Stolen Realm
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Date Uploaded
4 days ago
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BetterTooltips

Rewrites the game's skill and status tooltips so they stop leaving out what matters, and fixes small text defects. No gameplay change.

  • GUID: com.gumatos.bettertooltips
  • Version: 0.1.4
  • Works with: Stolen Realm v1.3.1.
  • Needs: BepInEx 5 (r2modman installs it for you).

What it does

The game's tooltips sometimes leave out the half that decides the fight: which attribute feeds the number, the stack limit, the duration, who is affected, the trigger, the number of hits. The text is not wrong — it is incomplete.

The mod completes it:

  • Every game text passes through one place before it is shown; the mod compares that text with a table of fixes and mechanic notes.
  • The missing explanation is added at the end of the tooltip, in the game's own special text colour, so it stands apart from the official text.
  • Plain mistakes (spelling, punctuation, double spaces) are fixed directly.

Every note is based on the game's own code, not on opinion — and where the game cannot be observed at that moment, the note says what is assumed.

Shrine auras

The game's shrine tooltips always showed the base value, even for a character with the bonus that multiplies the aura. The mod does the maths with the Shrine Effect Bonus of the character in focus — Omnism I/II and the Horn of Devotion. A base 20% becomes the number you actually receive. The two danger auras (Decay and Flame) are handled apart and their number is not multiplied by that bonus in this version — that is an open question, see Verification below.

It also adds a line listing every shrine aura the character is receiving right now, with two numbers per aura: what the auras give you, and your total in that attribute (the same number shown on the character sheet).

The number is raw, before any damage reduction: armour, resistance and later mitigation are not counted. When there is no proof (character outside the aura, an attribute missing from the build), the original text is left untouched and the log says why — the mod does not guess.

Verification

The numbers were written against the game's code and data. Three earlier statements in this file were wrong and are corrected here:

  • The Worship label, not the number. No player perk by that name was found in the game's code and data we read — the only located trace of the word is an enemy CharacterInfo, T2_Worshiper. That is "not found here", not a proof the perk does not exist elsewhere in the game's data: an absence in the censuses is not an absence in the assets.
  • The doubling seen in game is correct. A character with the bonus really does get the doubled number — it is what the game's own damage path produces, and it is not a defect of this mod. What was wrong was the label an earlier note put on it, not the number.
  • The two danger auras (Decay/Flame) do not scale with the shrine's own bonus, as an earlier note claimed: in the damage path the bonus belongs to the character the aura is on. Whether the tooltip line should show that bonus is still open (tracked as RV-49); this version shows the number without it. That call is made by an in-game measurement, not by this text.

The final visual check of the new lines on screen had not been done at the last revision — if a line does not match what you see, that is where to report it.

What it does not do

  • No gameplay change — no value, damage, cost or rule changes; it only rewrites text.
  • No game file is modified (nor the save) and nothing is left behind.
  • Does not reveal the Chaos draw — that is on purpose: the tree's fun is not knowing.
  • Does not show a number without proof — it keeps the original text instead.
  • Does not apply mitigation — the number is the raw formula result.

Install

r2modman (recommended): install this package in the Stolen Realm profile — the DLL goes to BepInEx\plugins\BetterTooltips\.

Manual: install BepInEx 5 x64 (or press "Start modded" once in r2modman to create the folders), then copy the BetterTooltips folder to:

%APPDATA%\r2modmanPlus-local\StolenRealm\profiles\Default\BepInEx\plugins\

The file must end up as ...\plugins\BetterTooltips\BetterTooltips.dll.

Uninstall

Delete the folder BepInEx\plugins\BetterTooltips\ (or untick the package in r2modman) and open the game again. No game file was ever changed.

Build from source

cd BetterTooltips
dotnet build -p:DeployToBepInEx=false

Output: bin\Debug\netstandard2.1\BetterTooltips.dll. The reference DLLs come from the game and are never distributed. The deploy is opt-in (DEPLOY-2): a bare dotnet build installs nothing — the DeployToBepInEx target runs only with -p:DeployToBepInEx=true, which copies the DLL into <r2modman profile>\BepInEx\plugins\BetterTooltips\ on the machine that built it.


Português (BR)

Reescreve os tooltips de skills e status para pararem de omitir o que decide: qual atributo alimenta o número, limite de stacks, duração, quem é afetado, o gatilho, o número de golpes. Acrescenta a explicação que falta no fim do tooltip, na cor especial do jogo, e corrige erros simples de texto. As auras de shrine de buff passam a mostrar o número com o seu bônus real; as duas de perigo (Decay/Flame) seguem sem o fator — pendência aberta (RV-49). Não altera gameplay.

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