AntiAlchemyAbuse
Remove alchemy loopholes that obliterates the game economy.
Last updated | 2 years ago |
Total downloads | 1118 |
Total rating | 2 |
Categories | |
Dependency string | ehaugw-AntiAlchemyAbuse-5.1.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at January 05, 2023. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than November 08, 2022.
Summary
What's the purpose of "Anti Alchemy Abuse"?
- Remove alchemy loopholes that obliterates the game economy.
Manual Installation
-
Ensure that you are opted in to the default-mono branch.
-
Ensure that BepInEx is installed.
-
Make sure all dependencies are installed. The mod depends on these and will not work without them!
-
Uninstall previous versions of the mod.
-
Download "AntiAlchemyAbuse.zip".
-
Move "AntiAlchemyAbuse.zip" into the "Outward" game folder.
-
Right click "AntiAlchemyAbuse.zip" and click "Extract Here".
Manual Uninstallation
-
Version 1.0.0 and onward
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "AntiAlchemyAbuse" folder.
Features
"Anti Alchemy Abuse" reduces output of any "profit generating" alchemy recipe, such that the output sells for less than what the ingredients costed. Obviously, the output is set to a minimum of one item, meaning that warm potion still yields a net profit.
Patch notes
-
Version 5.1.0
- Export in correct thunderstore format.
-
Version 5.0.0
- Can be played with (and only with) the Outward Definitive Edition.
-
Version 4.0.0
- Can be played with (and only with) the base game update related to The Three Brothers.
-
Version 3.0.0
- Can be played with (and only with) the base game update that happened on 16th of June, 2020.
-
Version 2.0.0
- Dynamically changes any alchemy recipe that is profitable.
Other mods by ehaugw (this list may be outdated)
-
- Remove alchemy loopholes that obliterates the game economy.
-
- Provide more gear options for players who wish to increase their Holy Damage bonus.
- Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
- Provide more options for players who wish to look like someone doing Elatt's bidding
-
- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
-
- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
-
- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
-
- To provide an alternative to a Lexicon for people who rarely cast Rune Magic.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
-
- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
- Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
-
- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
-
- Provide some simple mechanics, locked behind basic skills, to add some depth to combat
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.