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sfDesat-Aquatis_Beta-2.2.0 icon

Aquatis Beta

A new moon.

Date uploaded 3 months ago
Version 2.2.0
Download link sfDesat-Aquatis_Beta-2.2.0.zip
Downloads 1606
Dependency string sfDesat-Aquatis_Beta-2.2.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.1.6 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.

Preferred version: 1.1.6
sfDesat-ViewExtension-1.1.0 icon
sfDesat-ViewExtension

Increases the view distance

Preferred version: 1.1.0
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
MaxWasUnavailable-LethalModDataLib-1.2.1 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.1
Evaisa-FixPluginTypesSerialization-1.1.1 icon
Evaisa-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.1.1

README

Aquatis Beta Program

Screenshot_4
The beached ship (photo taken by Drone-2)

This is a beta for the upcoming Aquatis. It's likely to still have bugs or issues.

Installation

The current beta requires a beta version of LethalLevelLoader. To install this go here and download the dll. Put this into the LethalLevelLoader folder.

Providing feedback

To provide feedback join this discord server and go to this channel.

Check out my other planets here or download my modpacks.

Want to support me? Buy me a coffee ❤️.

CHANGELOG

[2.2] The Story Update (v50)

  • 2.2.0
    • v50 support
    • Audio
      • Adjusted Audio Triggers
      • Added Ocean sound
      • Added High Wind sound
    • Creatures
      • Added Crabs
      • Adjusted Outside Creature spawn curve
      • Baboonhawks spawn max is now 6
    • Adjusted NavMesh
    • Lighting
      • Added Eclipsed weather
      • Sunset is a little earlier
      • New Starmap
    • New Quicksand texture

[2.1] The Vanilla Update

  • 2.1.0
    • Performance
      • Increased performance
      • Reduced filesize
      • Improved occlusion
    • Clouds
      • Increased amount of clouds
      • Added an extra cloud layer
    • Lighting
      • Reduced moon brightness
      • Adjusted colors
      • Added Stormy weather
      • Added Rainy weather
    • Palm tree
      • Increased leave density
      • Adjusted colors
    • Bushes
      • Increased bush density
      • Adjusted colors
      • Some bushes have moved
    • Adjusted grass
    • Some rocks have moved
    • The bridge can now collapse
    • Water
      • Increased wave size
      • Adjusted colors
      • New underwater effect
    • Removed preview video
    • Added easter eggs
    • Added small details

[2.0] The Visual Update

  • 2.0.4

    • Fixed day-night cycle
  • 2.0.3

    • Fixed interior lighting
  • 2.0.2

    • Fixed water inside the facility
    • Fixed water level outside
    • Fixed rocks pop-in
    • Increased shadow distance
    • Touched up terrain textures
    • Added LevelTags: sfDesat, Ocean (for modders)
  • 2.0.1

    • Fixed Facility dungeon weight
    • Fixed floating grass
    • Added random noise to grass shape
    • Increased grass view distance
    • Touched up terrain textures
  • 2.0.0

    Ported to LethalLevelLoader

    • Loading times are reduced
    • Dependencies changes
      • Removed LethalExpansion Dependency
      • Removed ExpansionAssets Dependency
      • Added ViewExtension Dependency

    Lighting and Fog

    • Fog changes
      • New Volumetric system
      • Changes to color
      • Added distant fog
    • New clouds
      • New Volumetric system
      • Changes to color
      • Added dynamic time of day system
      • Added wind
    • New sky
      • New physics based system
      • Added a night sky
      • Added dynamic time of day system
    • New lighting
      • New physics based sun
      • Changes to color
      • Added a moon
    • Shadow changes
      • Changes to color
      • Adjusted grass shadow
      • Adjusted palm tree shadow

    Water

    • New water system
    • New underwater effect
    • Fixed reflections

    Enviroment

    • Added coconuts
    • Added distant rocks
    • Added more grass
    • Increased grass density
    • Fixed grass transparency issues
    • Fixed shipwreck texture quality

    Other

    • Lowered ship's landing position
    • Added bloom effect
    • Fixed the ship's radar
    • Moved the main entrance slightly

    Credits

    • Audio Knight - Stomping Bugs
    • IAmBatby - Stomping Bugs & Help porting to LLL

[1.0] Release

  • 1.1.2

    • Added ExpansionAssets as required bundle
  • 1.1.1

    • Fixed quicksand (Thanks Audio Knight)
    • Removed Eclipsed weather
    • Added Rainy weather
    • Significant file size reduction
    • Optimizations
  • 1.1.0

    • Disabled Rainy weather
    • Fixed floating dropship (not the items)
    • Added more rocks
    • Made the grass more dense
    • Adjusted Scannodes
    • Adjusted Navmesh
    • Adjusted clipping
    • Indoor enemies spawn later
    • Outdoor enemies have a lower change of spawning early
  • 1.0.1

    • Removed a patch of grass from the water
    • Fixed some rocks popping in
  • 1.0.0

    • Models now use the correct footstep sounds
    • Mansion interior can no longer generate
    • Water is more difficult to traverse
    • Adjusted the entrance
    • Terrain Changes
    • Added more Rocks
    • Added Grass
    • Added more Bushes
    • Removed the ladder
    • Giants spawn rate decreased
    • Changes to Daytime Creature spawn rate
    • Scrap value is lower
    • Scrap spawn rate is higher
    • Outside Objects can no longer spawn
    • Clouds have been adjusted
    • Added ExpansionAssets Dependency
    • Updated Description (new discord server)

[BETA] Pre-Release

  • 0.4.2

    • Slightly increased scrap spawnrate
    • Slightly increased enemy spawnrate
    • Removed Foggy weather
    • Removed templatemod as dependency
    • Added internal name to description
  • 0.4.1

    • New link to tutorials
  • 0.4.0

    • Added an extra island
    • Changed some terrain
    • Added a bridge
    • Removed the wreckage entrance
    • Added a new entrance
    • Slightly adjusted some spawning rates
    • Updated modpage description
  • 0.3.4

    • Adjusted distant fog
    • Updated modpage description
    • Updated terminal description
    • Added planet preview
  • 0.3.3

    • Performance optimizations
    • Decreased loading time
    • Adjusted shadows
    • Adjusted clouds
    • Adjusted Scrap spawn
    • Adjusted Enemies spawn
    • It no longer rains inside
    • Hazard level is now D
  • 0.3.2

    • Added a ladder
    • Added an entrance on the wreckage
    • Changed some bushes
    • Added some rocks
    • Changed some spawning
  • 0.3.1

    • Compatibility with RickArg-Helmet_Camera has been fixed
  • 0.3.0

    • Increase Daytime Creature spawn rate
    • Adjusted the water
    • Adjusted the fog
    • Adjusted dungeon size
    • Changed Scrap spawn rate
    • Changed Enemy spawn rate
    • Forest Giants can now spawn
    • Sun is no longer purple
    • Time of day now advances correctly
    • Dropship now works correctly
    • Performance optimization
  • 0.2.0

    • Increased dungeon size
    • Changed Scrap spawn rate
    • Changed Enemy spawn rate
    • Added a new scan node
    • Terrain changes
    • Added bushes
    • Added rocks
    • Added trees
    • Landing ship location changed
    • Updated icon
  • 0.1.0

    • Uploaded first itteration of the moon