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Mods that depend on MMHook by willis81808
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1-20 of 165 results
141 Cards - plus 16 Summons & 15 Spells. Including: Harry Potter Spells, Summons, References, & Fun Trolling Options.
High quality killfeed with custom icons and death purpose reasoning + [Tab] scoreboard with game stats, upgrade stats and a class assigned based on upgrades. Both can be toggled on/off separately.
[BETA] 14 different ultimate abilities (7 ultimates with upgrades that rework the ability), with custom effects, weapons, audio, persistent charge system and card artwork. Press Z to unleash your ultimate. Configure charge in settings
10 void-themed cards with animated artwork / visual. All cards have unique mechanics (plz stop uploading slop cardpacks guys) that are well thought out and balanced, these include dimensional warping, void mobility + more.
Put any image or GIF on your character from a link or from your PC. Now with more features & more character slots
22 Jujutsu Kaisen-inspired cards: Infinity, Domain Expansions, Limitless Blue/Red/Hollow Purple, Dismantle, Rika, Divine Dog, Boogie Woogie and more. Fan-made.
113 Destiny-inspired cards: classes, subclasses, aspects, exotic armor and fragments. Vanilla cards remain; your subclass gates every build choice.
Six distinct cyberware cards with original art: reload overclock, parry charge, repair reserves, aerial fire, ricochet recharge and capacitor shots.
Quatre classes exclusives : Gojo, Sukuna, Yhwach et Goku. Super Saiyan, Kamehameha et Genki Dama couvrent l'arene.
A port of FluxxField's FFC (https://rounds.thunderstore.io/package/FluxxField/FFC/) to the new Classes Manger
CardCraft crafting phase for ROUNDS: PickStart integration, static 10,000-recipe database, host-authoritative multiplayer transactions, and no runtime recipe generation.