Mods that depend on QModManager BZ Experimental
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
Mod to increase the spawn of resources in the world.
Last updated: 2 years ago
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 2 years ago
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 2 years ago
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
Overall Improvement of the Alien Containment Unit.
Last updated: 2 years ago
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Last updated: 2 years ago
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
Allows you to change what and where creatures/chunks/deposits/fragments are spawned in the world base on biomes.
Last updated: 2 years ago
Loads custom Posters to decorate with.
Last updated: 2 years ago
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Last updated: 2 years ago
Loads custom hull plates to decorate with.
Last updated: 2 years ago
Adds some extra commands to the game.
Last updated: 2 years ago
Overhauls the power transmitter.
Last updated: 2 years ago
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago