Mycopunk
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Date Uploaded
2 weeks ago
Downloads
36
Size
14KB
Dependency string
Sparroh-SalvoMacro-1.2.0

Salvo Macro

A BepInEx mod for Mycopunk that adds configurable toggle auto-fire for the wingsuit rocket salvo, with optional targeting model suppression.

Split from EnhancedCooldowns as a standalone salvo-focused mod.

Features

  • Salvo activation modes:
    • None: Default behavior (manual firing)
    • Toggle: Toggle auto-fire on/off; automatically fires salvo when recharged and enabled
  • Visual options:
    • Optionally suppress the 3D salvo launcher targeting model to reduce screen clutter
    • Suppress HUD notifications during automatic salvo firing
  • Live config reload: Settings reload automatically when the config file changes

Getting Started

Dependencies

  • Mycopunk (base game)
  • BepInEx - Version 5.4.2403 or compatible
  • .NET Framework 4.8
  • HarmonyLib (included via NuGet)

Building/Compiling

  1. Clone this repository
  2. Open the solution file in Visual Studio, Rider, or your preferred C# IDE
  3. Build the project in Release mode to generate the .dll file

Alternatively, use dotnet CLI:

dotnet build --configuration Release

Installing

Via Thunderstore (Recommended):

  1. Download and install via Thunderstore Mod Manager
  2. The mod will be automatically installed to the correct directory

Manual Installation:

  1. Place the built SalvoMacro.dll in your <Mycopunk Directory>/BepInEx/plugins/ folder

Executing program

The mod loads automatically through BepInEx when the game starts. Check the BepInEx console for loading confirmation messages.

Configuration

Access mod settings through the BepInEx configuration file at <Mycopunk Directory>/BepInEx/config/sparroh.salvomacro.cfg:

Setting Default Description
SalvoActivationMode Toggle Activation mode for wingsuit salvo (None/Toggle)
SuppressSalvoModelAlways false Always hide the 3D salvo launcher targeting model

Usage

  • Toggle mode: Press the salvo button to toggle auto-fire on/off; salvo fires automatically when recharged while enabled
  • None mode: Default game behavior

Configuration changes take effect immediately without restarting the game.

Help

  • Mod not loading? Verify BepInEx is installed correctly and check console logs for errors
  • Settings not applying? Check the config file syntax and ensure the game has write permissions
  • Conflicts? This is a client-side mod and should not affect multiplayer. Do not run alongside EnhancedCooldowns if both patch the same salvo systems.

Authors

  • Sparroh
  • funlennysub (BepInEx template)
  • @DomPizzie (README template)

License

This project is licensed under the MIT License - see the LICENSE file for details

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