
MoreMonsterCredits
Separate monster-budget and monster-count settings for stages 3 through 10.Give monsters a bigger spawning budget or increase their numbers on stages 3-10. Each stage has separate settings in Risk of Options, and the package icon now appears on its settings page.
Credit bonuses run from 0-200% and default to 0. A 100% bonus doubles the budget; 200% triples it. The bonus applies to starting monster credits and ongoing monster-director income, not interactable credits or the teleporter's separate boss budget.
Monster-count multipliers default to 1x and can be set to 1.5x, 2x, 2.5x or 3x. They reduce the credit spent per successful monster spawn, so the same budget produces roughly that many enemies while preserving the director's normal enemy choices. Population limits can still cap the number alive at once. Chests, shrines and other interactables are untouched.
The two systems combine: a stage can have more credits, more monsters from each credit budget, or both. Ongoing settings change immediately, while starting spawns use the values set before entering the stage. Hidden realms are excluded, and these settings do not repeat after stage 10. The host's settings control spawning.
Requires Risk of Options. Import the ZIP through r2modman's Settings > Profile > Import local mod.
Icon image credit goes to the poster of Cutest monsters in RoR2: my top 3.