kyxino-LethalEditor icon

LethalEditor

[Fixed] The ultimate editing tool for Lethal Company and mods. (For advanced users.)

Last updated 3 months ago
Total downloads 6543
Total rating 7 
Categories Mods Tools BepInEx Client-side
Dependency string kyxino-LethalEditor-1.2.2
Dependants 8 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

LethalEditor

I decided that I didn't have enough settings with LethalUtilities, SO NOW I MADE ANOTHER MOD THAT WILL BE ABLE TO CHANGE FAR MORE.

Overview

You can change so many settings in the game, but this is for more advanced customization. This also allows modifying other mods, but is not guranteed to work.

Features

Everything is vanilla settings and automatically generated/updated with the game.

  • Modifications to mods. (Not guranteed to work.)
  • Change many classes like: GrabbableObjects, Items, special item classes (like flashlights), EnemyAIs, EnemyTypes, special enemy classes (like BlobAI), SelectableLevels, UnlockableItems (not much to do with this honestly), TerminalNodes, and TerminalKeywords.

Manual Installation (Not recommended, please use Thunderstore/r2modman.)

  1. Setup BepInEx (If not done already, video by TheViperian provided.)
  2. Download and extract the latest version.
  3. Place the folder kyxino-LethalEditor in the BepInEx/plugins directory.

How to Use

  1. Load the game once, then open the main config in the BepInEx/LethalEditor directory, and set CreateNewFiles for new files to generate the next time you run the game and load a save. (They will be in this same folder.)
  2. Once closed, you can edit many different parameters of the game, but for them to apply/execute, you will have to enable each one using the ConfigEnabled value and add the setting to the LoadSettings list.
  3. You need to set things back to ApplyExisting in the main config for it to make the changes apply OVERALL in game.
  4. You can now launch the game. (Note: If playing with friends, they will need to install this mod and have the same settings as you for most of it to work properly.)

(I do recommend deleting any unchanged files and setting everything that won't be affected to DoNotRun if you want a slight boost when loading into a map and just overall better management.)

Notice

NOTHING IS CHANGED FROM THE BASE GAME, YOU MUST DO THE CHANGES IN THE CONFIGS YOURSELF, ANY CHANGES MAY INTERFERE WITH OTHER MODS. I will be adding many new features and allowing syncing between the host and players in the future. I'd recommend setting to Save for each section of files if you have a BUNCH of mods, and then Load the following time. It takes a good bit of time depending on your mods.

Upcoming Features

  • Server Host and Player Config Syncing
  • In-game Customization Menu (Can save changes from in-game.)
  • The ability to make custom content.
  • More documentation.
  • Rewrite for v2.0.0, which will include a majority of the above and more! (Most of a rewrite was done in v1.1.7, so this stuff is undetermined now.)

Known Issues

  • None, just make sure everybody has the same settings and have the mod installed. (Recommended through profile codes.)