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HealthBarAccuracy
Makes the local player health bar map evenly to actual HP instead of the vanilla weighted curve.HealthBarAccuracy
A client-side BepInEx mod for Mycopunk that makes the local player health bar map evenly to actual HP instead of the vanilla weighted curve.
The problem
Vanilla Mycopunk weights the local player health bar so low HP takes more bar space than high HP:
| Actual HP | Vanilla bar fill |
|---|---|
| 0% | 0% |
| 50% | 33% |
| 100% | 100% |
The bottom half of your health is compressed into the left third of the bar. This mod removes that curve so 50% HP = 50% bar.
Features
- Linear local player health bar fill
- Linear health bar color gradient (uses the same value as fill)
- Optional config toggle to restore vanilla weighting
- Client-side only — no gameplay or multiplayer impact
Dependencies
- Mycopunk
- BepInEx Pack for Mycopunk (e.g. 5.4.2403)
Installing
Thunderstore / r2modman (recommended)
Install HealthBarAccuracy from Thunderstore, or add a local profile install of your built package.
Manual
- Install the BepInEx pack for Mycopunk.
- Copy
HealthBarAccuracy.dllto:
<Mycopunk>/BepInEx/plugins/
Configuration
Config file: BepInEx/config/sparroh.healthbaraccuracy.cfg
| Section | Setting | Default | Description |
|---|---|---|---|
| General | Enable Linear Health Bar |
true |
When enabled, the local player health bar fill and color map 1:1 with actual HP instead of the vanilla weighted curve. |
Notes
- Only the local player HUD bar is weighted in vanilla. Teammate bars, world follow bars, and enemy/boss bars are already linear.
- Compatible with mods like GraduatedHealth (notches become more accurate with a linear bar).
Building
dotnet build --configuration Release
Output:
bin/Release/netstandard2.1/HealthBarAccuracy.dll
License
MIT — see LICENSE.