TrueHardcore
For NORMAL & Hardcore Modes. Improved AI, deadlier scenarios, hardened survival and unique mechanics.
Last updated | 11 months ago |
Total downloads | 12936 |
Total rating | 11 |
Categories | Balancing Mechanics Misc |
Dependency string | IggyTheMad-TrueHardcore-3.1.0 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
README
TrueHardcore
For NORMAL & Hardcore Modes. Improved AI, deadlier scenarios, no more cheesing fights and unique mechanics.
WHAT EXACTLY IS DIFFERENT?-------------------------------
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Dying now applies stacks of Mortality (up to 3 each death), which reduces your defensive stats by 5 and can stack up to 10 times.
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- This debuff can only be cleansed by visiting a Cleanser (near the inn of all cities) OR using a Trinket of Elatt
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- -Trinkets of Elatt can be bought from general merchants or crafted from 4 Beeds of Elatt.
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- Beeds of Elatt can be found randomly in any enemy, any chest, or any other kind of loot.
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Blessings: Blessings that strongly buff certain stats can be purchased from cleansers, but are lost on death and need to be purchased again.
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Enemies will no longer be blind and will spot you from further away and have better hearing. Killing an entire bandit camp one by one is no longer possible without proper stealth. (togglable for compatibility)
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No longer can you cheese fights by running forever or coming back days later, as enemies now start regenerating HP if succesfully damaging the player.
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Stop enemies regeneration by dealing direct damage to them.
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Enemies heal whenever you change zone or die. No cheese.
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(new v3.1) Base stability regen is lower and stops when blocking. Block efficiently.
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Hitting a blocking enemy slightly damages your own stability.
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(new v3.1) Mana spells consume a bit of stability too. Being an OP wizard takes a toll on your body.
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Enemies will fight each other more often, leading to some chaotic scenarios.
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Enemies fighting each other dont ignore players. They may switch targets at any time.
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(new v3.1) After triggering a TRAP enemies become aware of other traps, not triggering further contraptions for a few seconds. You can no longer fill a room with a million traps and expect everyone to die instantly.
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Dying damages your armor a lot more, and if it breaks, it can ONLY be repaired by a blacksmith.
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Bandits are now proper bandits. Dying by their hand will take most (if not all) of your money. Why would they take 30 gold and leave 2000 on you?
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Vagrancy is no longer allowed in cities. Buy a house or sleep in the wilds.
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Guarding while sleeping is no longer a thing. Always be prepared for an ambush. (togglable)
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(new v3.1) Cities close their outer gates at night. Get in early, be ready to camp, OR bribe your way in. (togglable)
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Reviving fallen players takes longer. Think before you revive each other.
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Looting in combat is much slower, putting you in a dangerous position. No loot n run. (togglable ouf of combat)
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Per City Stashes. Like oldward, each city has their own stash, instead of a universal one. (togglable)
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Some camping items like flint, can break on use.
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Crafting requires knowledge of the recipe. Google is not immersive. (exceptions apply, like lantern refils or special arena items OR ALL MOD ITEMSs) (togglable)
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Changing gear (except hand items) in combat is slower and can be extremely risky. (togglable out of combat)
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A certain lever in a certain wind dungeon can get stuck, stopping you from cheesing it with no effort.
HARDCORE MODE ONLY CHANGES:
-Permadeath can only happen when any player is above 5 Mortality stacks.
Weenie Hut Jr f5 options that can be disabled:
Settings marked with "(togglable)" can be disabled. (But SHOULDNT, you weenie!)
EnhancedAI-OutOfCombatAnimations-PerCityStashes-CampGuarding-NightGates-CraftingRecipees
Contact: Discord (or nexus, but I check them less often)
Any questions, bugreports, feedback or just to say hi, join the Outward Modding Community discord and leave it at the iggythemad-workshop channel, or feel free to message me directly #iggythemad .
CHANGELOG:
v3.1.0 - Traplimits, Bribe night city guards, stability costs & ALL mod items are craftable without recipees.
v3.0.0 - Crafting requires recipes & optimization.
v2.1X.0 - Combat equiping anims and stuck lever.
v2.X - Added Blessings. Added Cleansers. Per City Stashes & tweaks & new options.
v2.0 - Redesigned Death System and now works in normal mode too.
v1.0 - True Hardcore release