SL_PlayVFXPulsed gained StopAt, which ends the VFX at a given time instead of leaving it to the status
SL_Banish now silences the banished character and stops its AI properly, so it can no longer start an attack or make a sound while banished
SL_Banish now freezes a banished character outright instead of slowing it — an action it had already begun is preserved and resolves normally on the way out
SL_Banish no longer re-banishes a creature when the status is restored rather than freshly applied — reloading a save releases it immediately instead of serving another full duration, and a client joining a session mid-banish follows the owner's status rather than starting its own clock
1.0.0
Initial release: SL_UseSkill, SL_LearnSkillHidden, SL_Banish, SL_PlayVFXOnWeapon, SL_PlayVFXPulsed and SL_ReliableVisuals
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