Lethal Company

Required mods (144)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
A mod to allow players to join after the game starts.
Version:1.0.18
Toolkit for making enemy skins in the unity editor
Version:1.3.4
Compatibility mod for custom enemy skins.
Version:1.4.6
Makes the Jester's wind up song Free Bird guitar solo, read the read me to pick the correct version
Version:1.0.3
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Version:3.1.0
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.9
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Customize the look of the clock and when you can see it
Version:1.0.3
Fixes RPC lag. This should fix the several second slowdown that occurs when some mods throw exceptions in the console.
Version:1.0.1
Audio and MIDI library for .NET
Version:2.2.2
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.6.5
Fixes several problems with mask items and masked enemies.
Version:1.2.2
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Custom quota algorithm that's more managable at higher levels. (fully configurable)
Version:1.0.9
Collecting Scrap in VR
Version:1.3.10
A Facility-like dungeon with elements of Hydro plants.
Version:1.2.0
Fixes Dropship throws NullReferenceException on custom moons
Version:1.0.5
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