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CruiserTerminal
Would you like to have... a terminal the Сruiser?
Date uploaded | 2 weeks ago |
Version | 1.1.1 |
Download link | mborsh-CruiserTerminal-1.1.1.zip |
Downloads | 5855 |
Dependency string | mborsh-CruiserTerminal-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Cruiser Terminal
Adds a terminal to the back of the cruiser.
All players in the lobby need to have this mod installed for it to work.
You will not be able to use the cruiser terminal and the ship terminal at the same time according to the agreement you signed for hiring in the Company.
Credits
- Atomic(); aka AtomicStudio - original idea, computer model, mod icon;
- fumo aka mborsh - prefab, code, suffering.
- darmuh - help with networking and some other things, compatibility with darmuhsTerminalStuff.
If you want to report a bug or anything else, please contact me (only eng/rus please):
Lethal Company Modding Server: Click
E-mail: [email protected]
Github: Click
Known bugs:
- [Client only]The terminal may become non-interactive when quickly entering/exiting it
- You can thank Zeekerss for that.
CHANGELOG
Change Log
[1.1.1]
- Fixed an error that occurred when returning to orbit without a previously purchased cruiser
- Fixed a bug that locked both terminals after the first use of the terminal each day
- Fixed compatibility bugs with Malfunctions
[1.1.0]
- Health system added
- Fully configurable
- If you have any suggestions about health, you can write about it in discord thread, I'll think about it =)
- Fully configurable
- Added compatibility for Malfunctions
- Maybe something is bugged, I didn't have time to check it completely =)
- Added compatibility for LethalConfig (for health system)
- Terminal blocking bug will not be fixed until Zeekerss fix it
- Probably forgot something while "rewriting" mod =)
[1.0.4]
- Optimization
- I couldn't reproduce the frame rate issues, but I was given a suggestion on what could be done (Thanks, Buttery Stancakes)
- Should help with frames, but feedback is needed because, I repeat, I could not reproduce (apparently, a bottleneck of my video card, I think)
- I couldn't reproduce the frame rate issues, but I was given a suggestion on what could be done (Thanks, Buttery Stancakes)
- Still wondering what to do about the terminal blocking bug :P
[1.0.3]
- Fixed a bug that softlocked the player when destroying a cruiser while using the cruiser terminal
- The cruiser terminal no longer disappears when the cruiser is destroyed
[1.0.2]
- Improved text visibility
- Optimization
- Now the map (monitors) are rendered only for those who use the cruiser terminal outside the ship
- Keyboard now slightly lower
- Changed the method of creating canvas (text and other) for the monitor
- Now the canvas is not copied from the ship's terminal, but is literally stolen
- OpenBodyCams now works in Cruiser Terminal (Thanks, Zaggy1024)
- Now the canvas is not copied from the ship's terminal, but is literally stolen
[1.0.1]
- Fixed sound
- Fixed clients getting stuck in the terminal
- Removed collision for terminal
[1.0.0]
- Initial release