Stick Fight: The Game
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Latest version
1.0.8
Last Updated
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Dependants

Round Modifiers

Every round of a match has a 25% chance (configurable) of a random modifier. A big banner announces it as the round starts, then shrinks and sits at the top of the screen for the rest of the round. Sometimes you get two at once.

Modifiers

Modifier What happens
Low Gravity Everything floats.
High Gravity Everything is heavy.
Fists Only No weapons spawn.
Weapon Rain Weapons fall all the time.
One Weapon Every spawn is the same weapon (picked from your weapon menu, so your toggles count).
Infinite Ammo Guns never run dry.
One Hit Any hit kills.
Tanks Everyone takes a third of the damage.
Vampire Damage you deal heals you.
Speedy Everyone runs faster.
Moon Jump Huge jumps.
Turbo The whole round runs fast.
Slow Motion The whole round runs slow.
Wind A steady gale blows everyone (and every effect) one way for the whole round; the banner shows which way.
Flight Everyone can fly: steer with the stick in any direction. Picking up and throwing weapons still work.
Hurricane Rare. Wild winds that turn and swirl, rain, and lightning strikes: a glowing warning, then a bolt that knocks everyone nearby away.
Ice Rink Every floor is ice: slow starts, long slides, long knockback.
Lava Rising After a warning glow, lava floods up from below and keeps rising. Stay high.
Hot Potato One player carries a bomb with a countdown over their head. Touch someone to pass it on; when it hits zero it blows up its holder.
Lights Out The map goes dark: only players, weapons, bullets, muzzle flashes and explosions light it up.
Ricochet Bullets bounce off walls (up to three times), and can hit whoever fired them.
Giants & Tiny Everyone is a giant (slow, takes half damage) or tiny (fast, takes 1.5x damage); at least one of each.
Earthquake The ground shakes every few seconds; platforms crack and fall.
Big Heads Huge heads: easy headshots.

Modifiers only happen in fights, never in the lobby, and the round after goes back to normal unless it rolls again. Two modifiers that would fight each other (low and high gravity, turbo and slow motion, wind and hurricane, giants and big heads) never come together. The big new ones (Hurricane, Lava Rising, Earthquake, Hot Potato, Lights Out, Giants & Tiny) come up less often than the rest. Slow Motion and Turbo also pitch the game's sounds down or up (not the music).

Config

BepInEx\config\stickfight.roundmodifiers.cfg, MODS in the pause menu with Menu Overhaul, or your mod manager's config editor:

Setting Default What it does
InNormalMatches true Turns the mod on or off.
Chance 25 Chance in percent that a round gets a random modifier.
DoubleChance 15 Chance in percent that a modified round gets a second one.
One per modifier Random Random = can be rolled, Always = on every round, Off = never. Set as many to Always as you like.

Always modifiers come on top of the random roll; set Chance to 0 to play with only your own picks.

Works with

  • First To N: the modifier sits right next to the score bar.
  • Enhanced Bots: bots play every modifier; 1.2.1 or newer also knows how to fight in Flight rounds.

Local play only: online matches are left alone.

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