
TheControlRoomFix
Repairs broken Control Rooms: adds the Micro Cruncher and blueprints, files every resident in the cabinets and staffs the empty Security Guard post so the computer has a login. Works on new cities and existing saves.
TheControlRoomFix
Many Shadows of Doubt cities generate Control Rooms that are empty or half built, and even a complete one often has a computer nobody can log in to. TheControlRoomFix repairs both, in new cities and in existing saves.
After a city loads, every Control Room has a Micro Cruncher, building blueprints and a Resident File for every resident of the building. The management computer has a login, and logging in gives you the Surveillance app. Feeds from cameras that just started working take 2 to 4 in-game hours to fill, as in vanilla.
If TheControlRoomFix earns a place in your load order, please leave a like on its Thunderstore page. It keeps me motivated to make more mods. Donations are welcome too:
How it works
In a new city, Control Room furniture is allowed to generate even when the building's management address has no residents. In vanilla, that missing-residents check is what leaves many rooms empty.
When you load an existing city, any Control Room without a Micro Cruncher gets one, along with blueprints and a filing cabinet, placed with the game's own furniture code. Rooms that already work are left alone.
Many Building Management companies start with no staff at all, so their computer has no one to log in as. Each time a city loads, the mod gives such a company's vacant Security Guard post to one unemployed citizen, and that person becomes the computer's login. Get the password the usual way, with a codebreaker. The current murderer, the current victim and past murderers are never picked. If the hired citizen dies, the next load picks someone else.
Vanilla files only some of a building's residents, and every resident drawer shows the same list. The mod files every resident of the building, 14 folders per drawer, sorted by floor and apartment. It uses free drawers in tall filing cabinets first, then the bottom drawer of short cabinets, and adds tall cabinets when it runs out. In rooms too cramped for the game's own furniture search, a tall cabinet goes on a free spot against a wall or takes the place of a short cabinet, and anything that was in or on the short one moves to the new one. Shop and office staff who only work in the building are not filed.
In existing cities, the repaired furniture, the resident files and the hires are rebuilt every time the city loads. Extra filing cabinets stay in your save and are never added twice.
Upgrading
From 1.1.0: the CompleteResidentRosters setting is gone, replaced by FileEveryResident. You can delete the old line from the config file.
From 1.0.0: the plugin ID changed in 1.1.0, so settings live in BepInEx/config/sm3gm.sod.controlroomfix.cfg and start at their defaults. The old sod.controlroomfix.cfg is no longer read and can be deleted.
Install
Use Thunderstore Mod Manager or r2modman and install as normal. BepInEx is installed automatically.
To install by hand:
- Install BepInExPack IL2CPP version 6.0.755.
- Put
ControlRoomFix.dllinBepInEx/plugins/ControlRoomFix/inside your existingBepInExfolder. A secondBepInExfolder nested inside the first will not load. - Back up your save, then load a city.
Settings
All settings are in the [Fixes] section unless noted.
HireForVacantControlRooms(on): staffs empty Building Management companies so the Control Room computer has a login.RepairExistingControlRooms(on): repairs Control Rooms in cities loaded from a save.EnableControlRoomGenerationFix(on): lets Control Room furniture generate in new cities.TryAlternateInteractableOrderingandPreferWorkingDeskPreset(on): parts of the repair that make sure the desk ends up with a working Micro Cruncher. Leave them on.FileEveryResident(on): every resident of the building gets a folder in the Control Room's filing cabinets. Off gives the vanilla selection.ResidentsPerDrawer(14): how many resident folders go in one drawer. 14 is what a drawer shows in game.EnableDuplicateCityHallLimitExperiment(off): unfinished experiment. Leave it off.[Diagnostics]section, both off: extra logging for troubleshooting.
Known gaps
- Some buildings have no cameras by vanilla design, and some cameras stay offline, as in vanilla. If you fast-travel into a building, walk around for a moment, because recording may not start until the surroundings have loaded.
Feedback
Found a bug or have an idea? Post it in the TheControlRoomFix thread on the official Shadows of Doubt Discord. If the link does not open, join the server first at https://discord.gg/shadows
Also by sm3gm
All my mods are on Thunderstore.
Support
This mod is free and always will be.
Likes are greatly appreciated and keep me motivated to release more mods, so if you enjoy it, please leave one. You give a like on the mod's Thunderstore page while logged in to Thunderstore. If you installed through a mod manager, open that page in your browser to find the button.
And if you love what I do and want to support future projects, or just want to send a friendly thought, you can do so here:
Thanks for playing.

