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Risk of Rain 2
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Unified BepInEx all-in-one modding pack - plugin framework, detour library
[MOD COMMISSION] Generates a config for every entity and projectile that allows you to scale them to your liking!
A library for host-side mods: shows each client its own version of synced objects, or hides objects from some clients, with vanilla messages only. Does nothing on its own.
Clients own every projectile they fire: instant prediction, full local simulation, and the shooter's copy does all hit detection (impacts, explosions, piercing) which the host applies. No snap-back, instant impacts. All players need it.
Performance for big modpacks: faster startup and less wasted CPU work in late-game fights. Works as host, solo and client (host doesn't need it).
Balance and quality of life changes for the Hallowed Concepts DLC: Enforcer, Acolyte Echo, Trials, Damp Caverns, Mithrix and more.
Gives Artificer a skin of Chimata Tenkyuu from Touhou Project. Includes dynamic bones and face animations!
12 hand-drawn, lowkey mid items from a certain r/riskofrain shitpost. Includes the best item in the game (+10% whatever).
Yharim, the Jungle Tyrant (Calamity Mod) skin for Paladin. Low-poly and full-detail models, glowing accents.
Adds various Deltarune inspired emotes that use CustomEmotesAPI, each with its song from the game: TV Time, BIG SHOT, Black Knife, Guardian, Petal Dance and more.
Wield Asuma Sarutobi's chakra blades, ignite Burning Ash, and awaken Flying Swallow to carve through enemies with piercing wind crescents.
Realms left to time. A content pack focused on maps and monsters. Revived and fixed for Seekers of the Storm / Alloyed Collective.