Super Battle Golf
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Latest version
1.0.0
Last Updated
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476
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0
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262KB
Dependants

1.0.0

  • First 1.0 upload package: 66 modifiers, adaptive rarity progression and Standard short-course selection density, with sequential votes and round-based Boss cadence.
  • Canonical defaults/reset, notebook host settings, authored How it works page and first-view tutorial attention. Four optional Custom Items remain OFF by default.
  • Preserve the author's revised README and three approved native screenshot links.
  • All players must use 1.0.0. Protocol remains 9; this packaging/version update changes no gameplay or configuration defaults.

0.21.3

  • Add native Boss vote, twelve-effect chaos and Run Settings screenshots to the README, hosted in the separate image-only public repository.

  • Replace How it works with the exact authored copy, bold emphasis, spaced sections, standardized header and Techn0m4ncer signoff.

  • First-view tutorial attention: smooth 0.7-second pulse every five unscaled seconds, up to 1.04 scale, question-mark wobble and three gold accents.

  • Opening the page saves local Interface/SeenTutorial and stops attention for future sessions. Gameplay reset preserves it; no networking/gameplay change.

0.21.2

  • Use direct transparent crops of the approved Run/Skips/Bosses heading artwork and the four rarity flags / Boss crown, embedded in the ordinary plugin DLL.
  • Fix smaller heading font selection; preserve painted shading and silhouettes instead of vector approximations. Defaults, gameplay and protocol unchanged.
  • Build/tests/resource checks pass. Native acceptance of this revision is pending.

0.21.1

  • Setup follows the notebook mockups: binder loops, joined tabs, illustrated section headers, compact descriptions, white-knob switches and page dots.
  • Run / Skips / Bosses share the first of three Run Settings pages.
  • Rarity cards use green/blue/purple/coral tier dots and rounded composition bars.
  • Drawn control glyphs fix missing symbols in small weight buttons; focus uses an outline that preserves toggle state colors. Defaults and protocol unchanged.
  • Automated checks pass; native visual/controller acceptance remains pending.

0.21.0

  • Central shipped defaults drive clean installs and a confirmed next-course reset.
  • New defaults: four candidate cards; Early 55 Common / 40 Rare / 5 Legendary.
  • Existing saved values are retained. Reset restores all registered gameplay tuning/weights and sets optional Custom Items OFF without changing the captured run.
  • Semantic setup pages, On/Off toggles, enum arrows, contextual help, phase weight bars and opt-in How it works. Adaptive progression/density and Boss rounds unchanged.
  • Protocol 9 unchanged; all peers still need matching mod versions.

Changelog

0.20.0

  • Adaptive short-course selection floor, with canonical nine-hole 11-opportunity schedule.
  • Sequential ordinary votes, fresh eligibility after each choice, round-based Boss cadence.
  • Host density settings, pick-aware reveals/history, protocol 9 snapshots.
  • Standard / Single Pick / Custom controls; High reserved pending balance design.
  • Existing rarity weights, thresholds, skip budgets, timers and modifier values preserved.

0.19.0

  • Native solo-host percentage controls, 9/12/18-hole command-assisted progression, voting/skips/Boss cadence and cleanup validated. Two-client acceptance remains pending.
  • Adaptive course-length rarity progression uses discrete 25/50/75% thresholds while preserving the nine-hole curve and existing tier/card weights.
  • Match Setup shows percentages. Legacy default boundaries migrate adaptively; custom boundaries convert using a nine-hole reference, with original keys retained and explicit new settings preserved.
  • Boss cadence remains every fourth selection; density is unchanged. Snapshot protocol 8 requires matching clients.
  • Added course mapping, boundary, Boss, degenerate-length, migration/restart and host snapshot checks.

0.18.5

  • Correct held poses: blower grips its handle with the nozzle forward, protector sits dome-up, Capture Ball rests in the hand and Gravity Swapper grips its handle.
  • Per-item grip anchors and native tool/controller holding animations replace the shared sideways mount. Active blower visuals align to the synchronized force direction while keeping the handle at the hand socket.

0.18.4

  • Green Protector now encloses the green with a rounded cyan mosaic dome and matching two-way curved collision shell, including roof protection. The cup/ground remain open.
  • Preserves the three synchronized warning pulses, smooth expiry fade and owned cleanup. Added native side/roof and ball-bounce diagnostics.

0.18.3

  • Green Protector's deployed field has a cyan translucent surface with an original repeating gray/light-blue mosaic texture layer and cyan perimeter.
  • Three synchronized warning pulses start two seconds before expiry at half-second spacing, followed by a smooth final fade. Collision lifetime and two-way behavior are unchanged.

0.18.2

  • Smooth curved normals, higher radial resolution and selective rounded housings retain the native toon style and deliberate mechanical seams.
  • Red/white segmented Capture Ball, a more oblong blower casing, and a clear blue Green Protector snowglobe with a raised miniature green and red/white pin.
  • Matching 128px icons use interpolated mesh normals and transparent-glass compositing. Fixed overlapping bevel cuts on thin fittings.

0.18.1

  • Redesigned all four custom items around native SBG equipment: beveled colored casings, machined fittings, recessed details and original shaded model icons.
  • Opaque models use the native toon material settings; static details are combined by material to limit draw calls. Procedural assets require no external modelling tools.

0.18.0

  • Optional Custom Items default OFF: Leaf Blower, Green Protector, Capture Ball and Gravity Swapper, with original generated models/icons and host-controlled weights in Match Setup.
  • Source-owned shared gravity resolves modifier composition beneath temporary TOTAL overrides; expiry recomputes current state.
  • Native inventory/pickups, authenticated host item intents and replicated effects. Captures expire after 3.5 seconds; throwing an occupied ball outside native map bounds invokes a credited environmental kill.
  • Local host/training-golfer validation; matching-version remote-client and varied-map acceptance remain unverified. See repository docs/CUSTOM_ITEMS.md.

0.17.0

  • Added Dunk Golf, a one-hole Boss: the native green becomes a giant circular opening with an orange rim, shared gravity ×0.35, balls ×10 and a Rocket Driver supplied to each golfer.
  • Host scores descending balls through the opening using native hole completion; ordinary cup entry is disabled during this effect.
  • Geometry is restored on effect cleanup. The F6 menu supports testing in the driving range. All players need the same version.

0.16.2

  • Explosive Collisions player-hit blasts now affect only the hit recipient. Attacking golfers, homing balls and bystanders are excluded. This also applies to Nuclear Golf combat impacts.
  • Ball-to-player contacts no longer qualify as ball landing area blasts. Terrain landing and death explosions retain their existing behavior.

0.16.1

  • Voting now ends with a compact popup naming the chosen modifier, its icon and a next-hole countdown. Skips and empty selections have distinct messages.
  • Uses the existing RevealSeconds setting (three seconds by default).

0.16.0

  • Added a simulated Training Golfer to the F6 host testing menu: spawn, reset and remove one native golfer in a solo private range or playing hole.
  • Uses native hit physics, knockouts, grounding, recovery and cosmetics. No autonomous play, ball or vehicle occupancy.
  • Validated native item hits, a real mouse-controlled club swing, low-gravity explosive impacts and reset/removal locally. This does not replace remote-player testing.
  • Fixed an infinite native golf-cart exit RPC loop encountered during dummy knockouts. Normal player behavior is unchanged.
  • Training golfers are cleared when their testing context ends; joining another player removes the solo-only dummy. All players need matching mod versions.

0.15.1

  • Final shared gravity and combined ball gravity cannot fall below ×0.2, including stacks with Featherweight. The HUD shows combined ball gravity.
  • Fixed Unstable Reality's property/strength coupling: every property can now receive either low or high values.
  • Existing config inputs remain intact; the minimum applies after composition. All players need 0.15.1.

0.15.0

  • Heavy Ball and Featherweight now change ball-only gravity (defaults ×2 and ×0.5) instead of mass. Player gravity is unchanged.
  • Ball gravity multiplies shared gravity and preserves native surface-relative gravity. HUD and descriptions show the new channel.
  • Existing HeavyBall/Featherweight config values are retained as gravity factors. Other mass modifiers are unchanged. All players need 0.15.0.

0.14.3

  • Jumbo Burger now counts as a powerful item for Arms Race, Arsenal, Arsenal Apocalypse and Total War loadouts. Native pool exclusions and zero spawn weights remain respected.
  • All players need 0.14.3.

0.14.2

  • Removed all player landing/speed explosion triggers: Spring Boots, elephant-gun recoil, falls and low-gravity movement cannot trigger impact blasts.
  • Player impact blasts require incoming offensive item hits, another player's club/ball or swung object, or a native golf-cart/traffic knockout. Self-item and own-ball hits are excluded.
  • Fast ball landing blasts, source immunity and chain suppression remain. All players need 0.14.2.

0.14.1

  • Ball scale now refreshes when cosmetics load or change, including skinned meshes.
  • Player combat hits trigger host-owned explosions through native replicated hit handling; fast landings use synchronized movement state for both host and guests.
  • The triggering ball or player ignores its own impact blast. Other blast victims must settle before triggering another impact explosion, preventing low-gravity chains.
  • Existing blast cooldown, radius and per-hole limits remain in effect. All players need 0.14.1.

0.14.0

  • Added LAW OF ZEUS, a one-hole Boss: “The gods are displeased.”
  • Repeated vanilla storms target greens, players, balls, item points and fairway routes, with up to seven active storms and original lightning warnings.
  • Reusable host-only event scheduler, seeded targeting, spawn budgets and cleanup.
  • Host storm timing, cap and targeting weights configurable under LawOfZeus.
  • Catalogue now contains 65 modifiers. Matching 0.14.0 peers required (wire v7).
  • Test failures now exit with an error instead of an unhandled Windows dialog.
  • Local course testing passed; remote acceptance and the earlier range BUpdate issue remain open.

0.13.0

  • Host testing menu: Thunder nearby / Thunder here spawn one real vanilla storm; Stop thunder cancels that test storm and its pending strikes.
  • One test storm at a time. Test storms clear at hole/run changes and stack resets.
  • First step toward Law of Zeus. The Boss modifier is not enabled yet; remote single-storm validation comes before the repeating event framework.
  • All players need matching 0.13.0 builds.
  • Known proof-test issue: two native BUpdate index exceptions occurred during a range storm; course checks did not reproduce them. Investigation remains open.

0.12.1

  • Explosive Collisions and Nuclear Golf: fast ball landings still explode, but the landing ball is immune to its own blast, preventing self-propelled chains.
  • Other nearby targets retain normal blast effects. Ball wall/ceiling collisions no longer trigger these explosions; player impacts and death blasts are unchanged.

0.12.0

  • Compact translucent conditions HUD below the native top-left display, showing combined values and active restrictions instead of large modifier cards.
  • Circular cycle countdown and brief highlights when values change.
  • Attribute direction badges and rarity marks distinguish related effect icons.
  • Matching 0.12.0 peers required.

0.11.0

  • Host testing menu: open the native console and press F6 in a private driving range or during a course. Range effects clear when a course starts.
  • Browse all 64 modifiers, apply individual effects or compatible stacks, clear effects and trigger cycles. Changes synchronize to other players.
  • Requires the native Console Commands rule; key configurable under Diagnostics.
  • Matching 0.11.0 peers required.

0.10.2

  • Shortened the mod page to features, installation, configuration and controls.
  • No gameplay or balance changes. Matching 0.10.2 peers required.

0.10.1

  • User balance changes: timed factors x0.35/x2; Glass Cannon outgoing/incoming knockback x2; Golf Kart Warfare traffic x3; Friendly Fire Sale PvP knockback x2.5; Total War item uses x7.
  • One-time migration changes saved legacy defaults only; other custom tuning and Gravity Roulette presets remain unchanged.
  • Descriptions show configured reroll factors and Friendly Fire Sale's PvP scope. Its non-player-hit correction now matches the new default.
  • Matching 0.10.1 peers required; protocol remains 6.

0.10.0

  • Infinite Warfare defaults to x5 item uses. One-time migration changes the old saved x10 value to x5; other configured values are preserved.
  • Live cycle HUD shows current changing-rule factors, next-event descriptions, host-synchronized seconds remaining and a draining progress bar.
  • Ties always draw equally from tied leaders using OS cryptographic randomness with rejection sampling. Candidate seeds no longer reproduce live tie outcomes.
  • Host configuration moved to a RogueGolf submenu accessed inside Match Setup (button or F7/controller Y). Pause now focuses on effect/status inspection.
  • Protocol 6 synchronizes cycle deadlines. All peers must update to 0.10.0.
  • User reported a successful first remote test of the earlier build. This update still needs native UI and remote acceptance testing.

0.9.1

  • Reapply the latest remote effect snapshot after scene loading and Mirror scene readiness, refreshing ball leases and cup triggers without stacking factors.
  • Move the effects HUD to the bottom left, clear of the stroke counter.
  • Narrow and reposition the pause pane between the native controls and player list; keep its minimized Open button in the same central area.
  • Give voting/reveal a large countdown badge, with a final-five-second color change.
  • All players must update to 0.9.1. Remote acceptance remains pending.

0.9.0

  • First packaged testing release for Super Battle Golf.
  • Includes all 64 modifiers, progression policies, host weights, voting and summary.
  • Native-inspired scorecards, effect icons, details and a collapsible pause pane.
  • Matching 0.9.0 peers required; protocol remains version 5.
  • Remote multiplayer validation remains pending. See README for known limitations.
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