


A mod allows enemies to be spawned with items for a more difficult experience! This mod differs from the Artifact of Evolution (give all monsters the same items every stage artifact) as it scales harder and it makes every enemy have different items. Can be played with the Artifact of Evolution for guaranteed items on every monster.
Scales exponentially depending on the total number of items from players!
Drop option added! Check config!
Want the enemies to inherit player items? Possible with the InheritItems setting! Will ignore generator settings.
By default, enemies will only start spawning with items after the 4th stage.
Please contact Basil#7379 on Discord for any issues or interests!
Please check the config file and edit accordingly for your personal experience!
Bustling Fungus Genesis Loop N'kuhana's Opinion Resonance Disc Sticky Bomb Stun Grenade Unstable Tesla Coil
Disposable Missile Launcher Eccentric Vase Helfire Tincture Preon Accumulator Primordial Cube Radar Scanner Recycler Royal Capacitor Sawmerang The Back-up Volcanic Egg
Q: I'm having heavy frame drops/lagging with ItemMulitplier set to 5 or greater! How do I fix this?
A: You can't really fix this issue. With a higher multiplier, it makes the game more demanding in computer resources. You can only alleviate it by getting better computer parts.
Q: How does the item drop work for enemies?
A: It will randomly choose an item from the pool of items that the enemy has when it dies. White items are the most common to drop and so on.
Q: How does InheritItems work?
A: It will randomly choose a player to inherit items from.
Q: How do you calculate the item gen cap for item generation?
A: Currently the way it is done is randomly selecting a value from 0 to the current stage * item gen cap, inclusively, for every item.
Q: I want to see what the enemies have. How can I?
A: I do not have a solution at the moment since every enemy will have their own unique inventory.
Q: What items are being limited by default?
A: Feel free to message me about item imbalance! The following items blow are limited and subject to change based on user complaints:
These are capped at current stage number: Death Mark Irradiant Pearl Pearl Repulsion Armor Plate
Brilliant Behemoth - Capped at 2 - 5.5m Radius Cautious Slug - Capped at 30 - 4600% Passive Health Regen Chronobauble - Capped at 1 - 60% slow for 1 second Focus Crystal - Capped at 3 - 45% Increased Damage Fuel Cell - Capped at 3 - ~30% Reduced Equipment CD (guesstimate) Gasoline - Capped at 2 - 16m Range & Burn for 225% Monster Base Damage Gesture of the Drowned - Capped at 1 - 50% Reduced Equipment CD Razor Wire - Capped at 1 - 25m Radius (this will suck for melee classes) Tougher Times - Capped at 7 - ~51% Dodge Chance Tri-tip Dagger - Capped at 3 - 45% Bleed Chance
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