ElementalWeave
Artificer weaves ice, lightning and fire orbs into 10 spells, plus a Teleport passive. New choices in her own loadout; vanilla skills stay. Own keys for the orbs. EN/RU.Changelog
1.0.0
First public release.
- Artificer loadout choices: Elemental Bolt (primary) and the Ice, Lightning and Fire Orbs (secondary, utility, special); three orbs weave into one of ten spells.
- New passive choice: Teleport (jump in the air to warp to the crosshair, 10 s cooldown, violet starlight effects). ENV Suit stays the default.
- Own keys for the three orbs, independent of the game's controls: set them with a key button in Artificer's loadout, in the config, or with Risk Of Options.
- Orbs work with any primary: with a vanilla one the third orb casts the spell by itself.
- Spell cooldowns raised (Icicle 5 s ... Sun Beam 20 s); all spell and teleport cooldowns scale with items that reduce every skill's cooldown. Configs from earlier test builds are moved to the new defaults unless changed by hand.
- Wave rolls along the ground and follows the terrain, even when cast in the air.
- Meteor: twice the size, new rock with flowing magma, comet tail, own landing and explosion effects; it now rolls the way it moves.
- Ice Wall: 11 crystals of different shapes, set close together.
