Risk of Rain 2
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Acolyte Buffs & Passive — Test Build

Anima Harvester preview

Give Acolyte a little more sustain with Sacrifice recovery and Lingering Anima, a capped extension to both Anima Harvester and Anima Echo.

Test build: Values are still being adjusted with further testing.

What's added

Addition Default effect
Sacrifice recovery Successful normal-form R hits heal from an existing reserve, or grant recoverable health if it is empty, up to 5% max HP.
Lingering Anima Enemy kills in Anima Harvester or Anima Echo add 0.2 seconds, capped at 3 extra seconds per transformation.
Ability descriptions Updated Sacrifice, Dark Summons, Anima Echo, and Litany hover text, plus a Lingering Anima information card with the Anima icon.

Sacrifice — healing or recoverable health on R

Landing Sacrifice in normal form gives one of two bonuses based on your recoverable-health reserve when the bonus is applied. Successful hits and killing blows qualify.

  • Reserve available: restore up to 5% of maximum HP from that reserve, limited by missing HP and the amount available.
  • Empty reserve: instead gain up to 5% of maximum HP as recoverable health, limited by missing HP. This bonus does not immediately heal you.
  • A small remaining reserve is healed as-is; the same hit does not top it up. Each hit grants one effect.
  • Adds to normal passive recovery; original damage and Conviction gains stay intact.

Example: with 1,000 max HP and no reserve, a hit adds up to 50 recoverable HP. A later Sacrifice can convert that reserve into actual HP. If only 12 recoverable HP remain, the bonus heals 12 without adding more reserve on that hit. Other ways of recovering the reserve still depend on your chosen passive.

The bonus has a fixed allowance: healing items do not amplify it, and it does not trigger normal on-heal item effects or floating heal numbers. Healing Disabled prevents both effects; Eclipse 5+ halves the allowance. Recoverable health follows the game's normal depletion rules. At full HP, the bonus cannot bank extra reserve.

Lingering Anima — a capped passive bonus

While in Anima Harvester or Anima Echo form, enemy kills credited to your player extend the transformation by 0.2 seconds each, up to 3 extra seconds total per transformation. Anima Echo is the alternate form whose melee attacks hit an extra time.

15 eligible kills earn the full bonus. Further kills cannot refill the allowance, even after the bonus time has elapsed. Each new transformation starts with a fresh allowance.

  • Extracted souls — the separate attackable spirits pulled from enemies — do not count.
  • Allied/neutral deaths and kills credited to drones or other minions do not count.
  • Item and damage-over-time kills count when credited to your player while transformed.
  • Both forms use the same settings, with a fresh allowance for each transformation. Manual return and death still end the transformation normally.

The bonus delays Conviction drain rather than adding charges, so the charge display may linger longer at its current count. The cap applies to the extra time added by this mod.

In-game descriptions

Sacrifice's description explains the healing and empty-reserve grant. Dark Summons, Anima Echo, and the expanded Litany tooltip explain the timer extension.

Lingering Anima also appears as an informational passive card in Acolyte's character-select overview, using the Anima image above. It describes the existing bonus; it does not replace Favor or Grace or add another selectable ability.

Displayed values follow your local settings. Original skill text is retained, with the new explanations in English.

Configuration

Launch once to generate BepInEx/config/local.acolyte.sacrificeheal.cfg in your mod profile. Edit it through your mod manager's config editor or a text editor, then restart the game.

[Healing]
MaxHealthPercent = 5

[Anima]
Enabled = true
SecondsPerKill = 0.2
MaxBonusSeconds = 3

Set MaxHealthPercent to 0 to disable both Sacrifice bonuses. Set Anima's Enabled to false to disable the timer extension for both forms. Time settings can be reduced; the total bonus cannot be configured above 3 seconds.

Optional debug settings LogHealing and LogAnimaExtensions record activations in BepInEx/LogOutput.log. Both are off by default.

Installation

Requires Risk of Rain 2 with access to Acolyte from Hallowed Concepts, plus the BepInEx dependencies listed on this package.

Install with r2modman or Thunderstore Mod Manager and launch modded. For a local test ZIP, use your manager's Import local mod option. Keep only one enabled version of this mod when updating.

For manual installation, place AcolyteSacrificeHeal.dll in your profile's BepInEx/plugins/AcolyteSacrificeHeal/ folder.

Compatibility

Multiplayer is unverified; use matching mod versions and settings. Other mods that change Acolyte's transformation or tooltips may interact with this mod.

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