All mods
Increase the cap for all scrap and some items
Last updated: 2 months ago
This mod applies various fixes to address bugs in MycoPunk. All fixes are individually toggleable via the BepInEx configuration file.
Last updated: a week ago
A mod that allows you to trade upgrades between users of the mod.
Last updated: 3 weeks ago
Makes the oxythane/faradics reward wheel spin faster.
Last updated: a month ago
Removes the need to mash, save your fingers from that pain.
Last updated: 2 weeks ago
Enhances cooldown mechanics for throwables and wingsuit salvo with configurable activation modes.
Last updated: 3 weeks ago
Allow use of saxonite when out of Atlas oyster
Last updated: 2 months ago
A BepInEx mod for MycoPunk that adds automation to the game's directive/backlog system, allowing players to preselect a sequence of directives and automatically progress through them.
Last updated: a month ago
Disables the roll animation
Last updated: a month ago
Mod that allows you to control enemy wave density, menu on F1 button
Last updated: 4 days ago
*WARNING* (This is a cheat mod) This mod modifies multiple aspects of Mycopunk gameplay to adjust balance, including movement abilities, weapon effectiveness, and equipment behavior.
Last updated: a week ago
Adds a new Exotic upgrade for the Bruiser that turns Nose Dive into a serious weapon in your arsenal.
Last updated: 3 weeks ago
Simple Mod that makes Elemental Cocktail also apply its Second Element to you.
Last updated: 3 weeks ago
Adds a new Exotic upgrade for the Bruiser that scales Nose Dive damage based on how far you fall.
Last updated: 3 weeks ago
Makes it so hold plating is always active as long as you are holding attack instead of when firing.
Last updated: 2 weeks ago
Allows you to force mission modifiers.
Last updated: 2 days ago
Stacks upgrades for better clarity
Last updated: 5 hours ago