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Expand Outward Definitive Edition with new classes, quests, weapons, magic, crafting and quality-of-life mods. Revised selection with Aetherial Endeavors Fixes included. Experimental update; read the README for known issues.
A modder's tool: browse and preview every sound, VFX, projectile, blast and animation the game ships with, from inside the game.
[ALPHA] Runtime enemy spawner for Outward: spawn any donor-scene creature beside the player as a real vanilla hostile, with full AI, aggro, combat, and vanilla death/loot. Co-op supported. Early software — see README for known issues.
Add an NPC to Outward as plain data: StoryKit builds the character, spawns it at a fixed spot, wires its dialogue, and compiles a trainer skill tree that sells from the vanilla Trainer UI. Requires SideLoader at runtime. A library dependency.
Ship a learnable custom skill for Outward without rediscovering the traps: SideLoader pack-load wiring, effect-bucket routing, the stuck-cast guard, dynamic quickslot icons, native cast sync. Requires SideLoader. Auto-installed as a dependency.
Persistent-creature companion mechanics for Outward mods: clone/brain-strip body factory, navmesh follower, invisible combat anchor, manual combat. Donor-scene harvesting and template caching moved to DonorKit; aggro control to AggroKit.
The donor-scene harvest engine for Outward BepInEx mods: additively load any area, clone a live creature into a dormant template, and unload cleanly. Library dependency, installed automatically when another mod (SpawnKit, CompanionKit) needs it.
Shared Photon co-op transport layer for Outward BepInEx mods: channels over one relay, a hello/peer ledger, per-channel counters/heartbeat, PUN diagnostics, and a replicated-record store for consumer state mirroring.
Reusable aggro/threat control tooling for Outward BepInEx mods: per-pair targetability gates, detection veto/redirect, taunt and force-target primitives. Inert until a mod uses it — a library dependency, installed automatically.
Dependency-free dev-tooling for Outward BepInEx mods: file-driven dev command loop, self-test harness, on-screen toasts, player-ready lifecycle wait, embedded/override table loaders, and a shared dev-verb pack (movement/combat/skill/status probes).
Adds 'open' button to Lexicons, for in game Wiki First time opening the Lexicon after starting the game take some time Works with the German & English if you find errors hit me up in the outward modding community discord channel @serious_05558
This is a library for balancing enemies with Mods Communicator. Create rules that changes worlds enemies stats.
CLI library for Outward chat. Eliminates the need to build a separate UI to execute mod functions by providing an in-chat console.
Adds loot library for mod creators. This tool allows user to assign loots to enemies using Mods Communicator.
Outward Scene Tester is a tool that automatically loops through scenes and executes functions from your mods.
1-20 of 26 results
