Mycopunk
Install

Details

Last Updated
First Uploaded
Downloads
73
Likes
1
Size
27KB
Dependency string
Coruscnium-Translator-1.3.0
Dependants

Changelog

1.3.0 (2026-07-25)

Fixed

  • Gear/item descriptions that stayed alien (e.g. Contraband Gats) now translate — they read a raw .text field via TextBlocks.GetString, which bypassed the patched GetText.
  • Replaced the 1.2.0 font swap (too timing-dependent) with an always-on redirect of TMP's <font=H> lookup (MaterialReferenceManager.TryGetFontAsset) — catches every alien run at render time, however the text was produced.
  • Redirect uses the game's own normal UI font, so translated text looks native.
  • Added tag-stripping to the TextBlocks.GetString overloads that gear names/types/descriptions actually use.

1.2.0 (2026-07-25)

Added

  • Font swap: redirects the alien "H" font itself to a readable one, so any <font=H> text renders in English no matter where it comes from — not just the spots the tag-stripper patched. Same EnableTranslation toggle, reversible live.
  • Kept the tag-stripping patches as a backup layer for components with rich text disabled.

1.1.0 (2026-07-25)

Added

  • In-game toggle: EnableTranslation config (default on), editable live via Sparroh's ModSettingsMenu F10 overlay — switch between readable English and the Hashetty look, no restart.
  • FileSystemWatcher + Config.Reload() hot-reload pattern (ModSettingsMenu's own ConfigFile instance wouldn't propagate changes).

Changed

  • PluginName changed to "Translator" so ModSettingsMenu's substring-based config matching can find it (GUID unchanged, so existing configs/installs are unaffected).
  • Centralized the tag-stripping into one code path (no behavior change).

1.0.0 (2026-07-23)

Added

  • Initial release
  • Strips alien-language font tags (<font=H>, </font>) from as much in-game text as I could get it to.
  • Works automatically, no configuration needed
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.