Decompiled source of BuffChamp v0.0.1

BuffChamp.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Characters.Abilities;
using Characters.Actions;
using Characters.Cooldowns;
using Characters.Gear.Weapons;
using Characters.Gear.Weapons.Gauges;
using Characters.Operations.Gauge;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Plugins.Common")]
[assembly: IgnoresAccessChecksTo("Plugins.Singletons")]
[assembly: AssemblyCompany("BuffChamp")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Haxa said the Champion skull is too weak. So we made him better!")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("BuffChamp")]
[assembly: AssemblyTitle("BuffChamp")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BuffChamp
{
	[HarmonyPatch]
	public class BuffChampPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(Weapon), "InitializeSkills")]
		private static void ReduceSkillCosts(ref Weapon __instance)
		{
			GameObject gameObject = ((Component)__instance).gameObject;
			if (!((Object)gameObject).name.StartsWith("Fighter"))
			{
				return;
			}
			try
			{
				SkillInfo[] componentsInChildren = gameObject.GetComponentsInChildren<SkillInfo>(true);
				foreach (SkillInfo obj in componentsInChildren)
				{
					Action component = ((Component)obj).GetComponent<Action>();
					AddGaugeValue[] componentsInChildren2 = ((Component)obj).GetComponentsInChildren<AddGaugeValue>(true);
					CooldownSerializer cooldown = component.cooldown;
					cooldown._requiredAmount -= 10;
					AddGaugeValue[] array = componentsInChildren2;
					foreach (AddGaugeValue val in array)
					{
						if (!(val._amount >= 0f))
						{
							val._amount += 10f;
							break;
						}
					}
				}
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("[BuffChamp]: " + ex));
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(Weapon), "StartSwitchAction")]
		private static void RestoreEnergyOnSwap(ref Weapon __instance)
		{
			GameObject gameObject = ((Component)__instance).gameObject;
			if (((Object)gameObject).name.StartsWith("Fighter"))
			{
				Gauge gauge = __instance._gauge;
				Gauge obj = ((gauge is ValueGauge) ? gauge : null);
				if (obj != null)
				{
					((ValueGauge)obj).Add(25f);
				}
				gameObject.GetComponent<FighterPassiveAttacher>()._fighterPassive.UpdateTime(10f);
			}
		}
	}
	[BepInPlugin("BuffChamp", "BuffChamp", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			Harmony.CreateAndPatchAll(typeof(BuffChampPatch), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod BuffChamp is loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "BuffChamp";

		public const string PLUGIN_NAME = "BuffChamp";

		public const string PLUGIN_VERSION = "0.0.1";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}