Crusader
Enable the user to play as a holy warrior with divine magic.
Last updated | 2 months ago |
Total downloads | 25880 |
Total rating | 4 |
Categories | Classes |
Dependency string | ehaugw-Crusader-5.3.13 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
README
Mods by ehaugw | Support me on Patreon
This mods was confirmed to work with the (at that time) current base game (Outward Definitive Edition) at October 11, 2024.
Summary
What's the purpose of "The Crusader"?
- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
Features
Please report bugs here: https://discord.gg/dJP24PRbeQ "The Crusader" implements a new skill tree with a total of 8 skills (like every other skill tree). The skill tree has a focus on healing the user and his/her allies, resource management and dealing Holy Damage. A melee character is typcally very strong against a single enemy and struggles against larger groups. This skill tree addresses that issue by offering less single target power in exchange for a weapon infusion (Zealous Weapon) that brings some AoE damage to the table. The skills are as following:
Cure Wounds (Mana cost: 14)
- Heals the caster and all allies of the caster within 15 units for 10 health, scaling with the caster's Holy Damage bonus.
- The player is partially mobile during the entire spell casting animation.
Rebuking Smite (Cooldown: 20 seconds, Mana cost: 7, Stamina cost: 14)
- A sweeping weapon attack.
- Deals 1.7x weapon damage.
- Deals 1.5x impact damage.
- Applies Doomed.
Meditate (Passive)
- The caster is set in a meditating pose until he/she moves.
- Meditating for 3 seconds buffs the caster with Burst of Divinity or Ancestral Memory depending on faction choice.
- Receiving the buffs from Meditate has a 100 seconds internal cooldown, despite the Meditate skill having no cooldown itself.
Blessed Determination (Passive)
- Restores 100% of mana spent as stamina.
- Each point of stamina spent gives about 5% Burst of Divinity or Ancestral Memory build-up, depending on faction choice.
Judgement (Passive)
- When you expend Burst of Divinity to cast a spell, your primary weapon becomes infused with Zealous Weapon for 10 seconds.
- When you expend Ancestral Memory to cast a spell, your primary weapon becomes infused with Bone Shivering Weapon for 10 seconds.
Wrathful Smite (Cooldown: 40 seconds, Mana cost: 7, Stamina cost: 10)
- A leaping attack that deals more damage to wounded enemies, and instantly becomes available for another use if it kills its target.
- Deals 2.0x impact damage.
- Deals from 2.0x to 5.0x weapon damage depending on the target's missing health.
- The cooldown resets if the skill kills a target.
Holy Shock (Cooldown: 30 seconds, Mana cost: 14)
- A blast that damages opponents and heals allies.
- Deals 40 Holy Damage and 40 Impact Damage to enemies.
- Applies 15 seconds of Impending Doom to enemies. Enemies already affected by Impending Doom will spread the effect to nearby enemies.
- Heals allies for 10 health, scaling with the caster's Holy Damage bonus.
Channel (Cooldown: 300 seconds, Mana cost: 7) This skill can be combined with Boons to make vastly different effects.
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- Adds 50 seconds of Impending Doom to nearby enemies.
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- Buffs the caster with Healing Surge.
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Default
- Buffs the caster with Surge of Divinity.
Some of the skills above cause status effects, and some of these effects are added to the game by this mod. The new effects are:
Zealous Weapon (Duration: 10 seconds)
- A weapon infusion that adds 5 + 25% of weapon damage as Holy Damage to the affected weapon.
- Applies 15 seconds of Impending Doom on a hit.
Bone Shivering Weapon (Duration: 10 seconds)
- A weapon infusion that adds 5% of weapon damage as both frost and ethereal damage to the affected weapon.
- Adds 33% Chill buildup.
- Adds 33% Haunted buildup.
- Heals for 10% of the damage dealt with the weapon.
Impending Doom (Duration: 15 seconds, ticks once every 1 second)
- A status effect that deals 1 Holy Damage per second for 15 seconds to the affected creature.
- Multiple Impending Doom effects stack up, increasing the duration of the effect by 15 seconds for each stack.
- Summons a thunderbolt if the remaining damage of the effect exceeds both 40 and the target's maximum health.
Burst of Divinity (Duration: 30 seconds)
- This effect can be stacked indefinitely. Each effect has individual timers.
- Reduces the mana cost of the next spell cast by 7 per stack (before reductions).
- One stack of Burst of Divinity will be consumed for every 7 mana that was not spend due to this status effect. This number is always rounded up.
Ancestral Memory (Duration: 30 seconds)
- This effect can be stacked indefinitely. Each effect has individual timers.
- Reduces the mana cost of the next spell cast by 7 per stack (before reductions).
- One stack of Ancestral Memory will be consumed for every 7 mana that was not spend due to this status effect. This number is always rounded up.
Surge of Divinity (Duration: 90 seconds)
- Doubles the build-up rate of Burst of Divinity.
Surge of Memories (Duration: 90 seconds)
- Doubles the build-up rate of Ancestral Memory.
Healing Surge (Duration: 120 seconds)
- Doubles the healing and range of Cure Wounds.
Is it possible to learn this power?
Not from a jedi, but you could try speaking to the guy next to the alchemist shop in Monsoon, or the little girl next to the Wild Hunter trainer. You must join a faction to become a Crusader. Your Crusader abilities will vary depending on your faction.
Patch notes
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Version 5.3.13
- Create a faction manager and use RPC to use local faction belonging rather than hosts faction belonging when playing multiplayer
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Version 5.3.12
- Correct versioning in Crusader.dll
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Version 5.3.11
- Meditate can be used with any equipment that isn't a shield
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Version 5.3.10
- Get rid of CustomWeaponBehaviour
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Version 5.3.9
- Isolate base damage calculations from CustomWeaponBehaviour into BaseDamageModifiers
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Version 5.3.8
- Correct dll versioning
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Version 5.3.7
- Use local faction belonging rather than hosts faction belonging when playing multiplayer
- Fix a niche bug where you would only be granted 7 mana for having Ancestral Memory and Burst of Divinity at the same time
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Version 5.3.6
- Fix running attack bug.
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Version 5.3.5
- Fix Meditate.
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Version 5.3.4
- Add Bone Shivering Weapon to Gong Strike and Elemental Discharge.
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Version 5.3.3
- Update Aura of Smiting to work with new Custom Weapon Behaviour.
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Version 5.3.2
- Contains an updated version of Custom Weapon Behaviour that doesn't break bows and daggers
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Version 5.3.1
- Include updated version of Custom Weapon Behaviour
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Version 5.3.0
- Reintroduce faction differences
- Rafael gives clues about Klauss' location
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Version 5.2.0
- Removed faction depending effects. All factions play as holy Crusaders again.
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Version 5.1.9
- Rebuking Smite mana cost to 14 and damage multiplier to 1.7.
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Version 5.1.9
- Actually fix what 5.1.8 was supposed to fix.
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Version 5.1.8
- Use dynamic descriptions for Judgement, Channel and Blessed Determination.
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Version 5.1.7
- Add a hint NPC in Monsoon, leading to the Holy Mission trainer
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Version 5.1.6
- Add a hint NPC in Berg, leading to the Blue Chamber Collective trainer
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Version 5.1.5
- Include newest TinyHelper.
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Version 5.1.4
- Update description on Rebuking Smite to reveal that it applies Doomed.
- Update visual effects of Rebuking Smite, Wrathful Smite, Cure Wounds and Channel to match faction.
- Make Blue Chamber Collective eligible for the class and create a corresponding weapon imbue and status effects.
- Implemented Ancestral Memory and Surge of Memories.
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Version 5.1.3
- Fix a bug that caused Holy Shock to deal damage about 40 times.
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Version 5.1.2
- Use the correct root folder when launched with anyhting else than manual BepInEx.
- Moved Claus to a more fitting location nearby.
- Renamed Divinity to Channel.
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Version 5.1.1
- Fix README
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Version 5.1.0
- Uses a standalone DLL for Impending Doom.Replaced Consecration with Channel Divinity.
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Version 5.0.0
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Updated to work with Outward Definitive Edition
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Renamed Impending Doom Imbue to Zealous Weapon.
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Replaced Channel Divinity with Consecration.
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- Updated visual effects.
- Staggers creatures that gets too close.
- Changed to only provide 3 effects based on Discipline and Rager rather than runes.
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Version 4.3.0
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The mod should no longer require The Three Brothers DLC.
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- Is now always AoE.
- Changed from pre breakthrough to post breakthrough.
- Does no longer require an empty offhand.
- Movement speed modifier changed from 60% to 70%.
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Channel Divinity can be cast with a drawn main hand and an item in the offhand.
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Holy Shock does no longer require an empty offhand.
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Judgement was moved from post breakthough to pre breakthrough.
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Version 4.2.2
- Impending Doom can be applied by guests in multiplayer.
- AoE healing works as intended.
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Version 4.2.1
- Meditate animations work properly in multiplayer.
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Version 4.2.0
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Cure Wounds healing changed from 7 to 10.
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Impending Doom duration increased from 10 to 15.
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Blessed Determination does no long require Blessed.
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- Mana cost: 14 - > 7.
- Rune combo effects were changed.
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Infuse Doom was removed.
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Retributive Smite was replaced by Holy Shock.
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Judgement was reworked.
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- Stamina cost: 7 -> 10.
- Durability cost: 5% -> 5
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Meditate animations work properly in multiplayer.
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Version 4.1.0
- Patched to work with Outward SideLoader v3.1.9.
- Removed Divine Light Imbue, Infuse Burst of Light and Radiating.
- Added Rebuking Smite, Infuse Doom, Impending Doom Imbue, Impending Doom and Healing Surge.
- Cure Wounds was changed from AoE to target self only.
- Changed the Shim combination of Channel Divinity.
- Changed the behavior of Wrathful Smite.
- Changed most icons in the mod.
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Version 4.0.0
- Can be played with (and only with) the base game update related to The Three Brothers.
- Prayer effect is gained after 3 seconds (from 10)
- Shield of Faith has been replaced with Aura of Smiting.
- The Monsoon Altar interaction has been replaced with a trainer that can be found North-east of the easter Huge Tree in the Hallowed Marsh.
- New skill icons for many skills
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Version 3.1.0
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- Mobility when casting: 50% -> 60%
- Requires empty offhand to be used
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Wrathful Smite and Retributive Smite can now be used with Gauntlets.
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HolyDamageManager
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Added support for HolyDamageManager, which is used to set conveniently set the damage type of damage sources that are considered to be of divine origin.
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The following skills and effects are affected by the type specificed by HolyDamageManager:
- Wrathful Smite
- Retributive Smite
- Cure Wounds healing modifier
- Channel Divinity damage and healing modifiers
- Radiating damage
- Radiant Light Imbue
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Version 3.0.1
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- Damage: 10 -> 15
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All combinations
- Mana cost: 20 -> 14
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- Targets entities of other factions than the user's faction, rather than entities that are not of the Player faction.
- Heavily damaged entities are knocked prone, while less damages entities are just briefly staggered.
- Range: 50 -> 35
- Base damage: 30 -> 40
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- Fixed a bug causing it to require a Dagger in your offhand.
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- AoE damage targets entities of other factions than the source's faction, rather than entities that are not of the Player faction.
- Damage is amplified by the source's lightning damage bonus.
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Version 3.0.0
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Can be played with (and only with) the base game update that happened on 16th of June, 2020.
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- Damage is amplified by the electric damage bonus of the character that caused it.
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Version 2.0.2
- Divine Favour has been split into two skills
- Prayer is taught by Rufus
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Version 2.0.1
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Patched to support the most recent Outward SideLoader
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- Added support for Elemental Discharge and Shield Gong
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Version 2.0.0
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- Mana cost: 15 -> 14
- Healing: 10 -> 8
- Solo target -> AoE
- Removed: Cure Bleeding
- Divine Favour
- Mana cost: 15 -> 7
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Restoration
- Mana cost: 15 -> 14
- Added: Cure Bleeding
- Removed from skill tree
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- Removed: 15% of spent stamina regained as mana
- Added: Spending stamina builds up a Burst of Divinity
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- A whole lot!
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- Mana cost: 12 -> 7
- Cooldown: 15 -> 40
- Damage multiplier: 1.3x -> 1x
- Damage multiplier to prone entities: 1.5x -> 2.0x
- Flat damage bonus: 15 -> 30
- Added: cooldown is reset if the Wrathful Smite kills a target
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- Cooldown: 15 -> 30
- Mana cost: 12 -> 7
- Damage multiplier: 1.3x -> 1.5x
- Flat damage bonus: 15 -> 30
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Version 1.0.0
- No data.
Other mods by ehaugw (this list may be outdated)
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- Remove alchemy loopholes that obliterates the game economy.
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- Provide interesting gear options for people who with to play with knight-ish builds
- Provide more gear options for players who wish to increase their Holy Damage bonus.
- Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
- Provide more options for players who wish to look like someone doing Elatt's bidding
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- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
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- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
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- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
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- Provide Runic Scrolls, which are consumed alternatives to lexicons that goes into your quiver slot.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
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- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
- Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
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- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
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- Provide some simple mechanics, locked behind basic skills, to add some depth to combat
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- Provide positional mechanics, beast taming, dirty tricks and an enhanced survival experience.
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- Repair your weapons on the fly!
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- Enable manaless characters to gain Runic Protection through a limited consumable
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- Gives the player an opportunity to collect relics of all rarities, and channel their unique powers.
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything. Manual Installation
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Ensure that you are opted in to the default-mono branch.
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Ensure that BepInEx is installed.
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Make sure all dependencies are installed. The mod depends on these and will not work without them!
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Uninstall previous versions of the mod.
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Download "Crusader.zip".
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Move "Crusader.zip" into the "Outward" game folder.
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Right click "Crusader.zip" and click "Extract Here".
Manual Uninstallation
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Version 4.3.0 and onwards
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "Crusader" folder.
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Version 1.1.0 to 4.1.0
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "Templar" folder.
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Version 1.0.0
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "Templar" folder.
- Navigate to "Outward/Mods/SideLoader/".
- Delete the "Templar" folder.
Thanks to IggyTheMad for designing most of the icons in the mod!