Risk of Rain 2
Install with App

Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
106
Likes
1
Size
1.9MB
Dependants

Categories

Elemental Weave

Artificer weaves orbs of ice, lightning and fire into ten spells. Not a new survivor: Elemental Weave adds new choices to Artificer's own loadout. All her vanilla skills stay, stay the defaults, and can be mixed with the new ones. Her passive also becomes a choice: the vanilla ENV Suit hover or the new Teleport.

The new loadout choices

Slot New choice What it does
Primary Elemental Bolt Fires a bolt from her hands, cycling fire (ignite), lightning (explodes) and ice (slows), 160% damage. With 3 orbs gathered it becomes Cast: a new click spends the orbs on their spell.
Secondary Ice Orb Summons an ice orb.
Utility Lightning Orb Summons a lightning orb.
Special Fire Orb Summons a fire orb.
Passive Teleport Jump in the air to teleport up to 22 m to where you are looking. 10 s cooldown. Replaces the hover.
  • Up to three orbs circle Artificer; a fourth pushes out the oldest. Only the mix of the three matters, not the order.
  • Orbs work with any primary: with a vanilla primary (Flame Bolt, Plasma Bolt...) the spell is cast by itself as soon as the third orb completes it, so an orb can also be taken next to vanilla skills.
  • Own keys for the orbs, right in the loadout. Each row with an orb has a key button at its right end: click it, press a key, and that orb answers to it. The game's controls are not changed (they are shared by every survivor). Backspace puts the orb back on the slot's game key. Also in the config ([07 Orb Keys]) and, with Risk Of Options, in Settings → Mod Options. On a gamepad the orbs stay on the slot buttons.
  • A panel above the skill bar shows the living orbs, the spell they form and every spell's cooldown.

Spells

Damage is a share of your damage stat. Cooldowns are reduced by items that reduce all skill cooldowns (Alien Head, Purity, Brainstalks...). "Heavy" enemies (bosses, champions and big monsters such as golems) are never pulled, pushed or stunned.

Orbs Spell Effect Cooldown
Ice ×3 Icicle Piercing icicle, 500% to everything in its path, stuns 5 s
Ice Ice Lightning Vanish Cloak for 3 s; enemies around you burn (60% every 0.5 s) 18 s
Ice Ice Fire Ice Wall Hold to aim like Snapfreeze, release to raise 11 ice crystals: 300% and slow, they push enemies out and erase enemy projectiles 15 s
Lightning ×3 Vortex Pulls enemies in at the crosshair for 1 s, then explodes for 750% 15 s
Lightning Lightning Ice Tornado Drags enemies along, 60% every 0.5 s for 4 s 11 s
Lightning Lightning Fire Mark +50% attack speed and +10% movement speed to the ally under your crosshair (or you) for 8 s 18 s
Fire Fire Ice Fire Imps Two allied fire spirits for 30 s 24 s
Fire Fire Lightning Meteor A huge burning boulder falls from behind you (200%), bounces and rolls forward burning enemies, then explodes for 600% 14 s
Fire ×3 Sun Beam After 2 s a beam explodes at the crosshair for 1200% 20 s
Ice Lightning Fire Wave A wave rolls along the ground to the crosshair: 450% and knockback 15 s

Teleport (passive)

  • Jump on the ground as usual; jump again in the air to teleport to the point under your crosshair (up to 22 m).
  • The jetpack kicks off in a burst of violet starlight, a trail of stardust marks the path, you come out of a small rift. For the instant of the warp you are invisible and cannot be hit, and your fall is cancelled.
  • Walls stop the warp, so you never end up inside geometry.
  • While it recharges, extra jumps (Hopoo Feather) work as usual. Options: keep the hover too, or spend extra jumps before teleporting.

Configuration

BepInEx/config/com.averno.elementalweave.cfg: one section per ability, every number (damage, proc coefficients, cooldowns, ranges) can be changed. The descriptions in the file are in Russian; the section and key names are English. An optional mana resource is included, off by default.

With Risk Of Options installed, the orb keys and the main switches are also in Settings → Mod Options.

Multiplayer

Built for multiplayer: orbs are synced to every player, casts run through the game's networked state machines, and all damage, summons, buffs and enemy movement happen on the server. Every player needs the mod. Tested as host; not yet tested with a second live client.

Installation

Use a mod manager (r2modman, Thunderstore Mod Manager, Gale): it installs the dependencies (BepInExPack, R2API Core / ContentManagement / Language / Prefab / Networking). Manual: put plugins/ElementalWeave into BepInEx/plugins.

Known issues

  • Skill icons of the orbs flash at every 0.25 s recharge: that is the game's own "ready" animation.
  • On quitting the game a NullReferenceException in TMPro.TMP_SubMeshUI.OnDisable can show up in the log. It happens while the application closes and does not affect the game.

Credits

  • Made with BepInEx, R2API and HarmonyX.
  • Built with Claude Code (AI assistant). Icons and effects are drawn by code (procedural textures, meshes and shaders); no generative image models were used.
  • Languages: English, Russian.

Русский

Artificer сплетает сферы льда, молнии и огня в десять заклинаний. Это новые варианты в её штатном лоадауте (все ванильные навыки остаются), плюс пассивка на выбор: штатное парение ENV Suit или Телепорт — прыжок в воздухе переносит до 22 м туда, куда вы смотрите (откат 10 с). Сферам можно задать свои клавиши (конфиг, секция [07 Orb Keys], или Risk Of Options), не меняя управление игры. Откаты заклинаний и телепорта сокращают предметы, ускоряющие все навыки. Игра полностью переведена на русский.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.