy spawn rates
Updated GenericInteriors configs
Updated
1.2.2
Updated
1.2.1 - Minor Update (fresh profile installation recommended)
Removed unnecessary/outdated fix mods
Removed
Updated
1.2.0 - Major Update (fresh profile installation recommended)
Changed CentralConfig clock accuracy to be more in-line with vanilla
Increased MoreScreams 2 --> 3
Reduced Walker contact amount 3 --> 2
Changed Emblem loading flavour text
Replaced LateCompany/MoreItems with LobbyControl (more stable, better networking, old saves won't be compatible)
Moons are bugged on saves where the host exits when not in orbit, or closes the client without saving. Be wary of this
Created more masked interactions, features and mechanics. Updated mask prices accordingly
Altered sanity deprecation values; flashlights, walkies and daylight is most helpful
Altered visual hallucination effect values
Readme updated
Known bugs updated
Added
Removed
1.1.9
Fixed rocket launcher and flare ammunition resetting on loading an old save
Updated
1.1.8
Updated
1.1.7
Updated Storehouse chance weights
Updated
1.1.6
Updated
1.1.5
Price 500 --> 600
Daytime enemy power count 6 --> 5
Nighttime enemy power count 14 --> 18
Nighttime Baboon Hawk spawns 25 --> 20
Nighttime Forest Giant spawns 20 --> 25
Nighttime Earth Leviathan spawns 2 --> 5
Inside Maggie spawns 0 --> 5
Nighttime Maggie spawns 5 --> 0
Nighttime RedWood Giant spawns 50 --> 67
Nighttime DriftWood Giant spawns 0 --> 42
Actually made TalkingHeads less visually aggressive
Fear status effect now gives temporary sprint boost, but decreases stamina regeneration
Updated readme
Added
Updated
1.1.4
Tweaked interior-specific spawnrates
1.1.3
Fixed peeper spawnrates (again)
Changed GhostCodes events to be tied to GhostGirl spawns only, rather than sanity
Added sanity mods for gradual sanity decrease over time and visual/auditory hallucinating
Added visual sanity bar (purple) that will decrease over time
Added
1.1.2
Switched random events mod from Hullbreaker to a mixture of other mods below
Malfunctions may have issues, though worked in single-player testing (continued testing needed)
GhostCodes creates events tied to sanity level (spoilers below!)
GhostCodes Spoilers
Insanity: As insanity increases, random "hauntings" will occur both inside and outside of the facility
Ghost Girl: If a GhostGirl is present, hauntings will be more common (increased by # spawns)
Counter Play: Emoting, Showering or using the Reboot Command on the terminal can decrease hauntings
Decrease Amounts: Emoting (moderate chance if Insanity High; zero chance if GhostGirl present), Showering (high chance), Terminal Reboot (high chance, limited uses)
ScrapsAllTheSame random chance for one-type-scrap days
New terminal command added: BreakerBox
Added
Removed
Updated
1.1.1
Updated Siabudabu
Switched random events mod from BrutalCompanyMinusExtra to HullbreakerCompanyAmbiguous
Made TalkingHeads less visually aggressive
Added
Removed
Updated
1.1.0
Updated
1.0.9
Further changes to BrutalCompany configs
Tweaks to event weights
Added
Updated
1.0.8
Changed "None" weather weight to be a little less unfavourable (weather is still very unforgiving!)
1.0.7
Fixed starting title
Deleted old leftover from ReservedItemSlot config
Added discord link
1.0.6
Tweaked interior-specific spawnrates
Added new interiors
Fixed (actually) weather scrap modifiers
Added new weather types
Added new title screen
Fixed peeper spawns
Changed keeping held items in teleporters to be non-scrap only
Altered scrap-related text to be more ambiguous(?) to account for bugged scrap-injection events (updated readme accordingly)
Added
Removed
Updated
1.0.5
Tweaked Shy guy behaviour (again)
Tweaked interior-specific spawnrates
Fixed (hopefully) weather scrap modifiers
Attempted to fix Weather desyncs by adding WeatherTweaks
Updated ExtraEnemyVariety config
Added
Updated
1.0.4
Fixed (almost) all per-moon entity spawn weights and added some new interactions
Slightly tweaked Spring and Shy guy behaviour
Made paid moon routes unlocked (free) permanently after purchase
Made the lost moon lost again
Slightly tweaked readme
Added
1.0.3
Reverted modded entity configs
I kinda broke things
Sorry
1.0.2
Updated LLL configs: Baykal, Halation
Complete overhaul of LLL spawn tables
Driftwood/Redwood Giants will now spawn closer to ForestKeepers/RadMechs for each moon
SmallDogs will now spawn closer to MouthDogs for each moon
Updated custom entities configs to not override LLL spawns (WIP, hopefully this works as intended)
Boomba spawn rates increased on included moons
Decreased overall NeedyCats spawn rates
Updated
1.0.1
Added another known bug in readme
1.0.0