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An AI teammate built from your player model: scouts, hauls loot, hides from monsters, smashes gnomes, revives you in hero mode, and tells terrible jokes.
A ceramic piggy bank valuable. Extract it whole for full value, or smash it for 5-10 coins worth more, at the cost of a crash every monster can hear. Multiplayer-synced, fully configurable.
A standalone language mod for R.E.P.O., developed by ElderPlayer / EP Studio. Edit a single file (EPLangRepo.txt) — no need for XUnity or online engines. Translate the EPLangRepo.txt file using a tool and run it by placing it in a folder.
Public Beta: chunky rechargeable bazooka with travelling rockets, stylized explosions and optional host-controlled friendly fire. All players need the mod; 0.3.0 two-client friendly fire remains unverified.
WORK IN PROGRESS. Competitive 2-team mode: pick your team in the lobby; everyone hauls to the same truck, the money is split per team by who carried each valuable in, and each team gets its own colour-coded cart.
Omniscye's Manor Club, updated for R.E.P.O. v0.4.4. A club with dancing robots behind the truck, now with extra songs.
When a player dies, their can be brought back to life if placed in a safe zone (Truck or Extraction Point)
Configurable auto respawn timer (30-120s) and revived health (10-100 HP) in REPOConfig. Chat countdown adjusts to the timer; first notice appears after 5 seconds. Disabled in arena and shop.
Required fix for OrtonLongGaming's FreddyEnemy: restores compatibility and fixes the endless attack loop and repeat kills on revived players.
Bot teammates that play like real players: explore, haul loot to extraction, run from monsters, carry dead teammates' heads, talk through in-game chat with TTS and take chat orders. Host a lobby; everyone needs the mod.
Spawns shop items (weapons, grenades, carts, upgrades, drones...) around the level. Per-category spawn chances, a master switch and per-item toggles for spawning and the map. Extras you bring to extraction become permanent.
