All mods
Upgrade placement solver
Last updated: 5 months ago
Adds some extra details to the UI
Last updated: a day ago
Adds a standalone mission for Cranius within the Mission Selection Window.
Last updated: 8 hours ago
Not enough loadouts? It's not a problem anymore - now you can have up to 8 loadouts!
Don’t know how to switch between them quickly? Use the Loadout Wheel!
Last updated: 5 months ago
List of active mods
Last updated: 5 months ago
Removes UI bloom and distortion
Last updated: 5 months ago
Performance-enhancing mod that caches gear upgrade calculations and sets an inventory limit to eliminate menu lag for upgrades.
Last updated: 8 hours ago
No more hovering over hoverable elements while the game is not focused
Last updated: 5 months ago
A comprehensive mod that massively enhances the upgrade management experience with powerful new functionality and improved usability.
Last updated: 4 hours ago
Use your hard earned gats to spin the Prize Wheel
Last updated: 2 months ago
ExpandedHUD adds various HUD elements to improve gameplay awareness in Mycopunk.
Last updated: 8 hours ago
A mod that combines multiple gameplay enhancement features into a single, configurable package.
Last updated: 5 hours ago
Adapted from ToeKneeRED's 'MycoModList'. Allows editing of mod config files within the game.
Last updated: a week ago
This is a mod for Mycopunk that makes equipped upgrades display differently in the upgrade screen.
Last updated: 2 weeks ago
This is a mod utility to allow me to use the description field within the upgrade asset file.
Last updated: 3 months ago
Increase the cap for all scrap and some items
Last updated: 2 months ago
A mod that allows you to trade upgrades between users of the mod.
Last updated: 2 weeks ago
Allow use of saxonite when out of Atlas oyster
Last updated: 2 months ago
Enhances cooldown mechanics for throwables and wingsuit salvo with configurable activation modes.
Last updated: a week ago
Disables the roll animation
Last updated: a month ago
A BepInEx mod for MycoPunk that adds automation to the game's directive/backlog system, allowing players to preselect a sequence of directives and automatically progress through them.
Last updated: 2 weeks ago
This mod applies various fixes to address bugs in MycoPunk. All fixes are individually toggleable via the BepInEx configuration file.
Last updated: 6 hours ago
Removes the need to mash, save your fingers from that pain.
Last updated: 6 days ago
Adds a new Exotic upgrade for the Bruiser that turns Nose Dive into a serious weapon in your arsenal.
Last updated: 2 weeks ago