


A mod allows enemies to be spawned with items for a more difficult experience!
Now compatible with Jarlyk's mods! Check them out here!
Scales exponentially depending on the total number of items from players!
Drop option added! Check config!
Want the enemies to inherit player items? Possible with the InheritItems setting! Will ignore generator settings.
By default, enemies will only start spawning with items after the 4th stage.
Please contact Basil#7379 on Discord for any issues or interests!
Please check the config file and edit accordingly for your personal experience! I highly recommend deleting the config file if you previously installed this mod so it can be updated with the most recent config layout.
Bustling Fungus N'kuhana's Opinion Sticky Bomb Stun Grenade Unstable Tesla Coil
Disposable Missile Launcher Eccentric Vase Helfire Tincture Preon Accumulator Primordial Cube Radar Scanner Royal Capacitor The Back-up Volcanic Egg
Q: I'm having heavy frame drops/lagging with ItemMulitplier set to 5 or greater! How do I fix this?
A: You can't really fix this issue. With a higher multiplier, it makes the game more demanding in computer resources. You can only alleviate it by getting better computer parts.
Q: How does the item drop work for enemies?
A: It will randomly choose an item from the pool of items that the enemy has when it dies. White items are the most common to drop and so on.
Q: How does InheritItems work?
A: It will randomly choose a player to inherit items from.
Q: How do you calculate the item gen cap for item generation?
A: Currently the way it is done is randomly selecting a value from 0 to the current stage * item gen cap, inclusively, for every item.
Q: What items are being limited by default?
A: The following items are limited and subject to change based on user complaints:
These are capped at current stage number: Pearl Irradiant Pearl
Brilliant Behemoth - Capped at 2 - 5.5m Radius Cautious Slug - Capped at 30 - 4600% Passive Health Regen Chronobauble - Capped at 1 - 60% slow for 1 second Focus Crystal - Capped at 3 - 45% Increased Damage Fuel Cell - Capped at 3 - ~30% Reduced Equipment CD (guesstimate) Gasoline - Capped at 2 - 16m Range & Burn for 225% Monster Base Damage Gesture of the Drowned - Capped at 1 - 50% Reduced Equipment CD Razor Wire - Capped at 1 - 25m Radius (this will suck for melee classes) Tougher Times - Capped at 7 - ~51% Dodge Chance Tri-tip Dagger - Capped at 3 - 45% Bleed Chance
v1.2.7
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v1.2.4
v1.2.3
v1.2.2
v1.2.1
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