Changelog
1.2.2
- Primary/secondary weapon slots are wider (~64×22) so landscape icons fill better; grenade stays square 22×22
- GEAR column slightly wider to fit the weapon slots
1.2.1
- Clamp gear/class icons to fixed 22px boxes with mask (grenades no longer overflow row height)
- Slightly wider GEAR column so three icons don't spill into stats
1.2.0
- UI overhaul: gear icons (
GearInfo.Icon) + class icons (MiniIcon/RectIcon) instead of long names
- Hover tooltips on gear and class icons
- Bolder, thicker row text; taller rows (~40px)
- Compact panel height for ≤4 players; scroll view when lobby grows (up to 16 for large-lobby mods)
- Local player left accent bar (replaces missing ▸ glyph)
1.1.4
- Host → client stats: host force-pushes own snapshot every 1s and replies on every client stats/hello/reqfull
- Revives double-count fix: deaths/revives use MissionData only (no max-merge with accumulator)
- Ping: each peer reports own RTT in snapshot; clients show host/peer ping from network
- Protocol v2 snapshot adds
PingMs; host clientId 0 is valid
1.1.3
- CRITICAL: fix host crash when modded client joins — stats
SendNamedMessageToAll re-entered local handler (
infinite relay loop)
- Relay stats only to remote clients (never self); dedupe identical snapshots; per-client rate limit
Networking.DebugLog default off
1.1.2
- Fix remote stats not filling: always hello + push stats in multiplayer (not only after HasSession)
- Client requests full table once after connect; host replies on hello
- Prefer transport sender ClientId for snapshots
- Config:
Networking.DebugLog for hello/stats traffic in BepInEx log
1.1.1
- Fix lobby join crash: removed runtime NetworkBehaviour attach on GameManager (unsafe in NGO)
- Named-message sync only; traffic delayed ~1.5s after fully connected
- Soft-fail all network I/O; auto-disable networking for the session on hard register errors
- Config:
Networking.Enabled to turn sync off entirely
1.1.0
- Multiplayer stat sync via NGO named messages
- Peers without the mod show identity only (
— for combat stats)
- Subtitle shows synced peer count when networking is active
1.0.0
- Hold Caps Lock scoreboard overlay (SparrohUILib)
- Local mission stat tracking (kills, damage, healing, deaths, revives)
- Roster: name, class, gear, alive state, ping
- Stats persist into hub after extract until next mission
- Fix: damage/kills stuck at 0 — MissionData snapshot diffs + PlayerData accumulate hooks
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