Mycopunk
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25KB
Dependency string
Coruscnium-EnemyHighlights-1.0.1
Dependants

EnemyHighlights

Warframe-style enemy highlight for Mycopunk — enemies get a bright, configurable color overlay so you never lose them against the environment. Made for visibility, not cheating.

Features

  • Enemy Highlight — a color coat over every enemy, like Warframe's enemy highlight. Configurable hex color and 0–100 intensity (opacity + glow).
  • Targeting Recolor — recolors the game's pointed-at-part overlay with your own color and opacity instead of the health gradient.

Not a wallhack

The overlay is fully depth-tested: walls, terrain hiding highlighted enemies exactly like vanilla. Burrowed enemies stay hidden, and Optical Jammer clouds still conceal everything inside them. If the game doesn't show it, this mod doesn't either.

Configuration

Edit in-game via ModSettingsMenu (F10), or in BepInEx/config/enemyhighlights.mycopunk.cfg:

Setting Default Description
HighlightColor FF2A00 Hex color (RRGGBB) of the enemy overlay
HighlightIntensity 30 0 = off (vanilla), 100 = solid bright coat
TargetingColor FF2A00 Hex color (RRGGBB) of the aimed-part overlay
TargetingIntensity 0 0 = vanilla health-gradient overlay, 100 = fully opaque

Changes apply live — no restart needed.

Client-side

Works in any lobby; only you see the highlights.

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