EndingPortalsAfterStages
Configure one extra Celestial, Green, or Digital ending portal on an exact numbered stage without replacing vanilla portal rules.Adds one extra appearance per run for the Celestial, Green and Digital portals, after clearing the teleporter on your chosen stage. The game's normal portal appearances are left alone.
Choose Enabled and Stage Number in Risk of Options. Celestial and Green default to stage 5; Digital is off by default. Celestial and Digital allow stages 1–10. Green allows 3, 4, 5, 8, 9 and 10, because the other choices lead through the green stages instead of directly to False Son.
The green orb does not appear around the teleporter, but the Green Portal still appears after charging. This is only a missing preview, not a missing portal.
Celestial still leads to A Moment, Fractured: you need Beads of Fealty and the normal obliteration route to reach the Twisted Scavenger. Green uses the normal False Son route. Digital is not offered again after entering its route. Rejecting the Collective's offer returns you to the next normal stage; entering after stage 5 returns you to stage 6, starting a loop instead of going to Mithrix.
Set your choices before entering the selected stage. No restart is needed, but changing a route that already made its one scheduled attempt does not give it another attempt that run. Hidden realms do not count as numbered stages. In multiplayer, the host's settings control spawning.
Import the ZIP through r2modman's Settings > Profile > Import local mod. Requires Risk of Options.
Icon screenshot by u/samfizz, from this Reddit post.
