Risk of Rain 2
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29K
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3
Size
319KB
Dependency string
LordVGames-StarstormSquared-1.7.0
Dependants

Categories

1.7.0

  • Removed a few fixes added to SS2 itself
  • Changed a few config option categories around, double check what you have set!
  • Fixed super elites not having their proper super elite affix
  • Fixed super elites in multiplayer dropping glitched shards that can't be picked up
  • Added new icons to super elites (made by Gangrene!)
  • Added a config options to prevent captain and/or robomando from hacking primal birthright chests
    • By default: captain not allowed, robomando is allowed
  • Added a config option to send event messages to the chat instead of a big text pop-up (not just family events!)
    • This is helpful for multiplayer clients as they currently can't see elite event messages
  • Added a config option to stop Zanzan's idle sounds
    • On by default
  • start_elite_event command now won't run if you don't have the beta content enabled
  • Fixed error from a DU-T fix
  • Added an unused yet working equipment from DLC3 (ss1 added back unused stuff so this is fine imo)
  • Made dupe drones and the zanzan trade menu ignore temp items
  • Fixed NRE with dupe drone (clonedrone) search
  • Picking up an item mid-dupe now barely adds cooldown for the dupe drone

1.6.0

  • Fixed "allow empyreans" config description being wrong and made it default to true
  • Added more description text for bandit's tranq gun
  • Made nemesis invaders much harder to knockback/launch
  • Changed a few category names for config options, so some options may have been reset

1.5.2

  • Fixed fork damage causing DU-T to get 2x orbs per siphon
  • I stg I keep forgetting to check for beta

1.5.1

  • Fixed having DU-T disabled causing this mod to prevent the game from loading
    • This only happened if you had DU-T disabled, not if you had beta content in general turned off

1.5.0

  • Fixed readme still mentioning removed fixes
  • Fixed empyrean disable config text being confusing
  • Removed survivor description text about knight only working for the host
    • His slight rework fixed the banner ability for clients
  • Fixed HP being messed up while you have the empyrean affix
  • Added option to fix slate mines water
  • Fixed some things with W.I.P DU-T to make them more playable
    • I am not done with DU-T yet though, but this makes his existing kit work better

1.4.2

  • Fixed for latest SS2

1.4.1

  • Removed fixes added officially to SS2
  • Added config option to disable empyrean spawns (off by default, but should be turned on for now due to hp not working)
    • Empyrean HP will be fixed later if the SS2 devs don't get to it first

1.4.0

  • Made shard-tier items able to be picked up while having substandard duplicator by making them world-unique
  • Fixed all water + a ramp in slate mines having a pink texture (others will be fixed eventually)
  • Gave elite event progress objective new text
  • Allowed all enemies to become ethereal/ultra (but still not empyrean)
  • Disallowed jellyfish and acid larva from becoming any lategame elite
  • Added console command to manually start a specified elite event
  • Fixed ethereal sapling spawn place config being the opposite of what was set
  • Fixed item change configs causing the game to not load if the would-be changed item is disabled
  • Fixed toxic elite toggle being able to enable toxic elites despite beta content being disabled

1.3.1

  • Fixed empyrean leveling config breaking empyrean scaling, even with the default setting

1.3.0

  • Mod renamed to StarstormSquared
  • Buffed Cyborg's default primary damage (200% > 320%)
  • Fixed "Allow spawning during EnemiesReturns Judgement" setting never working
  • Added option for the amount of stages needed for empyreans to "level up" (default is what ss2 has set, being 5 stages)
  • Added option to make ethereal sapling appear in a guranteed stage-specific spot that aren't newt-altar spots (off by default)
  • Added option to put a wandering chef in the stranger's hideout (on by default)
  • Re-added removing broken achievements from x4 stimulant, insecticide, and now also field accelerator
  • Changed knight banner text to display buff values used in code
  • Fixed this mod's assets somehow not being loaded when applying new survivor icons
  • Added note about pyro only working when played as host

1.2.1

  • Fixed compatibility with edited Armed Backpack and LordsItemEdits' Pocket I.C.B.M

1.2.0

  • Fixed for latest SS2 and latest MonoDetour
    • Removed majority of SS2 fixes provided by this mod since they've been added officially
  • Moved starstorm item edits from LordsItemEdits to here
    • Fixed a bunch of things related to the edited Armed Backpack
    • Added new alternative edit for Erratic Gadget that makes it like LordsItemEdits' Pocket ICBM but for lightning
  • Added an edit for Portable Reactor
    • (Not from LordsItemEdits)
  • Fixed halcyon shrines dropping an extra aurelionite fragment

1.1.0

  • Added option to configure toxic elites off
  • Gave Scavenger's Fortune and Seismic Oscillator an actual description
  • Prevents empyrean elites from spawning in enemies returns' judgement stage
  • Restored most shard drops
  • Made Ultra elite healing a separate config option

1.0.1

  • Fixed a few edits preventing the game from loading if SS2's beta is turned off

1.0.0

  • First release
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