Lethal Company
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1.0.0
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Houndcaller

A new indoor enemy for Lethal Company: a tall robed wizard with a pointed hat, a long beard, glowing eyes and a staff topped with a violet orb. He drifts slowly through the facility hallways and never attacks anyone himself.

Don't run into him. If you touch him, he stops, raises his staff, opens a glowing rune circle on the floor and summons eyeless dogs around him. The ritual ends with a loud noise, so the dogs come looking. Freeze, stay quiet, and let them walk past.

  • Scannable, with a bestiary entry (houndcaller in the terminal).
  • No custom assets: the model is built from procedural meshes when he spawns.
  • Every player in the lobby needs the mod.

Config (BepInEx/config/axelc.houndcaller.cfg)

Setting Default What it does
SpawnWeight 50 Indoor spawn weight on every moon
MaxPerRound 1 Most Houndcallers in the facility at once
RoamSpeed 3 How fast he moves
TouchRadius 1.4 How close counts as running into him (meters)
DogsPerSummon 2 Dogs per ritual
MaxDogsPerWizard 4 Total dogs one wizard can summon (0 = no limit)
CooldownSeconds 25 Time between rituals
LoudRitual true Ritual ends with a noise that draws the dogs in

The host's config is the one that counts for spawning and summoning.

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