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Decompiled source of ViewExtension v1.3.0
ViewExtension.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using GameNetcodeStuff; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ViewExtension")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Increase the camera's culling distance")] [assembly: AssemblyFileVersion("1.3.0.0")] [assembly: AssemblyInformationalVersion("1.3.0")] [assembly: AssemblyProduct("ViewExtension")] [assembly: AssemblyTitle("ViewExtension")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.3.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public static class ViewExtensionConfig { public static ConfigEntry<float> FarClipPlane; public static ConfigEntry<bool> MenuOption { get; set; } public static ConfigEntry<bool> DebugLogging { get; set; } internal static ConfigFile Config { get; private set; } internal static void Init(ConfigFile config) { Config = config; FarClipPlane = config.Bind<float>("1. General", "FarClipPlane", 1000f, "View distance in units. Vanilla is 400. (between 1 and 10000)"); MenuOption = config.Bind<bool>("1. General", "MenuOption", true, "Whether to add an option in the settings menu to change the view distance."); DebugLogging = config.Bind<bool>("2. Debugging", "DebugLogging", false, "Whether to display debug messages."); } public static void Save() { Config.Save(); } } [BepInPlugin("ViewExtension", "ViewExtension", "1.3.0")] public class ViewExtensionLoader : BaseUnityPlugin { private static string assetBundleName = "viewextensionassetbundle"; private static AssetBundle assetBundle; private static GameObject settingsObject; public static bool isMainMenu; private void Awake() { ViewExtensionConfig.Init(((BaseUnityPlugin)this).Config); if (ViewExtensionConfig.DebugLogging.Value) { ((BaseUnityPlugin)this).Logger.LogInfo((object)("MenuOption is set to " + ViewExtensionConfig.MenuOption.Value)); } if (ViewExtensionConfig.MenuOption.Value) { LoadAssetBundle(); } if (float.IsNaN(ViewExtensionConfig.FarClipPlane.Value) || ViewExtensionConfig.FarClipPlane.Value < 1f || ViewExtensionConfig.FarClipPlane.Value > 10000f) { ((BaseUnityPlugin)this).Logger.LogWarning((object)("Invalid value for FarClipPlane in the config file (" + ViewExtensionConfig.FarClipPlane.Value + "). Using default value of 1000.")); ViewExtensionConfig.FarClipPlane.Value = 1000f; } ((BaseUnityPlugin)this).Logger.LogInfo((object)("View distance adjusted to " + ViewExtensionConfig.FarClipPlane.Value)); if (ViewExtensionConfig.MenuOption.Value) { SceneManager.activeSceneChanged += CheckSceneState; } } private static void LoadAssetBundle() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string text = Path.Combine(directoryName, assetBundleName); if (File.Exists(text)) { assetBundle = AssetBundle.LoadFromFile(text); if ((Object)(object)assetBundle != (Object)null) { if (ViewExtensionConfig.DebugLogging.Value) { Debug.Log((object)("[ViewExtension] AssetBundle loaded successfully from path: " + text)); } } else { Debug.LogError((object)("[ViewExtension] Failed to load AssetBundle at path: " + text)); } } else { Debug.LogError((object)("[ViewExtension] AssetBundle not found at path: " + text)); } } private static void CheckSceneState(Scene current, Scene next) { if (((Scene)(ref next)).name == "SampleSceneRelay") { if (ViewExtensionConfig.DebugLogging.Value) { Debug.Log((object)"[ViewExtension] SampleSceneRelay loaded"); } SpawnPlayerMenu(); isMainMenu = false; } } private static void SpawnPlayerMenu() { settingsObject = assetBundle.LoadAsset<GameObject>("ViewDistance"); if ((Object)(object)settingsObject == (Object)null) { Debug.LogError((object)"[ViewExtension] Failed to load ViewDistance from AssetBundle."); return; } GameObject val = GameObject.Find("QuickMenuManager"); if ((Object)(object)val == (Object)null) { Debug.LogError((object)"[ViewExtension] QuickMenuManager object not found."); return; } QuickMenuManager component = val.GetComponent<QuickMenuManager>(); if ((Object)(object)component == (Object)null) { Debug.LogError((object)"[ViewExtension] QuickMenuManager script not found."); return; } GameObject settingsPanel = component.settingsPanel; GameObject val2 = ((settingsPanel != null) ? settingsPanel.gameObject : null); if ((Object)(object)val2 == (Object)null) { Debug.LogError((object)"[ViewExtension] SettingsPanel object not found."); return; } Object.Instantiate<GameObject>(settingsObject, val2.transform, false); if (ViewExtensionConfig.DebugLogging.Value) { Debug.Log((object)"[ViewExtension] SettingsObject instantiated as child of PlayerMenu."); } } } public class ViewExtensionSettings : MonoBehaviour { public TextMeshProUGUI sliderText; private Slider slider; private Camera gameplayCamera; private void Awake() { slider = ((Component)this).GetComponent<Slider>(); if ((Object)(object)sliderText == (Object)null) { Debug.LogError((object)"[ViewExtension] Slider text reference is missing."); return; } ((UnityEvent<float>)(object)slider.onValueChanged).AddListener((UnityAction<float>)OnSettingsChange); float value = ViewExtensionConfig.FarClipPlane.Value / 50f; slider.value = value; UpdateSliderText(ViewExtensionConfig.FarClipPlane.Value); if (ViewExtensionLoader.isMainMenu) { return; } GameObject val = GameObject.Find("Player"); if ((Object)(object)val != (Object)null) { PlayerControllerB component = val.GetComponent<PlayerControllerB>(); if ((Object)(object)component != (Object)null) { gameplayCamera = component.gameplayCamera; gameplayCamera.farClipPlane = ViewExtensionConfig.FarClipPlane.Value; } else { Debug.LogError((object)"[ViewExtension] PlayerControllerB script not found on Player object."); } } else { Debug.LogError((object)"[ViewExtension] Player object not found."); } } public void OnSettingsChange(float tempDistanceValue) { int num = Mathf.RoundToInt(tempDistanceValue * 50f); ViewExtensionConfig.FarClipPlane.Value = num; UpdateSliderText(num); if (ViewExtensionConfig.DebugLogging.Value) { Debug.Log((object)((TMP_Text)sliderText).text); } if ((Object)(object)gameplayCamera != (Object)null) { gameplayCamera.farClipPlane = num; } ViewExtensionConfig.Save(); } private void UpdateSliderText(float value) { ((TMP_Text)sliderText).text = "View Distance: " + Mathf.RoundToInt(value).ToString("G"); } } namespace ViewExtension { public static class PluginInfo { public const string PLUGIN_GUID = "ViewExtension"; public const string PLUGIN_NAME = "ViewExtension"; public const string PLUGIN_VERSION = "1.3.0"; } }