Decompiled source of JacksCards v1.3.0

JacksCards.dll

Decompiled 4 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using JacksCards.Cards;
using Microsoft.CodeAnalysis;
using ModsPlus;
using UnboundLib.Cards;
using UnboundLib.GameModes;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JacksCards")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JacksCards")]
[assembly: AssemblyTitle("JacksCards")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace JacksCards
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.jacks.cards", "JacksCards", "0.69")]
	[BepInProcess("Rounds.exe")]
	public class JacksCards : BaseUnityPlugin
	{
		public const string Version = "0.69";

		public const string ModInitials = "Jacks";

		public static JacksCards instance { get; private set; }

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony val = new Harmony("com.jacks.cards");
			val.PatchAll();
		}

		private void Start()
		{
			instance = this;
			CustomCard.BuildCard<Dodge>();
			CustomCard.BuildCard<LastStand>();
			CustomCard.BuildCard<Equalizer>();
			CustomCard.BuildCard<Absorb>();
			CustomCard.BuildCard<Snipin>();
			CustomCard.BuildCard<Warlord>();
			CustomCard.BuildCard<BigSpray>();
			CustomCard.BuildCard<MagneticRounds>();
			CustomCard.BuildCard<LittlePlanet>();
			CustomCard.BuildCard<Parry>();
			CustomCard.BuildCard<IBlocked>();
			CustomCard.BuildCard<AmericanHealing>();
			CustomCard.BuildCard<AcceleratingWeaponry>();
		}
	}
}
namespace JacksCards.Cards
{
	internal class Absorb : CustomEffectCard<AbsorbEffect>
	{
		public override CardDetails<AbsorbEffect> Details
		{
			get
			{
				CardDetails<AbsorbEffect> val = new CardDetails<AbsorbEffect>();
				val.Title = "Absorb";
				val.Description = "<color=\"green\">80%</color> of damage you take is absorbed and fired in your next shot";
				val.ModName = "Jacks";
				val.Art = null;
				val.Rarity = (Rarity)0;
				val.Theme = (CardThemeColorType)2;
				val.Stats = (CardInfoStat[])(object)new CardInfoStat[0];
				return val;
			}
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}
	}
	public class AbsorbEffect : CardEffect
	{
		private float damageAbsorbed;

		private float percentAbsorbed = 0.8f;

		private float baseDamage;

		private float hp;

		private bool active;

		public override void OnTakeDamage(Vector2 damage, bool selfDamage)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			((CardEffect)this).OnTakeDamage(damage, selfDamage);
			if (active && !selfDamage)
			{
				damageAbsorbed = hp - ((CardEffect)this).player.data.health;
				hp = ((CardEffect)this).player.data.health;
				((CardEffect)this).gun.damage = ((CardEffect)this).gun.damage + damageAbsorbed * percentAbsorbed / 55f;
			}
		}

		public override void OnShoot(GameObject projectile)
		{
			((CardEffect)this).OnShoot(projectile);
			damageAbsorbed = 0f;
			((CardEffect)this).gun.damage = baseDamage;
		}

		public override IEnumerator OnPointEnd(IGameModeHandler gameModeHandler)
		{
			damageAbsorbed = 0f;
			((CardEffect)this).gun.damage = baseDamage;
			active = false;
			return ((CardEffect)this).OnPointEnd(gameModeHandler);
		}

		public override void OnUpgradeCard()
		{
			((CardEffect)this).OnUpgradeCard();
			percentAbsorbed += 0.5f;
		}

		public override IEnumerator OnPointStart(IGameModeHandler gameModeHandler)
		{
			damageAbsorbed = 0f;
			active = true;
			hp = ((CardEffect)this).player.data.health;
			baseDamage = ((CardEffect)this).gun.damage;
			return ((CardEffect)this).OnPointStart(gameModeHandler);
		}
	}
	internal class AcceleratingWeaponry : CustomEffectCard<AcceleratingWeaponryEffect>
	{
		public override CardDetails<AcceleratingWeaponryEffect> Details
		{
			get
			{
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Expected O, but got Unknown
				CardDetails<AcceleratingWeaponryEffect> val = new CardDetails<AcceleratingWeaponryEffect>();
				val.Title = "Accelerating Weaponry";
				val.Description = "Everytime you fire your weapon gain a small amount of firerate \n Trust me its stronger than you think.";
				val.ModName = "Jacks";
				val.Art = null;
				val.Rarity = (Rarity)1;
				val.Theme = (CardThemeColorType)4;
				val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
				{
					new CardInfoStat
					{
						positive = true,
						stat = "higher fire rate per shot",
						amount = "0.5%",
						simepleAmount = (SimpleAmount)0
					}
				};
				return val;
			}
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}
	}
	internal class AcceleratingWeaponryEffect : CardEffect
	{
		public float baseAtkSpeed;

		public override void OnShoot(GameObject projectile)
		{
			((CardEffect)this).OnShoot(projectile);
			Gun gun = ((CardEffect)this).gun;
			gun.attackSpeed -= 0.005f;
		}

		public override IEnumerator OnPointStart(IGameModeHandler gameModeHandler)
		{
			baseAtkSpeed = ((CardEffect)this).gun.attackSpeed;
			return ((CardEffect)this).OnPointStart(gameModeHandler);
		}

		public override IEnumerator OnPointEnd(IGameModeHandler gameModeHandler)
		{
			((CardEffect)this).gun.attackSpeed = baseAtkSpeed;
			return ((CardEffect)this).OnPointEnd(gameModeHandler);
		}
	}
	internal class AmericanHealing : CustomEffectCard<AmericanHealingEffect>
	{
		public override CardDetails<AmericanHealingEffect> Details
		{
			get
			{
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Expected O, but got Unknown
				CardDetails<AmericanHealingEffect> val = new CardDetails<AmericanHealingEffect>();
				val.Title = "Nanomachines";
				val.Description = "Upon taking damage <color=\"red\">lose 50%</color> of your own damage. Then <color=\"green\">regain</color> it over the next 3 seconds.\n<color=\"green\">Heal 1 hp</color> per 1 damage regained. This effect can only occur every 3 seconds";
				val.ModName = "Jacks";
				val.Art = null;
				val.Rarity = (Rarity)1;
				val.Theme = (CardThemeColorType)0;
				val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
				{
					new CardInfoStat
					{
						positive = true,
						stat = "<color=\"green\">Guarentee you'll not go hungry</color>",
						amount = "",
						simepleAmount = (SimpleAmount)0
					}
				};
				return val;
			}
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.damage = 0.8f;
		}
	}
	internal class AmericanHealingEffect : CardEffect
	{
		public float baseDamage;

		public bool damageHalfed;

		public float halfedDamage;

		public float damageBeforeHalfed;

		public float damageRegained;

		public float time = 3f;

		public override void OnTakeDamage(Vector2 damage, bool selfDamage)
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			if (!damageHalfed)
			{
				damageBeforeHalfed = ((CardEffect)this).gun.damage;
				Gun gun = ((CardEffect)this).gun;
				gun.damage *= 0.5f;
				halfedDamage = ((CardEffect)this).gun.damage;
				damageHalfed = true;
				damageRegained = 0f;
			}
			((CardEffect)this).OnTakeDamage(damage, selfDamage);
		}

		public void FixedUpdate()
		{
			if (damageHalfed)
			{
				Gun gun = ((CardEffect)this).gun;
				gun.damage += halfedDamage * 0.33f * Time.deltaTime;
				damageRegained += halfedDamage * 0.33f * Time.deltaTime;
				((CardEffect)this).player.data.healthHandler.Heal(halfedDamage * 0.33f * Time.deltaTime * 55f * 1f);
				if (damageRegained >= damageBeforeHalfed - halfedDamage)
				{
					damageHalfed = false;
				}
			}
		}

		public override void OnRevive()
		{
			((CardEffect)this).OnRevive();
			damageHalfed = false;
			Gun gun = ((CardEffect)this).gun;
			gun.damage += halfedDamage;
		}

		public override IEnumerator OnPointStart(IGameModeHandler gameModeHandler)
		{
			baseDamage = ((CardEffect)this).gun.damage;
			return ((CardEffect)this).OnPointStart(gameModeHandler);
		}

		public override IEnumerator OnPointEnd(IGameModeHandler gameModeHandler)
		{
			halfedDamage = 0f;
			damageHalfed = false;
			((CardEffect)this).gun.damage = baseDamage;
			return ((CardEffect)this).OnPointEnd(gameModeHandler);
		}
	}
	internal class BigSpray : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.damage = 0.2f;
			gun.spread = 0.4f;
			gun.ammo = 15;
			gun.numberOfProjectiles = base.gun.ammo;
			gun.dontAllowAutoFire = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "BRRRRRRRRRRRRR";
		}

		protected override string GetDescription()
		{
			return "Fire all the bullets!";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Bullets",
					amount = "15",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Spray",
					amount = "A bunch more",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Damage",
					amount = "Way less",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "Jacks";
		}
	}
	internal class Dodge : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			block.forceToAdd = -10f;
			statModifiers.health = 1.2f;
			block.cdAdd = 0.25f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Dodge";
		}

		protected override string GetDescription()
		{
			return "Dodge backwards on block";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[3]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Health",
					amount = "+20%",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Block Cooldown",
					amount = "+0.25s",
					simepleAmount = (SimpleAmount)0
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Balls",
					amount = "None",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "Jacks";
		}
	}
	internal class Equalizer : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			gun.percentageDamage = 0.12f;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "Equalizer";
		}

		protected override string GetDescription()
		{
			return "Deal damage that scales with enemy max health";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Max Health Damage",
					amount = "+12%",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)7;
		}

		public override string GetModName()
		{
			return "Jacks";
		}
	}
	internal class IBlocked : CustomEffectCard<IBlockedEffect>
	{
		public override CardDetails<IBlockedEffect> Details
		{
			get
			{
				CardDetails<IBlockedEffect> val = new CardDetails<IBlockedEffect>();
				val.Title = "Your Honor, I Blocked!";
				val.Description = "Delays death by 0.5 seconds.\nif you are blocking during this time revive with 20% of your max hp";
				val.ModName = "JCEX";
				val.Art = null;
				val.Rarity = (Rarity)2;
				val.Theme = (CardThemeColorType)0;
				val.Stats = (CardInfoStat[])(object)new CardInfoStat[0];
				return val;
			}
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
		}
	}
	internal class IBlockedEffect : CardEffect
	{
		public override void OnTakeDamage(Vector2 damage, bool selfDamage)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			((CardEffect)this).OnTakeDamage(damage, selfDamage);
			if (!selfDamage)
			{
				((CardEffect)this).player.data.silenceHandler.StopSilence();
			}
		}
	}
	internal class LastStand : CustomEffectCard<LastStandEffect>
	{
		public override CardDetails<LastStandEffect> Details
		{
			get
			{
				CardDetails<LastStandEffect> val = new CardDetails<LastStandEffect>();
				val.Title = "Last Stand";
				val.Description = "The lower your HP the more damage you deal, up to, <color=\"green\">100%</color> more damage";
				val.ModName = "Jacks";
				val.Art = null;
				val.Rarity = (Rarity)1;
				val.Theme = (CardThemeColorType)0;
				val.Stats = (CardInfoStat[])(object)new CardInfoStat[0];
				return val;
			}
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}
	}
	public class LastStandEffect : CardEffect
	{
		private float damageModifier;

		private bool active = false;

		private float baseDamage;

		private int upgradeFactor = 1;

		public override IEnumerator OnPointStart(IGameModeHandler gameModeHandler)
		{
			baseDamage = ((CardEffect)this).gun.damage;
			active = true;
			return ((CardEffect)this).OnPointStart(gameModeHandler);
		}

		public override IEnumerator OnPointEnd(IGameModeHandler gameModeHandler)
		{
			((CardEffect)this).gun.damage = baseDamage;
			active = false;
			return ((CardEffect)this).OnPointEnd(gameModeHandler);
		}

		public override void OnUpgradeCard()
		{
			((CardEffect)this).OnUpgradeCard();
			upgradeFactor++;
		}

		public void FixedUpdate()
		{
			if (active)
			{
				damageModifier = 1f + (1f - ((CardEffect)this).player.data.health / ((CardEffect)this).player.data.maxHealth) * (float)upgradeFactor;
				((CardEffect)this).gun.damage = baseDamage * damageModifier;
			}
		}
	}
	internal class LittlePlanet : CustomEffectCard<LittlePlanetEffect>
	{
		public override CardDetails<LittlePlanetEffect> Details
		{
			get
			{
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Expected O, but got Unknown
				CardDetails<LittlePlanetEffect> val = new CardDetails<LittlePlanetEffect>();
				val.Title = "Telekenesis";
				val.Description = "Create a shield out of objects around you";
				val.ModName = "Jacks";
				val.Art = null;
				val.Rarity = (Rarity)1;
				val.Theme = (CardThemeColorType)3;
				val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
				{
					new CardInfoStat
					{
						positive = true,
						stat = "Telekinetic Radius",
						amount = "+5",
						simepleAmount = (SimpleAmount)0
					}
				};
				return val;
			}
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}
	}
	internal class LittlePlanetEffect : CardEffect
	{
		private float magnetizeFactor = 10f;

		private float radius = 10f;

		private float cutOff = 3.33f;

		public void FixedUpdate()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			Collider2D[] array = Physics2D.OverlapCircleAll(Vector2.op_Implicit(((Component)this).transform.position), radius);
			Collider2D[] array2 = array;
			Rigidbody2D val2 = default(Rigidbody2D);
			foreach (Collider2D val in array2)
			{
				if (ExtensionMethods.TryGetComponent<Rigidbody2D>(((Component)val).gameObject, ref val2))
				{
					Vector2 val3 = Vector2.op_Implicit(((Component)this).transform.position);
					float num = Vector2.Distance(val3, val2.position);
					float num2 = (radius - num) / radius;
					Vector2 val4;
					if (num < cutOff)
					{
						Rigidbody2D obj = val2;
						Vector2 velocity = obj.velocity;
						val4 = val3 - val2.position;
						obj.velocity = velocity - ((Vector2)(ref val4)).normalized * magnetizeFactor * num2 * 2f;
					}
					else
					{
						Rigidbody2D obj2 = val2;
						Vector2 velocity2 = obj2.velocity;
						val4 = val3 - val2.position;
						obj2.velocity = velocity2 + ((Vector2)(ref val4)).normalized * magnetizeFactor * num2;
					}
				}
			}
		}

		public override void OnUpgradeCard()
		{
			((CardEffect)this).OnUpgradeCard();
			magnetizeFactor += 5f;
			radius += 5f;
			cutOff += 1.66f;
		}
	}
	internal class MagneticRounds : CustomEffectCard<MagneticRoundsEffect>
	{
		public override CardDetails<MagneticRoundsEffect> Details
		{
			get
			{
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Expected O, but got Unknown
				CardDetails<MagneticRoundsEffect> val = new CardDetails<MagneticRoundsEffect>();
				val.Title = "Magnetic Rounds";
				val.Description = "Bullets repulse things around it";
				val.ModName = "Jacks";
				val.Art = null;
				val.Rarity = (Rarity)1;
				val.Theme = (CardThemeColorType)3;
				val.Stats = (CardInfoStat[])(object)new CardInfoStat[1]
				{
					new CardInfoStat
					{
						positive = true,
						stat = "Bullet Magnetic Radius",
						amount = "+5",
						simepleAmount = (SimpleAmount)0
					}
				};
				return val;
			}
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}
	}
	internal class MagneticRoundsEffect : CardEffect
	{
		private float magnetizeFactor = 5f;

		private float radius = 5f;

		public void FixedUpdate()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			SpawnedAttack[] allSpawnedAttacks = ((Component)((CardEffect)this).player).GetComponent<PlayerAPI>().GetAllSpawnedAttacks();
			SpawnedAttack[] array = allSpawnedAttacks;
			Rigidbody2D val4 = default(Rigidbody2D);
			foreach (SpawnedAttack val in array)
			{
				Vector2 val2 = Vector2.op_Implicit(((Component)val).transform.position);
				Collider2D[] array2 = Physics2D.OverlapCircleAll(val2, radius);
				Collider2D[] array3 = array2;
				foreach (Collider2D val3 in array3)
				{
					if (ExtensionMethods.TryGetComponent<Rigidbody2D>(((Component)val3).gameObject, ref val4))
					{
						float num = Vector2.Distance(val2, val4.position);
						float num2 = (radius - num) / radius;
						Rigidbody2D obj = val4;
						Vector2 velocity = obj.velocity;
						Vector2 val5 = val2 - val4.position;
						obj.velocity = velocity - ((Vector2)(ref val5)).normalized * magnetizeFactor * num2;
					}
				}
			}
		}

		public override void OnUpgradeCard()
		{
			((CardEffect)this).OnUpgradeCard();
			magnetizeFactor += 5f;
			radius += 1f;
		}
	}
	internal class Parry : CustomEffectCard<ParryEffect>
	{
		public override CardDetails<ParryEffect> Details
		{
			get
			{
				CardDetails<ParryEffect> val = new CardDetails<ParryEffect>();
				val.Title = "Parry";
				val.Description = "After blocking a bullet, stun whoever fired it";
				val.ModName = "Jacks";
				val.Art = null;
				val.Rarity = (Rarity)1;
				val.Theme = (CardThemeColorType)2;
				val.Stats = (CardInfoStat[])(object)new CardInfoStat[0];
				return val;
			}
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}
	}
	internal class ParryEffect : CardEffect
	{
		private Player projectileOwner;

		private float stunLength = 1.5f;

		public override void OnBlockProjectile(GameObject projectile, Vector3 forward, Vector3 hitPosition)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			((CardEffect)this).OnBlockProjectile(projectile, forward, hitPosition);
			projectileOwner = projectile.GetComponent<SpawnedAttack>().spawner;
			projectileOwner.data.stunHandler.AddStun(stunLength);
			projectileOwner.data.silenceHandler.RPCA_AddSilence(stunLength);
		}

		public override void OnUpgradeCard()
		{
			stunLength += 0.5f;
			((CardEffect)this).OnUpgradeCard();
		}
	}
	internal class Snipin : CustomEffectCard<SnipinEffect>
	{
		public override CardDetails<SnipinEffect> Details
		{
			get
			{
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Expected O, but got Unknown
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_007d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Unknown result type (might be due to invalid IL or missing references)
				//IL_008f: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_009c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Expected O, but got Unknown
				//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ce: Expected O, but got Unknown
				CardDetails<SnipinEffect> val = new CardDetails<SnipinEffect>();
				val.Title = "Snipins a good job mate";
				val.Description = "<color=\"green\">Gain</color> bonus damage whilst not moving.<color=\"red\">Lose</color> it when you move";
				val.ModName = "Jacks";
				val.Art = null;
				val.Rarity = (Rarity)1;
				val.Theme = (CardThemeColorType)5;
				val.Stats = (CardInfoStat[])(object)new CardInfoStat[3]
				{
					new CardInfoStat
					{
						positive = true,
						stat = "<color=\"green\">Challengin work</color>",
						amount = "",
						simepleAmount = (SimpleAmount)0
					},
					new CardInfoStat
					{
						positive = true,
						stat = "<color=\"green\">Outdoors</color>",
						amount = "",
						simepleAmount = (SimpleAmount)0
					},
					new CardInfoStat
					{
						positive = true,
						stat = "<color=\"green\">Guarentee you'll not go hungry</color>",
						amount = "",
						simepleAmount = (SimpleAmount)0
					}
				};
				return val;
			}
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}
	}
	internal class SnipinEffect : CardEffect
	{
		public float damageMultiplier;

		public float baseDamage;

		public float gainRate = 0.08f;

		public float maxGain = 0.5f;

		public bool active;

		public bool set = false;

		private CustomHealthBar statusBar = new GameObject("Status Bar", new Type[1] { typeof(CustomHealthBar) }).GetComponent<CustomHealthBar>();

		public void FixedUpdate()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			if (!active)
			{
				return;
			}
			if (((CardEffect)this).player.data.input.direction == Vector3.zero)
			{
				if (damageMultiplier < maxGain)
				{
					damageMultiplier += gainRate * Time.deltaTime;
				}
				else
				{
					damageMultiplier = maxGain;
				}
			}
			else if (damageMultiplier >= 0f)
			{
				damageMultiplier -= gainRate * 2f * Time.deltaTime;
				if (damageMultiplier < 0f)
				{
					damageMultiplier = 0f;
				}
			}
			((CardEffect)this).gun.damage = baseDamage + damageMultiplier;
			statusBar.CurrentHealth = damageMultiplier;
		}

		public override void OnUpgradeCard()
		{
			((CardEffect)this).OnUpgradeCard();
			gainRate += 0.1f;
			maxGain += 0.5f;
		}

		public override IEnumerator OnPickPhaseEnd(IGameModeHandler gameModeHandler)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			if (!set)
			{
				ExtensionMethods.AddStatusIndicator(((CardEffect)this).player, ((Component)statusBar).gameObject, 0f, true);
				statusBar.SetColor(Color.yellow);
			}
			return ((CardEffect)this).OnPickPhaseEnd(gameModeHandler);
		}

		public override IEnumerator OnPointStart(IGameModeHandler gameModeHandler)
		{
			damageMultiplier = 0f;
			statusBar.MaxHealth = maxGain;
			baseDamage = ((CardEffect)this).gun.damage;
			active = true;
			return ((CardEffect)this).OnPointStart(gameModeHandler);
		}

		public override IEnumerator OnPointEnd(IGameModeHandler gameModeHandler)
		{
			((CardEffect)this).gun.damage = baseDamage;
			active = false;
			return ((CardEffect)this).OnPointEnd(gameModeHandler);
		}
	}
	internal class MyCardName : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
		}

		protected override string GetTitle()
		{
			return "CardName";
		}

		protected override string GetDescription()
		{
			return "CardDescription";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (Rarity)0;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Effect",
					amount = "No",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		protected override CardThemeColorType GetTheme()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (CardThemeColorType)1;
		}

		public override string GetModName()
		{
			return "Jacks";
		}
	}
	internal class Warlord : CustomEffectCard<WarlordEffect>
	{
		public override CardDetails<WarlordEffect> Details
		{
			get
			{
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0058: Unknown result type (might be due to invalid IL or missing references)
				//IL_0063: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Expected O, but got Unknown
				//IL_0078: Unknown result type (might be due to invalid IL or missing references)
				//IL_007d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Unknown result type (might be due to invalid IL or missing references)
				//IL_008f: Unknown result type (might be due to invalid IL or missing references)
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_009c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Expected O, but got Unknown
				CardDetails<WarlordEffect> val = new CardDetails<WarlordEffect>();
				val.Title = "Warlord";
				val.Description = "Everytime you kill someone gain";
				val.ModName = "Jacks";
				val.Art = null;
				val.Rarity = (Rarity)1;
				val.Theme = (CardThemeColorType)4;
				val.Stats = (CardInfoStat[])(object)new CardInfoStat[2]
				{
					new CardInfoStat
					{
						positive = true,
						stat = "damage",
						amount = "5%",
						simepleAmount = (SimpleAmount)0
					},
					new CardInfoStat
					{
						positive = true,
						stat = "health",
						amount = "5%",
						simepleAmount = (SimpleAmount)0
					}
				};
				return val;
			}
		}

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
		}
	}
	internal class WarlordEffect : CardEffect
	{
		private CharacterData playerHit = null;

		private float damageModifier = 0f;

		private float healthModifier = 1f;

		public int stacks = 0;

		public override void OnBulletHit(GameObject projectile, HitInfo hit)
		{
			CharacterData val = default(CharacterData);
			if (ExtensionMethods.TryGetComponent<CharacterData>(((Component)hit.transform).gameObject, ref val) && val.health <= 0f)
			{
				damageModifier += 0.05f;
				healthModifier += 0.05f;
			}
		}

		public override IEnumerator OnPointEnd(IGameModeHandler gameModeHandler)
		{
			Gun gun = ((CardEffect)this).gun;
			gun.damage += damageModifier;
			((CardEffect)this).player.data.maxHealth = ((CardEffect)this).player.data.maxHealth * healthModifier;
			return ((CardEffect)this).OnPointEnd(gameModeHandler);
		}

		public override IEnumerator OnPointStart(IGameModeHandler gameModeHandler)
		{
			damageModifier = 0f;
			healthModifier = 1f;
			return ((CardEffect)this).OnPointStart(gameModeHandler);
		}

		public int GetStacks()
		{
			return stacks;
		}
	}
}