Decompiled source of IKnowHowToHolsterAGun v1.0.0

IKnowHowToHolsterAGun.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Receiver2;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("IKnowHowToHolsterAGun")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("IKnowHowToHolsterAGun")]
[assembly: AssemblyTitle("IKnowHowToHolsterAGun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace IKnowHowToHolsterAGun
{
	[HarmonyPatch(typeof(LocalAimHandler), "AccidentallyPullTrigger")]
	internal class Patch0
	{
		private static bool Prefix(LocalAimHandler __instance, GunScript gun, ref float odds)
		{
			return false;
		}
	}
	[BepInPlugin("IKnowHowToHolsterAGun", "IKnowHowToHolsterAGun", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin IKnowHowToHolsterAGun is loaded!");
			Harmony.CreateAndPatchAll(typeof(Patch0), (string)null);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "IKnowHowToHolsterAGun";

		public const string PLUGIN_NAME = "IKnowHowToHolsterAGun";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}