Decompiled source of Rumble Additional Sounds v1.0.5

Mods/RumbleAdditionalSounds.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Media;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
using MelonLoader;
using RUMBLE.Managers;
using RUMBLE.Players;
using RUMBLE.Players.Subsystems;
using RumbleSoundsOnSceneChange;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(AdditionalSounds), "Additional Sounds", "1.0.5", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("RumbleSoundsOnSceneChange")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RumbleSoundsOnSceneChange")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ec0b0af5-fe4b-4046-b655-6fafa96924e1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RumbleSoundsOnSceneChange;

public class AdditionalSounds : MelonMod
{
	private string[] FilePaths = new string[13];

	private string lastScene = "";

	private string currentScene = "";

	private static Thread[] threads = new Thread[4];

	private static bool[] threadActive = new bool[threads.Length];

	private bool playedTooLowSound = false;

	private bool tooLowSoundListen = false;

	private bool playedTooHighSound = false;

	private bool tooHighSoundListen = false;

	private float tooLowRespawnHeight = 0f;

	private float tooLowHeight = 0f;

	private float tooHighRespawnHeight = 0f;

	private float tooHighHeight = 0f;

	private GameObject player;

	private PlayerManager playerManager;

	private Player localPlayer;

	private int localPlayerHealth = -1;

	private bool finishedHealingAfterDeath = false;

	private bool checkHeartbeat = false;

	public override void OnInitializeMelon()
	{
		((MelonBase)this).OnInitializeMelon();
		FilePaths[0] = "UserData\\AdditionalSounds\\GameLoadSound.wav";
		FilePaths[1] = "UserData\\AdditionalSounds\\EnterGymFromLoaderSound.wav";
		FilePaths[2] = "UserData\\AdditionalSounds\\EnterGymFromParkSound.wav";
		FilePaths[3] = "UserData\\AdditionalSounds\\EnterGymFromMatchmakingSound.wav";
		FilePaths[4] = "UserData\\AdditionalSounds\\EnterParkSound.wav";
		FilePaths[5] = "UserData\\AdditionalSounds\\EnterMatchmakingFromGymSound.wav";
		FilePaths[6] = "UserData\\AdditionalSounds\\EnterMatchmakingFromMatchmakingSound.wav";
		FilePaths[7] = "UserData\\AdditionalSounds\\TooLowSound.wav";
		FilePaths[8] = "UserData\\AdditionalSounds\\TooHighSound.wav";
		FilePaths[9] = "UserData\\AdditionalSounds\\SelfDamagedSound.wav";
		FilePaths[10] = "UserData\\AdditionalSounds\\EnemyDamagedSound.wav";
		FilePaths[11] = "UserData\\AdditionalSounds\\SelfHealSound.wav";
		FilePaths[12] = "UserData\\AdditionalSounds\\LowHealthSound.wav";
		threadActive[0] = false;
		threadActive[1] = false;
		MelonLogger.Msg("Initialized");
	}

	public override void OnUpdate()
	{
		((MelonBase)this).OnUpdate();
		if (!(currentScene != "") || !(currentScene != "Loader"))
		{
			return;
		}
		if ((Object)(object)player == (Object)null)
		{
			try
			{
				player = GameObject.Find("Health/Local");
				if (currentScene == "Map0" || currentScene == "Map1")
				{
					PlayerHealth component2 = ((Component)GameObject.Find("Health/Remote").transform.parent).GetComponent<PlayerHealth>();
					((UnityEvent<short>)(object)component2.onDamageTaken).AddListener(UnityAction<short>.op_Implicit((Action<short>)delegate
					{
						PlaySoundIfFileExists(FilePaths[10], 2);
					}));
				}
				GameObject val = GameObject.Find("Game Instance/Initializable/PlayerManager");
				playerManager = val.gameObject.GetComponent<PlayerManager>();
				localPlayer = playerManager.localPlayer;
				localPlayerHealth = localPlayer.Data.HealthPoints;
				return;
			}
			catch (Exception ex)
			{
				MelonLogger.Msg("Error: " + ex.Message);
				MelonLogger.Msg(ex.StackTrace);
				return;
			}
		}
		if (tooLowSoundListen)
		{
			CheckForTooLow();
		}
		if (tooHighSoundListen)
		{
			CheckForTooHigh();
		}
		checkLocalHealth();
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
		lastScene = currentScene;
		currentScene = sceneName;
		finishedHealingAfterDeath = false;
		localPlayerHealth = -1;
		switch (currentScene)
		{
		case "Loader":
			PlaySoundIfFileExists(FilePaths[0], 0);
			break;
		case "Gym":
			tooLowRespawnHeight = 0f;
			tooLowHeight = -10f;
			tooHighRespawnHeight = 2f;
			tooHighHeight = 23.5f;
			switch (lastScene)
			{
			case "Loader":
				PlaySoundIfFileExists(FilePaths[1], 0);
				break;
			case "Park":
				PlaySoundIfFileExists(FilePaths[2], 0);
				break;
			case "Map0":
			case "Map1":
				PlaySoundIfFileExists(FilePaths[3], 0);
				break;
			}
			break;
		case "Park":
			tooLowRespawnHeight = -5.5f;
			tooLowHeight = -10f;
			tooHighRespawnHeight = 2f;
			tooHighHeight = 26.5f;
			PlaySoundIfFileExists(FilePaths[4], 0);
			break;
		case "Map0":
		case "Map1":
			if (currentScene == "Map0")
			{
				tooLowRespawnHeight = 0f;
				tooLowHeight = -5f;
				tooHighRespawnHeight = 3.5f;
				tooHighHeight = 12.5f;
			}
			else if (currentScene == "Map1")
			{
				tooLowRespawnHeight = 0f;
				tooLowHeight = -1f;
				tooHighRespawnHeight = 3f;
				tooHighHeight = 12.75f;
			}
			switch (lastScene)
			{
			case "Gym":
				PlaySoundIfFileExists(FilePaths[5], 0);
				break;
			case "Map0":
			case "Map1":
				PlaySoundIfFileExists(FilePaths[6], 0);
				break;
			}
			break;
		}
		tooLowSoundListen = true;
		tooHighSoundListen = true;
	}

	private void checkLocalHealth()
	{
		if (localPlayer.Data.HealthPoints == 0)
		{
			finishedHealingAfterDeath = false;
		}
		else if (localPlayerHealth == 20)
		{
			finishedHealingAfterDeath = true;
			checkHeartbeat = true;
		}
		else
		{
			if (!finishedHealingAfterDeath || localPlayerHealth == -1)
			{
				localPlayerHealth = localPlayer.Data.HealthPoints;
				return;
			}
			if (localPlayer.Data.HealthPoints <= 8)
			{
				PlaySoundIfFileExists(FilePaths[12], 3);
			}
		}
		if (localPlayer.Data.HealthPoints == localPlayerHealth)
		{
			return;
		}
		if (finishedHealingAfterDeath)
		{
			if (localPlayer.Data.HealthPoints < localPlayerHealth)
			{
				PlaySoundIfFileExists(FilePaths[9], 0);
			}
			else if (localPlayer.Data.HealthPoints > localPlayerHealth)
			{
				PlaySoundIfFileExists(FilePaths[11], 0);
			}
		}
		localPlayerHealth = localPlayer.Data.HealthPoints;
	}

	private void CheckForTooLow()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		if (player.transform.position.y >= tooLowRespawnHeight && playedTooLowSound)
		{
			playedTooLowSound = false;
		}
		else if (player.transform.position.y <= tooLowHeight && !playedTooLowSound)
		{
			playedTooLowSound = true;
			PlaySoundIfFileExists(FilePaths[7], 1);
		}
	}

	private void CheckForTooHigh()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		if (player.transform.position.y <= tooHighRespawnHeight && playedTooHighSound)
		{
			playedTooHighSound = false;
		}
		else if (player.transform.position.y >= tooHighHeight && !playedTooHighSound)
		{
			playedTooHighSound = true;
			PlaySoundIfFileExists(FilePaths[8], 1);
		}
	}

	private void PlaySoundIfFileExists(string soundFilePath, int threadToPlayOn)
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Expected O, but got Unknown
		if (File.Exists(soundFilePath))
		{
			if (threadActive[threadToPlayOn])
			{
				return;
			}
			try
			{
				SoundPlayer player = new SoundPlayer(soundFilePath);
				try
				{
					threadActive[threadToPlayOn] = true;
					if (threads[threadToPlayOn] == null || !threads[threadToPlayOn].IsAlive)
					{
						threads[threadToPlayOn] = new Thread((ThreadStart)delegate
						{
							player.PlaySync();
							threadActive[threadToPlayOn] = false;
						});
						threads[threadToPlayOn].Start();
					}
					return;
				}
				finally
				{
					if (player != null)
					{
						((IDisposable)player).Dispose();
					}
				}
			}
			catch (Exception ex)
			{
				MelonLogger.Msg("Error playing sound: " + ex.Message);
				return;
			}
		}
		MelonLogger.Msg("Sound File Doesn't Exist: " + soundFilePath);
	}
}