


Replaces the announcer's "nice shot" audio with the classic "now watch this drive" clip whenever you pull off a 100%-charged swing.
Via r2modman or Thunderstore Mod Manager — search for Cray-NowWatchThisDrive and install.
Manual install: drop both files into
<r2modman profile>/BepInEx/plugins/Cray-NowWatchThisDrive/:
NowWatchThisDrive.dllNowWatchThisDrive.wavRequires BepInExPack 5.4.2305.
Super Battle Golf has Unity's native audio disabled and routes everything through FMOD. The
mod preloads the bundled WAV through FMODUnity.RuntimeManager.CoreSystem.createSound, then
Harmony-prefixes CourseManager.PlayAnnouncerLineLocalOnly — when the announcer would play
NiceShot, we play the override clip instead and skip the vanilla FMOD event. Every other
announcer line (hole-in-one, overtime, …) is untouched.
Requirements: .NET SDK 7.0+, a Super Battle Golf install (Steam default path is auto-detected).
git clone https://github.com/Calen-Ray/SBG-now-watch-this-drive.git
cd SBG-now-watch-this-drive
dotnet build -c Release
Override the game path or r2modman profile by copying Developer.props.example to
Developer.props and editing.
Source WAV is Audio/NowWatchThisDrive.wav (16-bit PCM, 44.1 kHz stereo). Replace the file and
rebuild. If starting from an mp3/ogg, convert first:
ffmpeg -y -i source.mp3 -acodec pcm_s16le -ar 44100 -ac 2 Audio/NowWatchThisDrive.wav
pwsh tools/package.ps1
Produces artifacts/Cray-NowWatchThisDrive-<version>.zip ready to upload.
Automated via .github/workflows/release.yml — publishing a
GitHub Release uploads the attached zip to Thunderstore.
One-time setup. Add a THUNDERSTORE_TOKEN repository secret (Settings -> Secrets and
variables -> Actions). The token comes from
thunderstore.io/settings/teams/ under the Cray team.
Cut a release:
# 1. Bump version_number in manifest.json and add a CHANGELOG.md entry.
# 2. Commit + tag + push.
git commit -am "Release v0.2.0"
git tag v0.2.0
git push --follow-tags
# 3. Build the zip locally (CI can't build — hosted runners don't have the game DLLs).
pwsh tools/package.ps1
# 4. Create the GitHub Release with the zip attached; the workflow publishes on release.published.
gh release create v0.2.0 artifacts/Cray-*-*.zip --notes-file CHANGELOG.md
cover-art/ alongside an attribution note.MIT — see LICENSE.