Slip & Skid
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Date Uploaded
4 days ago
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135
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61KB

Map Kit Loader

Loads custom maps for Slip & Skid made with the Slip & Skid Map Kit. On its own it adds nothing: install it together with a map that depends on it (for example MegaStunt).

How maps work

When a map is picked, the game loads one of its own levels as a host. The loader hides the host's road and puts the map's track in its place, keeping everything else the game built:

  • camera, lighting, fog and scenery of the host level, with extra scenery placed along the map's track;
  • the real start gate (countdown lights, starting grid) and finish gate;
  • the no-trap zones around the start and the finish;
  • the end-of-race podium;
  • tyre marks, gravity and the death plane below the track.

The map's road uses the host level's own asphalt and concrete, so surface cards (ice, sand, mud...) repaint it like a stock level, and the scenery changes with the main surface.

Maps also get their own picture, outline and spinning 3D model in the level select.

For players

Install maps with a mod manager; they pull in this loader automatically. Everyone in a lobby needs the same maps at the same version.

For map makers

A map is a folder with a mapkit.json and an asset bundle, built with the Slip & Skid Map Kit (Unity 2022.3.62f3). Put it in BepInEx/CustomMaps/<Map> or ship it as a Thunderstore package depending on this one.

This loader reads only mapkit.json maps, so it works side by side with other map loaders.

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