Changelog
1.0.0 (2026-07-27)
Added
- Initial release
- Replaces the terrain's texture array with pride flags, one per layer, chosen at random
- Flag choice is seeded from the world's own seed, so a mission looks the same each time you load it
- Keeps the terrain's normal/height array, so flags get the real rock's relief, lighting and height-based layer blending
- Neutralises the shader's per-layer tints, which would otherwise multiply every flag by the biome's colour
- Writes zero alpha into the colour array, since its alpha channel drives specular and a fully specular planet is a mirror
- 15 flags, shipped as loose PNGs in the mod's
flags folder so you can add your own
- One hook, once per level load — no per-frame work
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