using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using RumbleModUI;
using SeasonalLeaves;
using UnhollowerBaseLib;
using UnityEngine;
using UnityEngine.VFX;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(SeasonalLeavesClass), "SeasonalLeaves", "2.2.1", "Baumritter", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: MelonColor(ConsoleColor.DarkGreen)]
[assembly: AssemblyTitle("SeasonalLeaves")]
[assembly: AssemblyDescription("Changes the color of all leaves based on season.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SeasonalLeaves")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("80d96e94-eda2-46b0-9b8b-23557ea773b5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SeasonalLeaves;
public static class BuildInfo
{
public const string ModName = "SeasonalLeaves";
public const string ModVersion = "2.2.1";
public const string Description = "Changes the color of all leaves based on season.";
public const string Author = "Baumritter";
public const string Company = "";
}
public class LeaveShading : MonoBehaviour
{
public Color[] shades = (Color[])(object)new Color[3];
public void ApplyShading(Color Base)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
float num = default(float);
float num2 = default(float);
float num3 = default(float);
Color.RGBToHSV(Base, ref num, ref num2, ref num3);
if (num2 > 0.9f)
{
num2 = 0.9f;
}
if (num2 < 0.1f)
{
num2 = 0.1f;
}
if (num3 > 0.9f)
{
num3 = 0.9f;
}
if (num3 < 0.1f)
{
num3 = 0.1f;
}
shades[0] = Color.HSVToRGB(num, num2 - 0.1f, num3 - 0.1f);
shades[1] = Color.HSVToRGB(num, num2, num3);
shades[2] = Color.HSVToRGB(num, num2 + 0.1f, num3 + 0.1f);
}
}
public class SeasonalLeavesClass : MelonMod
{
private const double SceneDelay = 6.0;
private const int LeavesColorTopOld = 1352;
private const int LeavesColorMidOld = 1353;
private const int LeavesColorBotOld = 1355;
private const int LeavesColorMid = 1359;
private const int LeavesColorBot = 1361;
private const int GrassColor1 = 1340;
private const int GrassColor2 = 1342;
private const int VFXGradientID = 977;
private const string SettingsFolder = "Settings";
private readonly bool debuglog = false;
private readonly bool debuglog2 = false;
private bool loaddelaydone = false;
private bool loadlockout = false;
private bool DoOnce = false;
private bool gradientenb = true;
private bool ObjectGet = false;
private float loop = 0f;
private float looop = 0f;
private int gradienttype = 0;
private int ColorRefreshRate = 5;
private DateTime loaddelay;
private string currentscene;
private Color color_placeholder = new Color(1f, 1f, 1f, 1f);
private Color color_cust_cherry = new Color(0.8f, 0.52f, 0.57f, 1f);
private Color color_sumr_lshgrn = new Color(0f, 0.15f, 0f, 1f);
private Color color_sumr_drkgrn = new Color(0.05f, 0.04f, 0f, 1f);
private Color color_fall_drkred = new Color(0.19f, 0.06f, 0f, 1f);
private Color color_fall_orange = new Color(0.25f, 0.1f, 0f, 1f);
private Color color_fall_yellow = new Color(0.25f, 0.16f, 0f, 1f);
private Color color_wntr_lghblu = new Color(0.5f, 0.5f, 0.8f, 1f);
private Gradient gradient;
private GradientColorKey[] keys = (GradientColorKey[])(object)new GradientColorKey[2];
private List<string> gymleaves = new List<string>();
private List<string> parkleaves = new List<string>();
private string gymgrass;
private string ringleaves;
private string pitleaves;
private List<Material> Trees = new List<Material>();
private List<Material> Grass = new List<Material>();
private Material PlaceHolder;
private GameObject VFXHolder;
private VisualEffect VFX_Obj;
private LeaveShading Shading = new LeaveShading();
private UI UI;
private Mod Mod = new Mod();
private ModSetting<bool> ReInit;
public override void OnLateInitializeMelon()
{
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_0227: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_0258: Unknown result type (might be due to invalid IL or missing references)
((MelonBase)this).OnLateInitializeMelon();
UI = RumbleModUIClass.UI_Obj;
Mod.ModName = "SeasonalLeaves";
Mod.ModVersion = "2.2.1";
Mod.SetFolder("SeasonalLeaves");
Mod.SetSubFolder("Settings");
Mod.AddToList("Description", (AvailableTypes)0, "", "Changes the color of all leaves based on season.");
Mod.AddToList("RGB", false, 1, "Turns the RGB theme on/off.");
Mod.AddToList("Cursed", false, 1, "Turns the Cursed theme on/off.");
Mod.AddToList("Season", true, 1, "Turns the Seasonal theme on/off.");
Mod.AddToList("Cherry", false, 1, "Turns the Cherry theme on/off.");
Mod.SetLinkGroup(1, "Themes");
ReInit = Mod.AddToList("Re-init Objects", false, 0, "Gets the Objects again.");
Mod.GetFromFile();
gymleaves.Add("--------------SCENE--------------/Gym_Production/Main static group/Foliage/Root_leaves");
gymleaves.Add("--------------SCENE--------------/Gym_Production/Main static group/Foliage/Root_leaves_001");
gymleaves.Add("--------------SCENE--------------/Gym_Production/Main static group/Foliage/Root_leaves_002");
gymleaves.Add("--------------SCENE--------------/Gym_Production/Main static group/Foliage/Root_leaves_003");
gymleaves.Add("--------------SCENE--------------/Gym_Production/Main static group/Gymarena/Leave_sphere__23_");
gymleaves.Add("--------------SCENE--------------/Gym_Production/Main static group/Gymarena/Leave_sphere__24_");
gymgrass = "--------------SCENE--------------/Grass";
parkleaves.Add("________________SCENE_________________/Park/Main static group/Leaves/Leave_sphere_park");
parkleaves.Add("________________SCENE_________________/Park/Main static group/Leaves/Leave_sphere_park_001");
parkleaves.Add("________________SCENE_________________/Park/Main static group/Leaves/Leave_sphere_park_002");
parkleaves.Add("________________SCENE_________________/Park/Main static group/Leaves/Leave_sphere_park_003");
ringleaves = "Map0_production/Main static group/leave";
pitleaves = "Map1_production/Main static group/Leaves_Map2";
Shading.shades[0] = Color.HSVToRGB(looop / 360f, 1f, 1f);
Shading.shades[1] = Color.HSVToRGB(looop / 360f, 0.66f, 0.66f);
Shading.shades[2] = Color.HSVToRGB(looop / 360f, 0.33f, 0.33f);
}
public override void OnUpdate()
{
//IL_08b8: Unknown result type (might be due to invalid IL or missing references)
//IL_0753: Unknown result type (might be due to invalid IL or missing references)
//IL_0758: Unknown result type (might be due to invalid IL or missing references)
//IL_0775: Unknown result type (might be due to invalid IL or missing references)
//IL_077a: Unknown result type (might be due to invalid IL or missing references)
//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
//IL_0475: Unknown result type (might be due to invalid IL or missing references)
//IL_047a: Unknown result type (might be due to invalid IL or missing references)
//IL_0497: Unknown result type (might be due to invalid IL or missing references)
//IL_049c: Unknown result type (might be due to invalid IL or missing references)
//IL_0b18: Unknown result type (might be due to invalid IL or missing references)
//IL_08f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0913: Unknown result type (might be due to invalid IL or missing references)
//IL_0935: Unknown result type (might be due to invalid IL or missing references)
//IL_0957: Unknown result type (might be due to invalid IL or missing references)
//IL_0979: Unknown result type (might be due to invalid IL or missing references)
//IL_064f: Unknown result type (might be due to invalid IL or missing references)
//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
//IL_030b: Unknown result type (might be due to invalid IL or missing references)
//IL_0329: Unknown result type (might be due to invalid IL or missing references)
//IL_0347: Unknown result type (might be due to invalid IL or missing references)
//IL_0365: Unknown result type (might be due to invalid IL or missing references)
//IL_0b51: Unknown result type (might be due to invalid IL or missing references)
//IL_0b73: Unknown result type (might be due to invalid IL or missing references)
//IL_0b95: Unknown result type (might be due to invalid IL or missing references)
//IL_0bb7: Unknown result type (might be due to invalid IL or missing references)
//IL_0bd9: Unknown result type (might be due to invalid IL or missing references)
//IL_09b3: Unknown result type (might be due to invalid IL or missing references)
//IL_09b8: Unknown result type (might be due to invalid IL or missing references)
//IL_09d5: Unknown result type (might be due to invalid IL or missing references)
//IL_09da: Unknown result type (might be due to invalid IL or missing references)
//IL_0684: Unknown result type (might be due to invalid IL or missing references)
//IL_06a2: Unknown result type (might be due to invalid IL or missing references)
//IL_06c0: Unknown result type (might be due to invalid IL or missing references)
//IL_06de: Unknown result type (might be due to invalid IL or missing references)
//IL_06fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0c13: Unknown result type (might be due to invalid IL or missing references)
//IL_0c18: Unknown result type (might be due to invalid IL or missing references)
//IL_0c35: Unknown result type (might be due to invalid IL or missing references)
//IL_0c3a: Unknown result type (might be due to invalid IL or missing references)
//IL_03da: Unknown result type (might be due to invalid IL or missing references)
//IL_040f: Unknown result type (might be due to invalid IL or missing references)
//IL_042d: Unknown result type (might be due to invalid IL or missing references)
((MelonBase)this).OnUpdate();
LoadDelayLogic();
if (UI.GetInit() && !Mod.GetUIStatus())
{
UI.AddMod(Mod);
ApplySettings();
MelonLogger.Msg("Added Mod.");
}
if (Mod.GetSaveStatus())
{
ApplySettings();
Mod.ConfirmSave();
}
if (loaddelaydone && (bool)((ModSetting)ReInit).Value)
{
DoOnce = false;
ObjectGet = false;
((ModSetting)ReInit).Value = false;
UI.ForceRefresh();
MelonLogger.Msg("Objects reinitialized.");
}
if (loaddelaydone && gradientenb)
{
if (loop >= (float)ColorRefreshRate)
{
ColorChange(gradienttype);
}
loop += 1f;
}
if (!loaddelaydone || DoOnce)
{
return;
}
if (currentscene == "Gym")
{
if (!ObjectGet)
{
Trees.Clear();
Grass.Clear();
Enumerator<string> enumerator = gymleaves.GetEnumerator();
while (enumerator.MoveNext())
{
string current = enumerator.Current;
Trees.Add(((Renderer)GameObject.Find(current).GetComponent<MeshRenderer>()).material);
if (debuglog)
{
MelonLogger.Msg("Trees Get");
}
}
for (int i = 0; i < GameObject.Find(gymgrass).transform.GetChildCount(); i++)
{
Grass.Add(((Renderer)((Component)GameObject.Find(gymgrass).transform.GetChild(i)).GetComponent<MeshRenderer>()).material);
Grass.Add(((Renderer)((Component)GameObject.Find(gymgrass).transform.GetChild(i).GetChild(0)).GetComponent<MeshRenderer>()).material);
}
VFXHolder = GameObject.Find("Lighting and effects/Visual Effects/Falling Leaf VFXs");
ObjectGet = true;
}
Enumerator<Material> enumerator2 = Trees.GetEnumerator();
while (enumerator2.MoveNext())
{
Material current2 = enumerator2.Current;
if (!gradientenb)
{
Shading.ApplyShading(color_placeholder);
}
if (debuglog)
{
MelonLogger.Msg("Calculated Shading - Tree");
}
current2.SetColor(1352, Shading.shades[2]);
current2.SetColor(1353, Shading.shades[1]);
current2.SetColor(1355, Shading.shades[0]);
current2.SetColor(1359, Shading.shades[1]);
current2.SetColor(1361, Shading.shades[0]);
if (debuglog)
{
MelonLogger.Msg("Applied Shading - Tree");
}
}
if (!gradientenb)
{
Enumerator<Material> enumerator3 = Grass.GetEnumerator();
while (enumerator3.MoveNext())
{
Material current3 = enumerator3.Current;
if (!gradientenb)
{
Shading.ApplyShading(color_placeholder);
}
if (debuglog)
{
MelonLogger.Msg("Calculated Shading - Grass");
}
current3.SetColor(1340, Shading.shades[1]);
current3.SetColor(1342, Shading.shades[0]);
if (debuglog)
{
MelonLogger.Msg("Applied Shading - Grass");
}
}
}
keys[0].color = Shading.shades[1];
keys[1].color = Shading.shades[1];
VFX_Obj = ((Component)VFXHolder.transform.GetChild(0)).gameObject.GetComponent<VisualEffect>();
gradient = VFX_Obj.GetGradient(977);
gradient.colorKeys = Il2CppStructArray<GradientColorKey>.op_Implicit(keys);
for (int j = 0; j < VFXHolder.transform.GetChildCount(); j++)
{
VFX_Obj = ((Component)VFXHolder.transform.GetChild(j)).gameObject.GetComponent<VisualEffect>();
VFX_Obj.SetGradient(977, gradient);
}
if (debuglog)
{
MelonLogger.Msg("Done-VFX");
}
}
if (currentscene == "Park")
{
if (!ObjectGet)
{
Trees.Clear();
Grass.Clear();
Enumerator<string> enumerator4 = parkleaves.GetEnumerator();
while (enumerator4.MoveNext())
{
string current4 = enumerator4.Current;
Trees.Add(((Renderer)GameObject.Find(current4).GetComponent<MeshRenderer>()).material);
if (debuglog)
{
MelonLogger.Msg("Trees Get");
}
}
VFXHolder = GameObject.Find("Lighting and effects/Visual Effects/Falling Leaf VFXs");
ObjectGet = true;
}
Enumerator<Material> enumerator5 = Trees.GetEnumerator();
while (enumerator5.MoveNext())
{
Material current5 = enumerator5.Current;
if (!gradientenb)
{
Shading.ApplyShading(color_placeholder);
}
if (debuglog)
{
MelonLogger.Msg("Calculated Shading - Tree");
}
current5.SetColor(1352, Shading.shades[2]);
current5.SetColor(1353, Shading.shades[1]);
current5.SetColor(1355, Shading.shades[0]);
current5.SetColor(1359, Shading.shades[1]);
current5.SetColor(1361, Shading.shades[0]);
if (debuglog)
{
MelonLogger.Msg("Applied Shading - Tree");
}
}
VFXHolder = GameObject.Find("Lighting and effects/Visual Effects/Falling Leaf VFXs");
keys[0].color = Shading.shades[1];
keys[1].color = Shading.shades[1];
VFX_Obj = ((Component)VFXHolder.transform.GetChild(0)).gameObject.GetComponent<VisualEffect>();
gradient = VFX_Obj.GetGradient(977);
gradient.colorKeys = Il2CppStructArray<GradientColorKey>.op_Implicit(keys);
for (int k = 0; k < VFXHolder.transform.GetChildCount(); k++)
{
VFX_Obj = ((Component)VFXHolder.transform.GetChild(k)).gameObject.GetComponent<VisualEffect>();
VFX_Obj.SetGradient(977, gradient);
}
if (debuglog)
{
MelonLogger.Msg("Done-VFX");
}
}
if (currentscene == "Map0")
{
if (!ObjectGet)
{
PlaceHolder = ((Renderer)GameObject.Find(ringleaves).GetComponent<MeshRenderer>()).material;
VFXHolder = GameObject.Find("Lighting & Effects/Visual Effects/Falling Leaf VFXs");
ObjectGet = true;
}
if (!gradientenb)
{
Shading.ApplyShading(color_placeholder);
}
if (debuglog)
{
MelonLogger.Msg("Calculated Shading");
}
PlaceHolder.SetColor(1352, Shading.shades[2]);
PlaceHolder.SetColor(1353, Shading.shades[1]);
PlaceHolder.SetColor(1355, Shading.shades[0]);
PlaceHolder.SetColor(1359, Shading.shades[1]);
PlaceHolder.SetColor(1361, Shading.shades[0]);
if (debuglog)
{
MelonLogger.Msg("Applied Shading");
}
keys[0].color = Shading.shades[1];
keys[1].color = Shading.shades[1];
VFX_Obj = ((Component)VFXHolder.transform.GetChild(0)).gameObject.GetComponent<VisualEffect>();
gradient = VFX_Obj.GetGradient(977);
gradient.colorKeys = Il2CppStructArray<GradientColorKey>.op_Implicit(keys);
for (int l = 0; l < VFXHolder.transform.GetChildCount(); l++)
{
VFX_Obj = ((Component)VFXHolder.transform.GetChild(l)).gameObject.GetComponent<VisualEffect>();
VFX_Obj.SetGradient(977, gradient);
}
if (debuglog)
{
MelonLogger.Msg("Done-VFX");
}
}
if (currentscene == "Map1")
{
if (!ObjectGet)
{
PlaceHolder = ((Renderer)GameObject.Find(pitleaves).GetComponent<MeshRenderer>()).material;
VFXHolder = GameObject.Find("Lighting & Effects/Visual Effects/Falling Leaf VFXs");
ObjectGet = true;
}
if (!gradientenb)
{
Shading.ApplyShading(color_placeholder);
}
if (debuglog)
{
MelonLogger.Msg("Calculated Shading");
}
PlaceHolder.SetColor(1352, Shading.shades[2]);
PlaceHolder.SetColor(1353, Shading.shades[1]);
PlaceHolder.SetColor(1355, Shading.shades[0]);
PlaceHolder.SetColor(1359, Shading.shades[1]);
PlaceHolder.SetColor(1361, Shading.shades[0]);
if (debuglog)
{
MelonLogger.Msg("Applied Shading");
}
keys[0].color = Shading.shades[1];
keys[1].color = Shading.shades[1];
VFX_Obj = ((Component)VFXHolder.transform.GetChild(0)).gameObject.GetComponent<VisualEffect>();
gradient = VFX_Obj.GetGradient(977);
gradient.colorKeys = Il2CppStructArray<GradientColorKey>.op_Implicit(keys);
for (int m = 0; m < VFXHolder.transform.GetChildCount(); m++)
{
VFX_Obj = ((Component)VFXHolder.transform.GetChild(m)).gameObject.GetComponent<VisualEffect>();
VFX_Obj.SetGradient(977, gradient);
}
if (debuglog)
{
MelonLogger.Msg("Done-VFX");
}
}
DoOnce = true;
if (debuglog)
{
MelonLogger.Msg("Done");
}
}
private void LoadDelayLogic()
{
if (!loaddelaydone && !loadlockout)
{
loaddelay = DateTime.Now.AddSeconds(6.0);
loadlockout = true;
if (debuglog)
{
MelonLogger.Msg("LoadDelay: Start.");
}
if (debuglog)
{
MelonLogger.Msg(loaddelay.ToString());
}
}
if (DateTime.Now >= loaddelay && !loaddelaydone)
{
loaddelaydone = true;
if (debuglog)
{
MelonLogger.Msg("LoadDelay: End.");
}
}
}
private void ColorChange(int select)
{
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
switch (select)
{
case 0:
if (looop >= 360f)
{
looop = 0f;
}
Shading.shades[0] = Color.HSVToRGB(looop / 360f, 1f, 1f);
Shading.shades[1] = Color.HSVToRGB(looop / 360f, 0.66f, 0.66f);
Shading.shades[2] = Color.HSVToRGB(looop / 360f, 0.33f, 0.33f);
looop += 1f;
break;
case 1:
if (looop >= 2f)
{
looop = 0f;
}
if (looop == 0f)
{
Shading.shades[0] = Color.HSVToRGB(0f, 1f, 1f);
Shading.shades[1] = Color.HSVToRGB(0f, 0.66f, 0.66f);
Shading.shades[2] = Color.HSVToRGB(0f, 0.33f, 0.33f);
}
else
{
Shading.shades[0] = Color.HSVToRGB(0.5f, 1f, 1f);
Shading.shades[1] = Color.HSVToRGB(0.5f, 0.66f, 0.66f);
Shading.shades[2] = Color.HSVToRGB(0.5f, 0.33f, 0.33f);
}
looop += 1f;
break;
}
loop = 0f;
DoOnce = false;
}
private void ApplySettings()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Invalid comparison between Unknown and I4
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
string text = "";
foreach (ModSetting setting in Mod.Settings)
{
if ((int)setting.ValueType == 5 && (bool)setting.Value)
{
text = setting.Name;
break;
}
}
if (debuglog2)
{
MelonLogger.Msg(text);
}
switch (text)
{
case "RGB":
gradientenb = true;
gradienttype = 0;
ColorRefreshRate = 10;
break;
case "Cursed":
gradientenb = true;
gradienttype = 1;
ColorRefreshRate = 5;
break;
case "Cherry":
DoOnce = false;
gradientenb = false;
color_placeholder = color_cust_cherry;
break;
case "Season":
DoOnce = false;
gradientenb = false;
switch (DateTime.Now.Month)
{
case 1:
case 2:
case 3:
case 12:
color_placeholder = color_wntr_lghblu;
break;
case 4:
if (DateTime.Now.Day == 1)
{
color_placeholder = new Color(1f, 0f, 1f, 1f);
}
break;
case 5:
case 6:
color_placeholder = color_sumr_lshgrn;
break;
case 7:
case 8:
color_placeholder = color_sumr_drkgrn;
break;
case 9:
color_placeholder = color_fall_yellow;
break;
case 10:
color_placeholder = color_fall_orange;
break;
case 11:
color_placeholder = color_fall_drkred;
break;
}
break;
default:
Application.Quit();
break;
}
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
currentscene = sceneName;
loaddelaydone = false;
loadlockout = false;
DoOnce = false;
ObjectGet = false;
}
}