EnderBoy9217-Grunt_Mode_2 icon

Grunt Mode 2

Not to be confused with VoyageDB's, this mode includes a class system and other features

CHANGELOG

Changes

2.10.2

  • Fixed Specialist Upgrade Pop-Ups not correctly displaying
  • Fixed desync issue with Sniper Spectre's doubletake
  • Fixed issue where Sniper Spectre would not spawn with doubletake
  • Fixed Crash when someone gains another turret after they leave

2.10.1

Economy: =-

  • Killing a player on an enemy hardpoint awards an extra 3 (spendable) points
  • Killing a player on a friendly hardpoint awards an extra 4 points
  • Extra 5 points for hardpoint siege or snipe
  • Extra 3 points for perimeter defense
  • 5 points for hardpoint capture or amp
  • 2 points for holding an amped hardpoint

2.10.0

NEW GAMEMODES:

  • Grunt vs. Grunt (Players only)
  • Hardpoint Attrition

Gameplay:

  • Reapers now have a 25% of blowing up when they die
  • Player droppods now have an exploding door
  • Droppods have a new spawn animation

Economy:

  • Drones now give 1 point per kill
  • Turrets now give 3 points per kill

UI:

  • Score popups no longer appear for 0 point kills (like MRVNs or worker drones)
  • "Respawning as" now use popups instead of SendHudMessage (smooth animation + backend improvements)

Server Hosting:

  • Set default MRVN count to 0 (can still be changed)
  • Set default Gunship count to 0 (can still be changed, though gunships are buggy)

Bugs:

  • Fixed Sniper Spectre Amped weapons unlock constantly popping up
  • Fixed issue where Specialist and Sentry tech "ready to redeploy" messages appearing after you have changed loadouts
  • Fixed issue where Specialists sometimes run out of drones to spawn
  • Fixed some issues with Spectre Leader displaying incorrect point values after unlocks
  • Fixed an issue where spectre leader unlocked blast spectre too early
  • Cleaned up and improved some old code (Im getting better :)
  • Improved Compatability with other modes (Modes like bounty hunt should work)
  • Reworked point giver notification to be compatible with other modes
  • Score for capturing/assaulting hardpoints is now combined into the "defense" score tab

2.9.0

  • Nerfed reaper health (10000 -> 8000)
  • Increased droppod spawn rate when a team is low on NPCs
  • AI Specialists have a chance to have Fast Reload on their weapons
  • AI Spectre Leaders have a chance to have Extended Mag on their weapons

Economy:

  • Improved assist scoring to make it more readable + count toward unlocks (it will also add to your leaderboard score)
  • Reduced some values to unlock classes

Classes:

  • Upon unlocking a new attachment you will instantly recieve it
  • Most classes have an extra attachment they can unlock
  • Attachments are given to players when they are unlocked
  • Fixed sending unlock messages twice
  • Added Individual Class scores in the class choosing text
  • Blast Spectre blast ability heavy damage reduced ( 20000 -> 8000 ) [No more one shotting dropships/titans, you had your fun]
  • Pilot RE-45 now has Quickscope
  • (More info in the txt file)

Server Hosting:

  • Added ConVars for AI counts
  • Added ConVars for Attrition escalation
  • Added ConVars for class unlocks
  • Added ConVars for OP Pilot unlock types (Any class, Free classes, Grunt Classes, or only Rifleman) [Default is now any grunt class]
  • Added ConVars for attachment unlocks
  • Added ConVars for class prices

2.8.0

New Classes:

  1. Sniper
  • Costing 10 points
  • Equipped with a DMR, P2016, and an archer
  • This class excels at dealing high damage at long ranges
  • Unlock by getting 10 kills with the Marksman class
  • More details in-game
  1. I couldn't tell you
  • Unlock by getting a 10 killstreak as a rifleman
  • Find details after unlocking

Classes:

  • You can now spawn as a sniper initially
  • Blast Spectres no longer have double jump
  • Sniper Spectre cost decreased to 30
  • Sniper Spectre must now earn amped weapons
  • Spectre Leader cost decreased to 40

NEW CLASS UNLOCKS

  1. Spectre - Get 5 kills as a grunt
  2. Sniper Spectre - Get 5 kills as a Spectre
  3. Spectre Leader - Get 10 kills as a Spectre or Sniper Spectre
  4. Blast Spectre - Get 5 kills as a Spectre Leader
  5. Sentry Tech - Spawn 5 drones as a Specialist
  6. Pilot - Get 20 kills as a grunt

NEW ATTACHMENT UNLOCKS

  • Available weapon optics will unlock after 15 points with any class
  • Available weapon upgrades/attachments (including threat scopes) will unlock after 30 points with any class
  • Classes with 2 upgrades/attachments will unlock them individually after 20 point increments
  • Pilots do not have to unlock their attachments

AI:

  • AI will now refer to you as a standard grunt
  • New AI Spectre Leader

Voicelines:

  • Added 2 new voicelines when spotting enemy grunts
  • Added 2 voicelines when spotting enemy reapers
  • Added voicelines when spotting friendly spectres, reapers, or titans
  • Removed ability for spectres or specialists to say grunt voicelines when spotting

UI:

  • Changed too-many points from [LOCKED] to [$$$] for clarity
  • Moved class info to right side of screen
  • Moved class info slightly up
  • Added 11 info tips, one will appear every 1-2 minutes
  • Added points at top of class info screen

Bug fixes:

  • Fixed bug where you wouldn't spawn in droppod if the game is in epilouge phase

Backend:

  • Un-hardcoded class locking
  • Added extra failsafe to prevent a spawn-as-locked-classes cheat

2.7.2

Bug Fixes:

  • Fixed crash when trying to spawn a player in a dropship on a non-dropship map on round start (Last known crash)
  • Added failsafe, because of it every player's first spawn will be a normal spawn

Gameplay:

  • You will always join an existing dropship if it is available (Excluding pilots/spectres)
  • Changed spawn chances to:
    • Create dropship 10%
    • Create droppod 40%
    • Normal Spawn 50%

2.7.1

Bug Fixes:

  • Added failsafe for attempting to spawn player multiple times
  • Fixed crash regarding last issue

Gameplay

  • If a dropship is available, instead of spawning without an animation you will spawn in the dropship
  • If the map you are currently playing on doesn't have defined/unobstructed dropship spawns, it will spawn you in a droppod instead (Dropship map whitelist)

2.7.0

Gameplay:

  • Added Dropship Respawns (Only available for non-spectres) // 30% chance
  • Teams have a default maximum of 1 dropship, but can have multiple if a pilot is spawning in
  • Added Normal Respawns // 40% chance
  • Droppod respawns now have a 30% chance
  • Hero dropships and epilouge dropships have hugely reduced health pools ( 20000 -> 10300 )
  • Added some of VoyageDB's spawn code, this will keep teams more organized and grouped together, and will reduce out-of-bounds spawns or spawnkilling

AI:

  • Increased Stalker health
  • Specialists now correctly spawn
  • Specialists will have the communications model of the opposing team, and a special nametag
  • Grunt dropships will spawn with a leader unit (either a shield captain or specialist)
  • Grunt droppods will also spawn with a leader unit, but have a 33% chance not to
  • Spectre droppods will no longer spawn with a leader unit
  • Droppod AI now have correct weapons
  • Leaders now have specialized weapons
  • New AI Weapons
  • Spectres spawn later in the round
  • Leaders now have secondaries
  • Shield captains may have attachments

UI:

  • You should now be able to see friendly dropships, titans, and reapers from across the map
  • Edited the Pilot description to fit the new changes
  • Spawn Zones have been added to the minimap

Classes:

  • Pilots will always create a new dropship and be the first person in it
  • Pilots now have a kunai as a melee weapon (BUFF)

Economy:

  • Specialists are now worth 4 points

Bug Fixes:

  • Fixed Crash on maps with no dropship spawns
  • Fixed crash from AI trying to gain score from assists
  • Fixed crash when trying to set the squad leader to an unspecified person
  • Spectres who try to enter a dropship / grunts to a full dropship will be sent in via drop pod
  • Fixed rare crash where a pilot had an archer

Backend:

  • Minor Optimizations/cleanup all around

2.6.1

Backend:

  • Prevented AI attempting to gain currency from assists against players

Gameplay:

  • Grunt droppods will have a 50% chance of spawning a specialist, not a shield captain (shield captains still spawn 100% of the time from dropships) Specialists will also spawn in 50% of spectre droppods
  • AI Shield Captains have a 50% chance of spawning with a grunt droppod
  • AI Specialists will spawn with every spectre droppod
  • No special units will be dropped with Stalkers
  • Increased Stalker Health

2.6.0

AI:

  • New AI Specialists (33% chance to spawn in Spectre Droppods)
  • New AI Shield Captains (33% chance to spawn in Grunt Droppods and always spawns in an AI Dropship)
  • New Stalker Drop Pods (Thanks VoyageDB for adding a failsafe I would otherwise have to create myself)

Gameplay:

  • Removed Volt from stalker weapon pool

Economy:

  • AI Specialists give 5 points
  • AI Shield Captains give 5 points
  • AI Stalkers give 3 points This should lead to players getting more points by targeting certain AI, making more points available

Backend:

  • Further Optimized player kill scores
  • Improved Level Escalation
  • Removed Unused/unhelpful code snippets

Known Issues:

  • AI Specialists have to use the Spectre model

2.5.4

Gameplay:

  • Suicide Spectre now gives 5 points upon attempted suicide
  • Suicide Spectre maximum hold time increased from 3.5 -> 5

2.5.3

Gameplay:

  • Points are awarded for assists (and scale with enemy class)
  • Fixed rodeo exploit, servers should be more stable

Backend:

  • Added ways to add to player points
  • Removed unncessary anti-rodeo features

2.5.1

Gameplay:

  • 8 extra points are now awarded for destorying a dropship
  • Friendly AI will only be highlighted when within Line-Of-Sight (Does not apply to heavy armor units)
  • Gunships should now have longer firing bursts
  • Reworked Class system so spectre/specialist variants have to purchase their initial class first (should lead to some more linear and meaningful progression)
  • Enemy Grunt names will only show when aimed at

Classes:

  • Added Suicide Spectre Class
  • Added Spectre Leader Class
  • Improved Pilot Sliding
  • Pilot not affected by increase in gravity
  • Fixed rare occurance of rifleman having reduced health
  • Sniper Spectre now gets a charge rifle
  • Specialist now gets 1 extra drone every 20 seconds after using both drones
  • Sentry Tech now gets 1 extra turret every 30 seconds after using both turrets
  • Added tooltip for when your drone/turret regenerates
  • Reduced Spectre Glide/Airstrafing capabilities

Backend:

  • Improved code
  • Added failsafes for potential crashes
  • Classes are now defined as mechanical or non-mechanical
  • Everyone now gets infinite tick glitch (Yay --communism-- canada)

2.3

Classes:

  • New class: Sentry Technician - This class is able to place down 2 light anti-personnel sentry turrets, and are equipped with a cold war to deal with both large threats and groups of enemies, find more information in-game

  • Sniper Spectre weapons are now amped

  • Shield captains wall now follows him around

AI:

  • Grunts will now spawn in dropships when able

  • Drones will no longer self-destruct

  • Sentry turrets will no longer self-destruct

  • Reduced number of MRVNs by default

Economy:

  • Killing AI Pilots now award 8 points instead of 1

  • Other economy changes

Bug Fixes:

  • Certain players can no longer spawn over 2 drones as a specialist

2.1.1:

You can no longer rodeo while a pilot is entering a titan