All mods
This is a mods R.E.P.O. DRX Group.
Last updated: 7 months ago
Tired of missing the cart? Shoot a laser to see where objects will drop!
Last updated: 7 months ago
If you're an boy, called Ivan Zavatskiy, this modpack is just for you.
Last updated: 7 months ago
An upgraded version of the modpack I made for me and my friends feel free to use it too!
Last updated: 7 months ago
A questionably silly compilation of valuable and "weapons"
Last updated: 7 months ago
My first modpack. PLEASE UPDATE THE EXISTING MODS IF THEY ARE OUTDATED (This modpack ranges from quality of life to pretty goofy stuff which do includ einside jokes with my friends)
Last updated: 7 months ago
Replaces sounds of the handgun to resemble the Kitchen Gun
Last updated: 7 months ago
This is a fufu painting mod that is going to be used for a community day
Last updated: 7 months ago
This mod dynamically adjusts the grab beam color in REPO based on mass, impact force, and object type!
Last updated: 7 months ago
Shows a list of all items remaining in the map when the level ends, with their values.
Last updated: 7 months ago
A custom music mod for R.E.P.O. that replaces Main Menu, Lobby, Shop, and Arena tracks with hand-picked songs for a friend.
Last updated: 7 months ago
A simple mod that shows the total loot a player can collect from the level on their HUD.
Last updated: 7 months ago
Replaces Main Menu Music with PAYDAY: The Heist Main Theme V2.
Last updated: 7 months ago
Replaces reaper sounds with GM Hikaru Nakamura
Last updated: 7 months ago
Replaces (some of the) sounds in the game with sounds from hit game ULTRAKILL.
Last updated: 7 months ago
best modpack ever perfect mix of fun and difficulty
Last updated: 7 months ago
Modpack for local play group
Last updated: 7 months ago
Includes sound replacers for explosions, gunfire, extractions, enemies, valuables, encounters, and more soon
Last updated: 7 months ago
This mod aims to enhance gameplay while retaining the vanilla R.E.P.O experience
Last updated: 7 months ago
Allows customization of how voice audio behaves based on distance and walls.
Last updated: 7 months ago