


Survivors can revive their fallen colleagues, but it comes at the price of their own health. A skull totem marks where the player died. Stand within the circle to begin, but stay at your own risk ;)
All players need this mod
Feedback would be greatly appreciated. It you encounter a bug or want to discuss new or existing features, please submit an issue on Github, or contact KosmosisDire#4195 or amadare#8308 on Discord!
The default and most simple game mode. When a teammate dies you can revive them by staying inside of the red bubble around where they died. Reviving drains your health over time to balance things out. This keeps you from reviving during battle, but once battle is over it isn't too dangerous to revive.
This is a new optional game mode which fleshes out the experience with more difficulty and revival mechanics. There are a number of under the hood things to make the whole system balanced and adjust to player skill.
Reviving is the same, but after you revive someone you will be linked to that player for a time. This just means that you helped revive the player, and this will effect things under the hood.

When a player is revived, they will receive the Death Curse, along with one random other linked player. Death Curse is a debuff that reduces Max HP/ Shield simmilar to Shaped Glass. These debuffs will stack!

The Charon's Obol item makes revival faster and easier. It can also be consumed to make revival instant without getting cursed.
Every time you enter a new stage, 1 Curse will be removed. This goes up by 1 for every Obol you have.
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(Keywords: respawn - heal - bleed - steal - give - multiplayer)