
LittleGameplayTweaks
[Server-Side] Greater enemy variety in spawnpools, Improvements to some interactables, Gameplay QoL, Artifacts during Eclipse. Vanilla friendly & compatible
Last updated | a week ago |
Total downloads | 288856 |
Total rating | 25 |
Categories | Tweaks Server-side |
Dependency string | Wolfo-LittleGameplayTweaks-3.6.2 |
Dependants | 99 other packages depend on this package |
This mod requires the following mods to function

Wolfo-WolfFixes
Yet another fix mod. Some visual, some audio, some client fixes. Fixes inaccurate item descriptions.
Preferred version: 1.0.0
Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.8.2
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9

README
This mod should work entirely fine if only the Host has the mod.
Everything configurable ingame via RiskOfOptions.
Spawn Pools
A couple enemies have been moved or replaced to encourage enemy diversity.
- Bison instead of Greater Wisp on Siphoned Forest
- Grovetender instead of Stone Titan on Sundered Grove
- Solus Control Unit instead of Clay Dunestrider on Rallypoint Delta
- Ingame Config can tell you the details.
- Every stage will have at least 1 enemy addition on loops.
Gup family event now spawns Geep & Gip too
Parent family event now spawns Grandparent & Children too
Family Event distribution is more varied.
Mili-Printers, Cleansing Pools and Equipment Drones are a bit more common
Shrine of Order & TC-280 will spawn on some additional stages.
Reduces Credits cost of:
- Shrine of Blood, Combat, Order, Healing, Shaping, Lunar Chest, Void Potential, TC-280.
- Child, Parents, Grandparents, Greater Wisps, Void Reavers
Monsters, Elites
Mending Healing Core now increases stats with level is generally a bit tougher.
Twisted Elites :
- No longer have a 10s cooldown on their main ability,
- Them getting hit now also charges the ability
- Projectile can no longer be killed
- Projectile inflicts 5s of Skills Disabled instead of 420s of Lunar Ruin.
-
- Should make them actually threatening like Malachite
Overloading Worms projectiles leave behind Overloading Bombs
Aquaduct Elder Lemurians now activate their Bands & scale with difficulty.
Elite XI's spawn elite Alphas. (no bonus stats, matching other minion bosses)
Twisted Scav & Voidling have slightly less damage scaling.
Twisted Scav special scaling no longer counts 0 players.
Stages
Titanic Plains & Distant Roost get slightly more credits (due new Stage 1s having so many)
Abandoned Aquaduct scale their credits better in multiplayer
Siren's Call & Sundered Grove get a small flat credit boost (due to Abyssal having a large flat credits boost sometimes)
Stage 5 has a guaranteed Void Portal so Void Locust & Voidling can be used as a proper Mithrix alternative.
The Bazaar has a third Lunar Seer.
Gilded Coast will have some extra shrines.
Void Fields Cells now charge faster
- (40s for the first 4, 50s for the next 4, 60 for the last).
Cells now have a regenerating aura before activating them.
Deep Void Signal now takes 48 seconds instead of 60 & has a 30% larger Radius.
Pillar of Mass now charges 20% faster but can spawn 20% more monsters.
Moon Drop Ship and Void Fields Cell charge at full speed at just 1 player.
Interactables
Printers, Scrappers & Shrines are faster / have less delay.
- Halcyon Shrines
- Shrines drain gold faster
- Shrines Stone Golems HP no longer multiplied per player
- May spawn Halcyonites or Stone Titans instead of just Golems
- Shrines of Blood
- Cost 50/70/90 Blood to avoid breaking items on 2nd use.
- Scale reward with time
- Shrine of Woods
- Price reduced to 10/13/18/25$ (from 25/37/55)
- Can be used a 4th time
- Shrine of the Mountain are a bit more common in solo.
- Gunner Turret price reduced to 25$
- TC-280 price reduced to 300$
- R->W Cauldrons now grant 4 items instead of 3.
- Void Seeds
-
- Spawn slightly more enemies in general
-
- Spawn more enemies on loop
-
- Likelier to spawn Void Devastator
-
- Less credits wasted on barrels
- Void Potential Chests
-
- Can contain any item
- Pillar of Mass
-
- Charges 20% faster but starts with 20% more monsters.
Looping
Teleporters spawn 33% more bosses per loop.
Teleporter Bosses have 20% more health per stage completed after looping.
Every stage completed raises the enemy level cap by 20. (Final Bosses unaffected)
Every stage 5 will spawn a Void Portal & Celestial Portal
Tier 2 elites are cheaper. (30x instead of 36x)
Scavengers can be encountered as bosses & come with a yellow item.
Elite Scavengers will be given more items.
For people who don't like looping :
- Config for Scavs on Stage 4 & 5
- Config for Tier 2 Elites on Stage 5
Survivors & Drones
Captain keeps his abilities in Hidden Realms.
Captain gets a third beacon with Lysate Cell.
Huntress will use 2 Ballista Charges for 6 Shots with Lysate Cell.
Commando & Acrid M2s shoot out rapdily without needing to press each time.
Equipment Drones will fire their equipment as often as they can depending on the equipment. (ie Scanner, Jade Elephant)
TC-280 will have Adaptive Armor & resistance to AoE attacks.
Other
Eclipse
Allows normally disabled content :
- Choice of most Artifacts. (excludes Command, Rebirth)
- Moment Fractured and entering Moment Whole without Beads.
- Void Locust access
- Bulwarks Ambry access
General
Elite Equipment have a 1/1600 chance of dropping (instead of 1/4000).
Boss items are now a 20% chance to drop. (instead of 15%)
Making the stages interactables credits more equal and having less credits spent on bad interactables adds up to more items. Not too many but maybe a noticible difference.
But mod also makes game a bit harder in cerain areas so evens out.
More Void Locust spotlight, More varied Eclipse, and some other stuff it's nice.
Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.