CHANGELOG

[1.1] The Vanilla Update

  • 1.1.2

    • New info description
    • New level description
    • Adjusted Risk Level to B
    • Increased the distance that can be explored, moved colliders
    • Adjusted NavMesh
  • 1.1.1

    • Added Facility Meltdown support
    • Increased amount of OutsideAINodes
    • Increased Outside Enemy Power 10 > 11
    • Lowered Blind Dog spawn weight 25 > 20
    • Replaced Forest Giants with Old Birds (weight = 5)
    • 1.2.1 > 1.2.2 Updated LethalLevelLoader
  • 1.1.0

    • v50 support
    • Audio
      • Added High Wind sound
      • Adjusted ReverbTriggers
    • Creatures
      • Removed Baboon hawks from Outside Enemies
      • Added Tulipsnakes in Outside Enemies (weight = 60)
      • Lowered BlindDog weight 60 > 25
      • Increased Outside Enemy Power 7 > 10
      • Added spike traps
    • Lighting
      • Reduced sun intensity
      • New Starmap
      • Adjusted sun animation
      • Adjusted Time To Arrive 1 > 3
    • New Quicksand texture
    • Enviroment
      • Added props
      • Adjusted prop positions
    • Improved performance

[1.0] Release

  • 1.0.7

    • Adjusted color of the leaves
    • Adjusted Water visuals
    • Added new underwater effect
    • Added props along the route
    • Removed duplicate Facility dungeon flow
    • Optimized water shader
    • Reduced file size
  • 1.0.6

    • Added LevelTags: sfDesat, Forest, Valley (for modders)
    • Adjusted color of the leaves
    • Removed a tree near the ship
    • Improved occlusion culling
  • 1.0.5

    • Fixed the problematic NightSkyPlugin again
  • 1.0.4

    • Added extra trees
    • Adjusted leaves
    • Adjusted colors
    • Fixed the NightSkyPlugin console error
    • Fixed terrain aroun the main entrance
    • Improved performance
  • 1.0.3

    • Fixed a bug where NightSkyPlugin couldn't find the correct Volume
  • 1.0.2

    • Added custom Stormy weather skybox
    • Added custom Eclipsed weather skybox
    • Added more rocks
    • Adjusted some tree locations
    • Adjusted main entrance position
    • Fixed fog for trees and grass
    • Fixed water not interacting with player
    • Fixed water transparency issues
    • Fixed underwater rendering
    • Fixed Night Sky Plugin console error
    • Improved performance
    • Improved occlusion culling
  • 1.0.1

    • Fixed water performance issue
    • Fixed fence hitbox
    • Fixed starmap during weather
    • Fixed invisible quicksand
    • Fixed navmesh issue
  • 1.0.0

    Ported to LethalLevelLoader

    • Loading times are reduced
    • Dependencies changes
      • Removed LethalExpansion Dependency
      • Added ViewExtension Dependency
      • Added LethalLevelLoader Dependency

    Lighting and Fog

    • Fog changes
      • New Volumetric system
      • Changes to color
      • Added distant fog
    • New clouds
      • New cloud system
      • Changes to color
      • Added dynamic time of day system
      • Added wind
    • New sky
      • New physics based system
      • Added a night sky
      • Added dynamic time of day system
    • New lighting
      • New physics based sun
      • Changes to color
      • Added a moon
    • Shadow changes
      • Changes to color

    Water

    • Added water
    • New underwater effect

    Creatures and Scrap

    • Scrap pool has been adjusted.
    • Outside Creature pool has been adjusted.

    Enviroment

    • Reworked the entire layout
    • New terrain
    • Added new buildings
    • Added more rocks
    • Added more grass
    • Increased grass density
    • Fixed grass transparency issues
    • Changes to tree and grass color

    Other

    • Added bloom effect
    • Updated Description
    • Updated modpage image
    • Fixed the ship's radar

    Credits

    • Audio Knight - Stomping Bugs
    • IAmBatby - Stomping Bugs & Help porting to LLL

[BETA] Pre-Release

  • 0.2.1

    • Added LethalExpansionCore as a temporary dependency (to fix incompatibilities)
    • Updated Description (new discord server)
  • 0.2.0

    • Added subtle paths to lower the chances of getting lost
    • Indoor Enemies spawn earlier
    • Indoor Enemies power increase
    • Indoor Enemies spawn pool changed
    • Added more grass
    • Added more trees
    • Added slight Film Grain effect
    • Bees spawn less
    • Removed flooded weather type
    • Hazard Level is now B
    • Decreased facility size 1.5 > 1.4
  • 0.1.0

    • First release of the mod