Toggleable gameplay third-person for Mycopunk: over-the-shoulder camera, local TP body locomotion, gear meshes/actions, hot-reload config, and optional ADS first-person.
Idle no longer overrides walk/run while moving in gameplay third-person (vanilla TP animator auto-transitions stripped
from loco keys; re-sync if base layer drifts)
Camera
Clearer over-the-shoulder framing so the TP body blocks less of the crosshair
Default OrbitDistance2.75 → 3.25
Default ShoulderOffset0.55 → 0.9
Default ShoulderHeightOffset0.15 → 1
Body position unchanged (feet stay on the true player position)
1.0.0
Phase 3b — Gear action anims
Gun equip / reload / fire / stow on local TP animator (additive layer) from ThirdPersonGearAnimationSet