Decompiled source of PlayerModels v1.0.0

CustomPMS.dll

Decompiled 4 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using CustomPMS;
using CustomPMS.Utils;
using MelonLoader;
using RUMBLE.Managers;
using RumbleModdingFramework;
using UnhollowerBaseLib;
using UnhollowerBaseLib.Attributes;
using UnhollowerRuntimeLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(PmsMain), "CustomPlayerModels", "1.0.0", "Hazzy", null)]
[assembly: AssemblyTitle("CustomPMS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CustomPMS")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2671BA59-3AD6-433E-9734-8BD77C3B537A")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CustomPMS
{
	public class PmsMain : MelonMod
	{
		public List<Transform> playerBones = new List<Transform>();

		public List<Transform> importedBones = new List<Transform>();

		public PlayerManager playerManager;

		public ApplySkin playerModelScript;

		private bool initialized = false;

		public Transform playerRoot;

		public bool doingProcess;

		public bool ran = false;

		public Dictionary<string, Object> pmBundles = new Dictionary<string, Object>();

		public override void OnApplicationStart()
		{
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Expected O, but got Unknown
			Directory.CreateDirectory(MelonUtils.UserDataDirectory + "\\CustomPMS");
			string[] files = Directory.GetFiles($"{MelonUtils.UserDataDirectory}\\CustomPMS", "*.rpm");
			VrMenuPageBuilder val = VrMenuPageBuilder.Builder();
			int num = 0;
			string[] array = files;
			foreach (string pmName in array)
			{
				int num2 = num;
				val.AddButton(new VrMenuButton(Path.GetFileNameWithoutExtension(files[num]), (Action)delegate
				{
					MelonCoroutines.Start(playerModelScript.Delay(pmName));
				}));
				num++;
			}
			VrMenuPage customPMSPage = val.Build();
			VrMenu.RegisterMainButton(new VrMenuButton("PlayerModels", (Action)delegate
			{
				customPMSPage.Open();
			}));
		}

		public override void OnSceneWasLoaded(int buildIndex, string sceneName)
		{
			if (!(sceneName == "CustomArena0") && !(sceneName == "CustomArena1") && !ran)
			{
				ran = true;
				MelonLogger.Msg("Loading Models");
				AddModelChangeScript();
			}
		}

		private void AddModelChangeScript()
		{
			GameObject val = GameObject.Find("Game Instance/Initializable/PlayerManager");
			if ((Object)(object)val == (Object)null)
			{
				MelonLogger.Msg("playerManagerGO is null");
			}
			playerModelScript = val.AddComponent<ApplySkin>();
		}
	}
	[RegisterTypeInIl2Cpp]
	public class ApplySkin : MonoBehaviour
	{
		public PlayerManager playerManager;

		public List<Transform> playerBones = new List<Transform>();

		public List<Transform> importedBones = new List<Transform>();

		public bool prevRun = false;

		public AssetBundle oldPM;

		public GameObject prevPM;

		public GameObject prevVisuals;

		public GameObject prevVisualsObj;

		public List<GameObject> needDestroy = new List<GameObject>();

		public bool prevRan = false;

		public ApplySkin(IntPtr intPtr)
			: base(intPtr)
		{
		}

		private void Start()
		{
			playerManager = ((Component)this).gameObject.GetComponent<PlayerManager>();
		}

		public IEnumerator Delay(string modelPath)
		{
			yield return (object)new WaitForFixedUpdate();
			yield return (object)new WaitForFixedUpdate();
			yield return (object)new WaitForFixedUpdate();
			yield return (object)new WaitForFixedUpdate();
			yield return (object)new WaitForFixedUpdate();
			yield return (object)new WaitForFixedUpdate();
			yield return (object)new WaitForFixedUpdate();
			yield return (object)new WaitForFixedUpdate();
			yield return (object)new WaitForFixedUpdate();
			yield return (object)new WaitForFixedUpdate();
			yield return (object)new WaitForFixedUpdate();
			yield return (object)new WaitForFixedUpdate();
			GameObject playerObj = ((Component)playerManager.LocalPlayer.Controller).gameObject;
			ChangeModel(playerObj, modelPath);
		}

		private void ChangeModel(GameObject playerObj, string modelPath)
		{
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			//IL_0222: Unknown result type (might be due to invalid IL or missing references)
			Transform val = playerObj.transform.Find("Visuals");
			Transform val2 = playerObj.transform.Find("Visuals/RIG");
			if (prevRan)
			{
				foreach (GameObject item in needDestroy)
				{
					Object.Destroy((Object)(object)item);
				}
			}
			foreach (SkinnedMeshRenderer componentsInChild in ((Component)val).GetComponentsInChildren<SkinnedMeshRenderer>())
			{
				((Component)componentsInChild).gameObject.SetActive(false);
			}
			importedBones.Clear();
			GameObject val3 = null;
			AssetBundle assetBundle = (oldPM = AssetBundle.LoadFromFile(modelPath));
			val3 = assetBundle.LoadAsset<GameObject>("CustomPM");
			Transform transform = Object.Instantiate<GameObject>(val3).transform;
			assetBundle.Unload(unloadAllLoadedObjects: false);
			prevPM = ((Component)transform).gameObject;
			Transform val4 = transform.Find("RIG");
			MelonLogger.Msg((object)val4);
			transform.position = val2.position;
			Transform val5 = transform.Find("Visuals");
			prevVisuals = ((Component)val5).gameObject;
			val5.parent = val;
			val5.localPosition = Vector3.zero;
			foreach (GameObject componentsInChild2 in ((Component)transform).GetComponentsInChildren<GameObject>())
			{
				needDestroy.Add(componentsInChild2);
			}
			needDestroy.Add(((Component)transform).gameObject);
			Transform[] array = Il2CppArrayBase<Transform>.op_Implicit(((Component)val4).GetComponentsInChildren<Transform>());
			Transform[] second = Il2CppArrayBase<Transform>.op_Implicit(((Component)val2).GetComponentsInChildren<Transform>());
			IEnumerable<Transform> enumerable = array.Intersect(second);
			foreach (Transform componentsInChild3 in ((Component)val2).GetComponentsInChildren<Transform>())
			{
				Transform[] array2 = array;
				foreach (Transform val6 in array2)
				{
					if (((Object)componentsInChild3).name.Equals(((Object)val6).name))
					{
						componentsInChild3.position = val6.position;
						componentsInChild3.rotation = val6.rotation;
						val6.parent = componentsInChild3;
						importedBones.Add(val6);
					}
				}
			}
			prevRan = true;
			MelonLogger.Msg("Replaced bones!");
		}
	}
}
namespace CustomPMS.Utils
{
	public class AssetBundle : Object
	{
		internal delegate IntPtr d_LoadFromFile(IntPtr path, uint crc, ulong offset);

		private delegate IntPtr d_LoadFromMemory(IntPtr binary, uint crc);

		public delegate IntPtr d_GetAllLoadedAssetBundles_Native();

		internal delegate IntPtr d_LoadAssetWithSubAssets_Internal(IntPtr _this, IntPtr name, IntPtr type);

		internal delegate IntPtr d_LoadAsset_Internal(IntPtr _this, IntPtr name, IntPtr type);

		internal delegate void d_Unload(IntPtr _this, bool unloadAllLoadedObjects);

		public readonly IntPtr m_bundlePtr = IntPtr.Zero;

		static AssetBundle()
		{
			ClassInjector.RegisterTypeInIl2Cpp<AssetBundle>();
		}

		[HideFromIl2Cpp]
		public static AssetBundle LoadFromFile(string path)
		{
			IntPtr intPtr = ICallManager.GetICallUnreliable<d_LoadFromFile>(new string[2] { "UnityEngine.AssetBundle::LoadFromFile_Internal", "UnityEngine.AssetBundle::LoadFromFile" })(IL2CPP.ManagedStringToIl2Cpp(path), 0u, 0uL);
			return (intPtr != IntPtr.Zero) ? new AssetBundle(intPtr) : null;
		}

		[HideFromIl2Cpp]
		public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0u)
		{
			IntPtr intPtr = ICallManager.GetICallUnreliable<d_LoadFromMemory>(new string[2] { "UnityEngine.AssetBundle::LoadFromMemory_Internal", "UnityEngine.AssetBundle::LoadFromMemory" })(((Il2CppObjectBase)Il2CppStructArray<byte>.op_Implicit(binary)).Pointer, crc);
			return (intPtr != IntPtr.Zero) ? new AssetBundle(intPtr) : null;
		}

		[HideFromIl2Cpp]
		public static AssetBundle[] GetAllLoadedAssetBundles()
		{
			IntPtr intPtr = ICallManager.GetICall<d_GetAllLoadedAssetBundles_Native>("UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native")();
			return (intPtr != IntPtr.Zero) ? Il2CppArrayBase<AssetBundle>.op_Implicit((Il2CppArrayBase<AssetBundle>)(object)new Il2CppReferenceArray<AssetBundle>(intPtr)) : null;
		}

		public AssetBundle(IntPtr ptr)
			: base(ptr)
		{
			m_bundlePtr = ptr;
		}

		[HideFromIl2Cpp]
		public Object[] LoadAllAssets()
		{
			IntPtr intPtr = ICallManager.GetICall<d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal")(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(""), ((Il2CppObjectBase)Il2CppType.Of<Object>()).Pointer);
			return (Object[])((intPtr != IntPtr.Zero) ? ((Array)Il2CppArrayBase<Object>.op_Implicit((Il2CppArrayBase<Object>)(object)new Il2CppReferenceArray<Object>(intPtr))) : ((Array)new Object[0]));
		}

		[HideFromIl2Cpp]
		public T LoadAsset<T>(string name) where T : Object
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			IntPtr intPtr = ICallManager.GetICall<d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal")(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(name), ((Il2CppObjectBase)Il2CppType.Of<T>()).Pointer);
			return (intPtr != IntPtr.Zero) ? ((Il2CppObjectBase)new Object(intPtr)).TryCast<T>() : default(T);
		}

		[HideFromIl2Cpp]
		public void Unload(bool unloadAllLoadedObjects)
		{
			ICallManager.GetICall<d_Unload>("UnityEngine.AssetBundle::Unload")(m_bundlePtr, unloadAllLoadedObjects);
		}
	}
	public static class ICallManager
	{
		private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();

		private static readonly Dictionary<string, Delegate> unreliableCache = new Dictionary<string, Delegate>();

		public static T GetICall<T>(string signature) where T : Delegate
		{
			if (iCallCache.ContainsKey(signature))
			{
				return (T)iCallCache[signature];
			}
			IntPtr intPtr = IL2CPP.il2cpp_resolve_icall(signature);
			if (intPtr == IntPtr.Zero)
			{
				throw new MissingMethodException("Could not find any iCall with the signature '" + signature + "'!");
			}
			Delegate delegateForFunctionPointer = Marshal.GetDelegateForFunctionPointer(intPtr, typeof(T));
			iCallCache.Add(signature, delegateForFunctionPointer);
			return (T)delegateForFunctionPointer;
		}

		public static T GetICallUnreliable<T>(params string[] possibleSignatures) where T : Delegate
		{
			string text = possibleSignatures.First();
			if (unreliableCache.ContainsKey(text))
			{
				return (T)unreliableCache[text];
			}
			foreach (string text2 in possibleSignatures)
			{
				IntPtr intPtr = IL2CPP.il2cpp_resolve_icall(text2);
				if (intPtr != IntPtr.Zero)
				{
					T val = (T)Marshal.GetDelegateForFunctionPointer(intPtr, typeof(T));
					unreliableCache.Add(text, val);
					return val;
				}
			}
			throw new MissingMethodException("Could not find any iCall from list of provided signatures starting with '" + text + "'!");
		}
	}
}